Team Fortress 2
Viola Case Jul 23, 2015 @ 12:05pm
What if Mann Co decided to attack the robots?
So, if the robots keep attacking Mann Co, maybe there should be a storyline where Greymann accidently transmitts the nuke blueprints to Mann Co instead of the robots, so Red becomes the attacker, and it kind of ends up like payload, but it's kind of different. There will be a nuke just like the little boy the machines use, and the deployment hatch will say "Greymann Co." The battle will take place both in the carrier tank and in Mann Co. It will be difficult, so the max player count will have to be different from current. So, any ideas?
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SirP1zza Jul 23, 2015 @ 12:08pm 
A pretty popular idea,but unless you let the engineers out scouts will be totaly useless.
And a few classes are just extremely strong with it.
Daisuke Ishiwatari Jul 23, 2015 @ 12:20pm 
If mann co attacked the robots it would mean work for valve.
therefore they will never attack the robots
Valve is too lazy to do this.
Valve: "MOAR SKINS!!!11111!111"
Last edited by Delicious buttery popcorn; Jul 23, 2015 @ 12:49pm
Jakapoa Jul 23, 2015 @ 12:52pm 
Originally posted by Delicious buttery popcorn:
Valve to Community content creators: "MOAR SKINS!!!11111!111"
Fixed :hammerheadsnark:
Diesel Jul 23, 2015 @ 2:43pm 
Instead of red team attacking, how about blue. Then It would make sense that the trailer shows them working together
SirP1zza Jul 23, 2015 @ 2:45pm 
Originally posted by it dat disel?:
Instead of red team attacking, how about blue. Then It would make sense that the trailer shows them working together
Would make sense,and then you get small clips of different blue mercs discussing (yelling for some of them) with red mercs.
But still,unless it's a whole different gamemode it'll be verily unbalanced until the point of not fun.
Viola Case Jul 23, 2015 @ 5:30pm 
Maybe in another game in the tf series?
Daisuke Ishiwatari Jul 24, 2015 @ 12:07am 
Originally posted by ajr:
Maybe in another game in the tf series?
HAHAHAHHAHAHAHHAHA
Jakapoa Jul 24, 2015 @ 12:15am 
Originally posted by Death the Joshua:
Originally posted by ajr:
Maybe in another game in the tf series?
HAHAHAHHAHAHAHHAHA
More like: https://youtu.be/75aGG27dGUA
Last edited by Jakapoa; Jul 24, 2015 @ 12:16am
Heya there,
If you use the search button, both here and on tf2 Reddit, you'll see that that idea was brought up before. It's not as easy to convert a class based tower defense shooter into tower attack mode as it sounds. Most people who bring it up realise the game is a ctf of sorts and think "players carry the bomb to hatch" is really all that needed.

Here are a couple considerations people never seem to touch on:
In current mvm red team wins when all bots in the wave are killed. Under what circumstances will red team bots win in tower attack? When all players in blu team are dead? Does that mean no respawn or limited lives? Or stopwatch style? If the first - medic would be downright op and required for any team all waves and that's not something you want to do. Stopwatch is tricky to predict what effect it will have.

Another one is how to keep the game varied and interesting. Right now we have several "capping bots" which provide unique challenges to the team. Super scouts and sneaking engineers. Those will be uneeded if bots are defending as the game is more static towards their end. Right now there is a linear progression (bot path) of the game, letting players make use of the entire map (if they get pushed back). With bots defending how do you keep the game potentially moving?

Another tie in to that is that currently the game is dynamic. Teams that were pushed back can fight and retake lost ground. So there is already an element of attacking and taking it.

I am sure a creative and clever mind can come up with a good fun way to implement it, but right now its pretty complex to " turn it around" and keep it fun and balanced.

Last edited by MysteriaHypnoMorta; Jul 24, 2015 @ 9:30am
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Date Posted: Jul 23, 2015 @ 12:05pm
Posts: 10