Team Fortress 2
charky (Banido(a)) 7 abr. 2016 às 17:38
Spy is the most pointless class in Tf2
Everyone's still taking the bait even after I clearly stated it was bait :P
Oh well.

Like the title said. Spy is the most pointless class in Team Fortress 2. His impact on the game is so minimal that if you removed him from the game, nobody would notice.

1. Spy is completely hampered by enemy competence
Even if you were the world's best Spy, if the enemy team had an ounce of intelligence and constantly checked their backs and called out Spies whenever they saw them, all your skill invested into the class would be for naught. A Spy is too squishy and relies too much on a dumb opponent to make the best out of his potential. Pyros, Spy's natural enemy and hard counter require minimal skill to work well and a Pyro operating on minimal skill is enough to shut down veteran Spies. This brings us into the next point .....

2. Spy's skill:reward ratio is completely skewered
The skill required for a Spy to excel is insanely high. The time invested into him could be better placed into another class such as Soldier and Demoman. Even if you were a good Spy, luck and basic situational awareness on the enemy team's part would be enough to waste you.

3. There is nothing Spy can do, any class can't do better
Spy was designed to spread paranoia into the enemy, assassinate priority targets and slow down enemy advancement. The design and concept was interesting but the execution was horrible on Valve's part. Taking out priority targets? Scout and Sniper can fare much better. Spread paranoia and panic? When the enemy team has half a brain and a Pyro worth his salt, that so-called panic will all but evaporate from the enemy team.

Sapping sentries? The effort is, to say the least, too much for such a simple task. Why spend minutes sneaking into the enemy base, jumping at shadows and avoiding enemy hostiles before sapping the buildings only to have all your time wasted by a crit wrench and a couple of whacks ruining all your hard work? Soldiers and Demoman can simply exploit the sentry's blind spots and finish it off faster, quicker and easier than a Spy.

To sum up, Spy was a fun concept Valve built but the execution was flawed. Spy should either be removed from the game completely rather than sit as a waste of player slots or be completely redisigned.
Última alteração por charky; 7 abr. 2016 às 20:27
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Peanus_Weanus 11 abr. 2016 às 18:01 
Originalmente postado por Plus.:
Yes, because a soldier can consitently 1 hit kill enemies
Yes, because a sniper can go invisble among the enemy team.
Yes, because a demoman can kill that sentries engie, making repair impossible.
Yes, because removing a class people have put many hours in at mastering won't make the community froth at the mouth.
Sniper really doesnt have to be visible, if he can see them, *boom* headshot/dead
The demo can kill the senties engie, its called 'splash damage"
Last one is true, but most people don't try to master spy, i did, and most new players will, but will eventually realise, the class is VERY difficult.
Manly0man 11 abr. 2016 às 18:16 
Originalmente postado por alexthemedic6:
Originalmente postado por 3dge23dge:
That's going to be replacing a small problem with a much bigger one.
Theres to many spy mains that it will just make tf2 a bit less good. And where would a chemist be? Support? ect
:steamfacepalm:
People who constantly use Spy should NOT be a factor in why an entire, and rather dynamic, class gets removed from a game that's been developed for over nine years. I main Engineer, but I don't complain when Engineer says "Spah sappin' mah sentry!" The only time I'd complain about Spies is if a team (either mine or the enemy's) consists if more than 35% Spy.
Chemist won't ever be a class because it would take up too much of the development team's budget to think of a concept, apply said concept, and then bug test it.
Última alteração por Manly0man; 11 abr. 2016 às 18:19
Man the fish are biting tonight.
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Postado a: 7 abr. 2016 às 17:38
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