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Anyways, think that the concheror transforms your weapons into a pre-nerfed black box. Applying to all weapons and stacks from enemies and heals you by damaging enemies.
the 4-1 hp per second depends on whether you're hit or not hit, if you are, your healing drops to 1 and goes up 1 tier till the max, I never cared much about it and I liked it even though it wasn't buffed. The speed bonus when activated is pretty neat too, applies to everyone near you, except that no one's near me most of the time when I charge.
It just gives you a passive regen of 4hp/s, dropping to 1/s when you take any form of damage, then gradually increasing to 4 again.
The Rocket Jumper doesn't deal no damage. Rather it deals damage equal to 0. Critical healing is based on whether damage has been dealt, not whether health has been lost. So when hit with the Rocket Jumper blast you take damage equal to 0 and lose critical healing, and this applies to the Concheror.
But I disapprove of the magic conch so ♥♥♥♥ it let this thing burn