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As a set bonus it was thus worthless against anyone who had super-loud decloak noises and thus could still hear the audio.
So unless you want that upside to be routinely made useless, you should think about another perk.
The saharan spy bonus gives you near silent decloak and +0.5 seconds of blinking time.
It removed the dead ringer's main downside and the dead ringer negated the saharan spy's downside.
With the other watches, however, you would need to be more careful to not bump into enemies or get hit
*Quieter decloak. It wasn't silent.
*Laughs*
Oh man, you should really have seen the endless wave of "ESCAPE PLAN NERF'D WUT" and "WAR IS MAI DEGRUSAR NURF" threads
You can't hear it unless they uncloak right behind you or if you had the loud sound mod mentioned above
Huh, didn't realise that existed. Technically not cheating, but I guess it would be an exploit, like the Chargin' Targe turn script.
Thanks for informing me anyway. Back to the drawing board! Or beg Valve to remove these "loud decloak" noises.
It's not slient. It's VERY quiet, but even though TF2 wiki removed the vid, the original demonstration proved that yes, there is a minor noise, though in the heat of battle, good luck trying to hear it.
Well, browsing around for a bit brought up quite a bit of these complaints, as well as "REMOVE HEAVY FROM GAME," and "DEMOMAN IS OP, HE JUST HAS TO LAY STICKYBOMBS NEAR A ENEMY AND HE DOES LIKE 90 DAMAGE." In all honesty, though, the Escape Plan nerf isn't that bad (it just prevents Soldiers from becoming Scouts instead of using it as a "Escape Plan," and the Degreaser isn't that OP. We only have to remove the Axtinguisher, Flare Gun, Phlog, and Backburner from the game, and Pyro will be balanced again.)
I'm afraid I don't quite understand "frequent gratuitious spinning." How did it reduce the need to be stealthy?
Like:
Natacha
Steak
Eviction notice
Thats a pretty bad loadout. Not to much harm giving it a slight bonus.
Essentially making them silent => only way to detect them would be to frequently spin around and check everywhere (or to permanently remain within sight of friendly sentries), whereas a spy would previously have to actually not decloak right behind people unless they were very, very distracted (or it's a micspam server and they're all listening to loud music, heh).
Was, and basically still is, if you consider that a slow-moving heavily wounded soldier is an easy and weak target compared to a fast-moving heavily wounded soldier. If you're hurt enough that rocket jumping away isn't an option, minicrits don't make a difference except for the weakest of attacks -- you're not going to tank much damage anyway.
And he takes minicrits.
So fire stray bullets from your strange scattergun and you'll finally get a kill under "long range kills."