Team Fortress 2
Mad Hatter Oct 11, 2015 @ 9:08am
Most annoying robots to fight against
Are there robots that you have to deal with that aren't so much hard but makes you very frustated when playing MVM? What robots that you faced against that make you rage the most?

Mine are the spies. They always seem to pop up when you least want them to. Plus, even though this is partially my fault, but I'm usually too distracted by everything else that's happening on the battlefield to even notice when the administator announces their presence.
Last edited by Mad Hatter; Oct 11, 2015 @ 10:35am
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Showing 1-15 of 26 comments
EyeOculus Oct 11, 2015 @ 9:09am 
Giant Jumping Double Damage Critical Sandman Bug Scouts.
Botspan Oct 11, 2015 @ 9:12am 
The bee Scouts. And any airblast on damage robots (cozy camper laughs at this though).
Hell-met Oct 11, 2015 @ 9:31am 
sandman is pretty cancer but that's TF2's fault rather than mvm
76561198199727671 Oct 11, 2015 @ 9:34am 
The meta worshipper robots.
InvisibleWater Oct 11, 2015 @ 11:06am 
A tie between Giant Burst Fire Soldiers and Super Scouts
Dispentryporter Oct 11, 2015 @ 12:38pm 
sometimes, i think your own team is the hardest to fight against
(im looking at you airblast spammers)
Jakapoa Oct 11, 2015 @ 12:41pm 
Backup soldiers and jumping scouts.
Dayal Oct 11, 2015 @ 12:57pm 
Backup Battalion Soldiers in certain situations and the Flight of the Monarch Scouts... screw the last one, I change it to every Sandman Scout in existance.
Giant Jumping Sandman Scouts/Burst Fire Soldiers
Thrayonlosa Oct 11, 2015 @ 2:58pm 
liberty launcher soldiers.
itsgalf Oct 11, 2015 @ 3:51pm 
Originally posted by Eye:
Giant Jumping Double Damage Critical Sandman Bug Scouts.

^

- I find the crit heavies on wave 3 Broken Parts to be annoying especially if the team has lost the cave. Most annoying when I'm pyro on the tank for that wave and then have to try to take out 8 crit heavy bots pocketed by uber medics after they've spread out into the open. The crit bowmen on this wave can be just annoying, but normally they get dealt with properly by the team.

- The buffs on the crit soldiers wave 1 and wave 5 of Broken Parts can be annoying. Also the buffed crit pyros on wave 6.

- Spy swarm on wave 3 Botbash can get annoying especially when you're the engineer.

- swarms of demoknights on wave 4 Botbash when you're scout trying to get the cash and they shieldbash you in midair.
Last edited by itsgalf; Oct 11, 2015 @ 3:52pm
JJ Oct 11, 2015 @ 5:32pm 
Originally posted by Botspan:
The bee Scouts. And any airblast on damage robots (cozy camper laughs at this though).
This. And demoknight when I'm spy. Screw how melee bot works.
Giant burst fire soldier will either kill you or screw your aim and positioning.
Spy swarm on BB wave 3 is annoying. If FaNs pushed the bomb to the hatch then they will end your game by spawning on the bomb.
Those crit rapid fire small soldiers on broken parts will be a problem.
Originally posted by JJpochara:
Giant burst fire soldier will either kill you or screw your aim and positioning.
Due to their rate of fire and AI, they happen to be great at juggling players. At most ranges they intentionally aim for the feet so they can pop you up.

At one point, I got a bunch of giant rapid fire soldiers onto a listen server and just watched where they aimed when I did various things at different ranges ("nb_debug LOOK_AT" is fantastic). It's pretty fascinating. I should find the videos I recorded of that and upload them.
fenyusha (Banned) Oct 12, 2015 @ 5:28am 
ones that have a human brain and try to kick us out cuz *derp*
Last edited by fenyusha; Oct 12, 2015 @ 5:28am
Hell-met Oct 12, 2015 @ 8:40am 
Originally posted by sigsegv:
Originally posted by JJpochara:
Giant burst fire soldier will either kill you or screw your aim and positioning.
Due to their rate of fire and AI, they happen to be great at juggling players. At most ranges they intentionally aim for the feet so they can pop you up.

At one point, I got a bunch of giant rapid fire soldiers onto a listen server and just watched where they aimed when I did various things at different ranges ("nb_debug LOOK_AT" is fantastic). It's pretty fascinating. I should find the videos I recorded of that and upload them.

if you strafe right and left extremely fast at point-blank, it's possible to make them hold fire indefinitely because they try to lead so much

kinda like snipers
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Date Posted: Oct 11, 2015 @ 9:08am
Posts: 26