Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://steamcommunity.com/sharedfiles/filedetails/?id=143430756
In theory, you can favorite them and thumbs-up them, but in practice... well, Valve is taking some heat for being slow to incorporate even highly popular workshop items.
Part of the problem (maybe most?) is that they've been working on a new item importer system, and this -currently- does not support weapons -- just hats, miscs... The recent update w/ the Robo-Crate items was partly a test of this system. Hopefully when they add support for importing weapons they'll be more active about picking high-quality workshop items.
But these are just reskins, and don't really affect gameplay in any way, they're just nice to have.
Unless the submitter has links to a mod, you can't use the model.
Workshop has 2 ways of working
1: where you can subscribe to an item and it'll be in your game
2: the workshop item must be accepted by the game creator so it will automatically be in the game for everyone to obtain
TF2's workshop works the 2nd way