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/thread
Incorrect. All weapons that have random crits have the same random crit-rate as the other weapons of that type (melee and non-melee). Crit-rate is proportional to damage dealt in the previous 20 seconds; melee have higher base crit rate and crit-rate cap than non-melee.
Some classes might appear to crit more often because they deal large amounts of burst damage more frequently.
The same with ranged weapons, but their chance is much lower.
Ninja'd, phone typing is slow.
Assists count as damage done by the Medic; so if he's healing a group he'll hit the cap really quickly; and with melee hits that means a 60% crit chance.
It makes Ubersaw OP, as its ROF penalty is redundant if you're going to OHK people with a melee.
The crit aspect increases based on how much damage have you dealt in past 20 secs. Medics count healing as dealt damage.
So their crit aspect gets higher, in fact.
This is exactly right. It's one thing that keeps the Ubersaw from being super overpowered: killing an enemy in 1 hit means the Medic can't keep building ubers off the same person.