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2.- Rage throws off everyone's aim of the robot crowd. This goes for Soldiers, Demos, Snipers and Spies. A missed shot does no damage.
3.- Spamming rage defeats the Heavy's strongest weapon: Ramp up. The closer you are to a bot, the more damage you do. Not only do you halve your damage with rage, you push robots away, making more distance, and diminish your damage even more. This goes for all the classes that also wished to damage the bots as well, who either miss or get diminishing returns.
Do not spam rage. One point is more than enough to get the full benefits of it. Use it when:
-A bot is about to cap
-Full bomb reset
-Partial bomb reset, under the premise that you kill the bots soon after.
When rage is useful.
-If bomb is about to deploy
-Making bosses take fall dmg
-Having fun and/or screwing others.
If you push giant pyro and scouts back I can sort of see. Pushing soldiers???? That's downright stupid.
I feel bad for not quoting her. She had a cute profile pic.
Anyway rage upgrade is not so uselul upgrade. It's pretty expensive, needs too much damage for recharging (4000, as I remember) and also your damage during rage is only 50%. Knockback is also not so strong if you have not vertical momentum source(like scout's FaN or pyro's airblast), you can push back giant back to 10-12 meters maximum, or 20-24 if you will take refund and disable "+-50% effect duration" stat". Well, it could be uselul against bosses, but all bosses have "rage giving scale" attribute (usually it 0.1, 0.15 for Solider boss with Liberty launcher), so you need either charge your rage on standart bots or deal 40000 damage to boss for using that ability. So... it limited uselul, good only against giant Scouts or Pyros, like you suggested before.
Nice to meet a new guy who listens to advice instead of blaming everything and everyone else but himself.
Good on you.
One point is usually enough, since it's hard for four bots to line up perfectly.
stuff that would need penetration like steel gaunlets will be killed by sniper or whatever