Team Fortress 2
Zeyo May 29, 2014 @ 1:00pm
Secret crit rate weapons?
Everyone knows that the Frying Pan and the Ham Shank both have incredibly high crit rates, and if you didn't, you just learned the secret of the melee stock reskins! These crit rates vary from character to character. Usually, it's highest with the Heavy, and lowest with the Scout. Does anyone know the exact crit rates of these weapons for the characters? I can't seem to find any posts talking about it anywhere. Also, I believe that the Bat Outta Hell also has a high crit rate, although not as high as the Pan or the Ham.

Edit: Question answered. Please stop necroing this thread.
Last edited by Zeyo; Oct 13, 2018 @ 4:37pm
Originally posted by Ace42:
Originally posted by Gorillabot3000:
Everyone knows that the Frying Pan and the Ham Shank both have incredibly high crit rates

Incorrect. All weapons that have random crits have the same random crit-rate as the other weapons of that type (melee and non-melee). Crit-rate is proportional to damage dealt in the previous 20 seconds; melee have higher base crit rate and crit-rate cap than non-melee.

Some classes might appear to crit more often because they deal large amounts of burst damage more frequently.
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Showing 1-15 of 106 comments
kmrn May 29, 2014 @ 1:02pm 
melee weapons have higher crit rates

/thread
The author of this thread has indicated that this post answers the original topic.
Ace42 May 29, 2014 @ 1:03pm 
Originally posted by Gorillabot3000:
Everyone knows that the Frying Pan and the Ham Shank both have incredibly high crit rates

Incorrect. All weapons that have random crits have the same random crit-rate as the other weapons of that type (melee and non-melee). Crit-rate is proportional to damage dealt in the previous 20 seconds; melee have higher base crit rate and crit-rate cap than non-melee.

Some classes might appear to crit more often because they deal large amounts of burst damage more frequently.
BushElito May 29, 2014 @ 1:04pm 
Every melee weapon has the EXACT SAME random crit chance (no random crit weps don't count).
The same with ranged weapons, but their chance is much lower.

Ninja'd, phone typing is slow.
Last edited by BushElito; May 29, 2014 @ 1:05pm
Ranko May 29, 2014 @ 1:08pm 
still satisfying to get frying pan crits tho
Amelia May 29, 2014 @ 1:19pm 
What's with people saying Medics saws have a higher crit chance? Is that true or just an urban legend?
Ranko May 29, 2014 @ 1:19pm 
Originally posted by Mawile (Darkanine) Editing:
What's with people saying Medics saws have a higher crit chance? Is that true or just an urban legend?
it's urban legend, but I believe the medigun actually counts his heal target's damage as his own for crits? not sure about that but it could explain why it seems easier for him to get melee crits.
Randy May 29, 2014 @ 1:20pm 
Valvo ban thus waste of space thread pls.
Ace42 May 29, 2014 @ 1:22pm 
Originally posted by Mawile (Darkanine) Editing:
What's with people saying Medics saws have a higher crit chance? Is that true or just an urban legend?

Assists count as damage done by the Medic; so if he's healing a group he'll hit the cap really quickly; and with melee hits that means a 60% crit chance.

It makes Ubersaw OP, as its ROF penalty is redundant if you're going to OHK people with a melee.
Lagger (Banned) May 29, 2014 @ 1:23pm 
Originally posted by Mawile (Darkanine) Editing:
What's with people saying Medics saws have a higher crit chance? Is that true or just an urban legend?
Kind of true.

The crit aspect increases based on how much damage have you dealt in past 20 secs. Medics count healing as dealt damage.

So their crit aspect gets higher, in fact.
Originally posted by Malik Blishtar:
Originally posted by Mawile (Darkanine) Editing:
What's with people saying Medics saws have a higher crit chance? Is that true or just an urban legend?
it's urban legend, but I believe the medigun actually counts his heal target's damage as his own for crits? not sure about that but it could explain why it seems easier for him to get melee crits.

This is exactly right. It's one thing that keeps the Ubersaw from being super overpowered: killing an enemy in 1 hit means the Medic can't keep building ubers off the same person.
The exact numbers are dependant on how much damage you've done in the last 20 seconds (to a maximum of 800). For non-melee the minimum chance is 2% and the maximum is 12% (10% increase). For melee the min is 15% and the max is 60% (45% increase). Beyond that and nocrit weapons, there's no difference in the chances.
SOBRII May 29, 2014 @ 1:27pm 
The Medic's Bonesaws count assist damage from the Medigun as its own damage, similarly to the Engineer's Wrenches counting Sentry damage as their own. Therefore, the Wrench and Bonesaw have VERY high crit rates. Melee weapons have high overall crit rates, due to high SWING RATES. Also, the sight and sound effects of the Pan, and to some extent the Ham, might be an example of a preceding reputation causing a placebo effect, making victims cower, and be easier to hit with the weapon.
Originally posted by Malik Blishtar:
Originally posted by Mawile (Darkanine) Editing:
What's with people saying Medics saws have a higher crit chance? Is that true or just an urban legend?
it's urban legend, but I believe the medigun actually counts his heal target's damage as his own for crits? not sure about that but it could explain why it seems easier for him to get melee crits.
Originally posted by Kurt der Kelte:
Melee weapons have high overall crit rates, due to high SWING RATES.
This is wrong. Melee weapons are specifically coded to have higher crit rates, the RoF does not influence it (try counting the actual crit attacks you do, at max any primary secondary will only be a crit about one tenth of the time while any melee will be a crit more than half of the time).
Ranko May 29, 2014 @ 1:34pm 
Originally posted by J_ͣ_ͬ_ͣ_ͭ_ͤ King ˙ ͜ʟ˙:
Originally posted by Kurt der Kelte:
Melee weapons have high overall crit rates, due to high SWING RATES.
This is wrong. Melee weapons are specifically coded to have higher crit rates, the RoF does not influence it (try counting the actual crit attacks you do, at max any primary secondary will only be a crit about one tenth of the time while any melee will be a crit more than half of the time).
yup, they have higher crit rates to make up for the fact that you have to be right beside the person, can you imagine a minigun with a max crit rate of 60%? that would be ♥♥♥♥♥♥♥ horrible.
Originally posted by Malik Blishtar:
Originally posted by J_ͣ_ͬ_ͣ_ͭ_ͤ King ˙ ͜ʟ˙:
This is wrong. Melee weapons are specifically coded to have higher crit rates, the RoF does not influence it (try counting the actual crit attacks you do, at max any primary secondary will only be a crit about one tenth of the time while any melee will be a crit more than half of the time).
yup, they have higher crit rates to make up for the fact that you have to be right beside the person, can you imagine a minigun with a max crit rate of 60%? that would be ♥♥♥♥♥♥♥ horrible.
I think I was on a server like that. The crit rate was set to be the same no matter what and it was like 50% or something. Pretty much who got lucky.
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Date Posted: May 29, 2014 @ 1:00pm
Posts: 105