Team Fortress 2
NullVoid Oct 30, 2013 @ 8:17am
Can't change resistance modes on vaccinator since update.
...title pretty much says it all. I have checked the binds, they appear to be correct.
Never had any trouble with it before.
< >
Showing 1-15 of 18 comments
spyRIC Nov 9, 2013 @ 2:47am 
ive got same problem any ideas ?
[MLM]hiduys Nov 9, 2013 @ 2:55am 
I excuse myselff for any mistakes.

Did you infact try the reload button? I recall it being changed to that one as not every mouse posses a mouse 3 button and thus setting it by default there would confuse a rather large market of player´s.
carrie alyssa Nov 9, 2013 @ 3:09am 
You can now change vaccinator resistances by your reload button (R by default)
Danodan Nov 9, 2013 @ 3:21am 
Thanks, this thread cleared up alot for me!
Knusperfrosch Nov 9, 2013 @ 3:46am 
It's always helpful to read the update notes, and even better to check the official TF2 Wiki (type in "updates" into the search field to get to the page) because a lot of patches/updates contain changes that are left undocumented by Valve for whatever reason. Sometimes they're quite important changes.

Personally I'm a bit pissed off about the sudden change from "Special Action button" (mousewheel) to Reload key (R).

Originally, the Vaccinator resistances were tied to the "Special Action" key, separate from everything else. In fact, Valve specifically added the "Special Action" keybind into the Options menu when the Vaccinator came out. It wasn't there before.

This allowed players to rebind that Special Action to some other key, if they wanted. But now, if I want to rebind the Vaccinator resistances cycling to something else, I'm rebinding the reload action for all weapons at once!

The "Special Action" still exist in the Options menu, but does it do anything anymore? (I don't think so. It's completely superfluous now.)

I am puzzled as to why they did it.

1) First of all, what gamer has a mouse without a mousewheel? (default Mouse 3 button)

2) Yes, having the mousewheel do two different things when you're playing Medic was a bit of a pain for me when the Vaccinator came out: clicking the mousewheel changed resistances while scrolling with it switches weapons, so in the beginning I often accidentally switched weapons. But I got the hang of it.

3) With a medigun you don't need a left mouse button all the time (unless you switch to another patient) so I could use the index finger to click the mousewheel while I used my left hand on my keyboard for dodging and moving. NOW after the change I sudenly have to used WASD and SPACE and R to toggle resistances at the same time. This is worse than before, if you ask me.
Last edited by Knusperfrosch; Nov 9, 2013 @ 3:48am
Knusperfrosch Nov 9, 2013 @ 3:50am 
At least Valve was nice about to change the description of the Vaccinator, too, so now it says on the weapon itself that you need to use the Reload action key. Not the Special Action anymore.

I remember, back when the Vacc came out with the Christmas 2012 Mecha Update, no-one had a clue how to access that resistance cycling! Until someone figured out that the new "Special Action" mouse 3 keybind that had appeared in the Options might be it.
[MLM]hiduys Nov 9, 2013 @ 4:35am 
I excuse myself for any mistakes.

@ Kunsperfrosh
I do believe you can actualy re asign the button at your lessure so in the case Mouse 3 was more favoritable to you you could simply re asign it to said button.
Knusperfrosch Nov 9, 2013 @ 4:39am 
Yes, I can rebind the Reload action to any key via console or Option menu. That doesn't change the sad fact that the Vaccinator now does not longer use the Special Action action, but the reload action (which is the same for all other weapons too).
Caorti Nov 9, 2013 @ 4:39am 
Yes
Knusperfrosch Nov 9, 2013 @ 4:40am 
I mean, I normally don't use R at all, since I have toggled auto-reload for all my guns, but... meh.
DeadBeatDad Jan 11, 2014 @ 4:04pm 
What the litrally ♥♥♥♥, i have to Taunt then push R to make it change ONCE, but i cant cycle threw it without taunting..
Last edited by DeadBeatDad; Jan 11, 2014 @ 4:05pm
Knusperfrosch Jan 11, 2014 @ 4:42pm 
Originally posted by K9 DanLogan:
What the litrally ♥♥♥♥, i have to Taunt then push R to make it change ONCE, but i cant cycle threw it without taunting..

Weird. R works fine for me. You cannot switch between resistances while an übercharge is active, though. But as each übercharge-segment is only 2 seconds long, you can quickly switch between segments (unless you keep Mouse2 pressed the whole time).
mtyacorn Feb 10, 2014 @ 4:27pm 
If you want to make it so the middle mouse button will change types while still keeping 'r' as the reload key, you could just go into autoexec.cfg and add "bind mouse3 +reload"

That would keep 'r' bound to +reload as well as mouse3 being bound to +reload.

Also, besides if playing as a spy, why would someone not have cl_autoreload set to 1?
Last edited by mtyacorn; Feb 10, 2014 @ 4:28pm
StarfishAtLarge Feb 10, 2014 @ 4:29pm 
Originally posted by Knusperfrosch CrunchyFrog:
I mean, I normally don't use R at all, since I have toggled auto-reload for all my guns, but... meh.

I use it as my action key.
Originally posted by Father Maskell:
What the litrally ♥♥♥♥, i have to Taunt then push R to make it change ONCE, but i cant cycle threw it without taunting..
it happened to me too. im still trying to know whats going on.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Oct 30, 2013 @ 8:17am
Posts: 18