Team Fortress 2
Starving Mar 30, 2016 @ 8:05am
How does the Concheror for Soldier work?
I still don't get it why it sometimes heals me for 4 then 1 health. I know its base off the Medic regeneration but I still don't get it. Care to explain?
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Showing 1-7 of 7 comments
COUNT FREAKULA Mar 30, 2016 @ 8:06am 
Out of combat is its max regen, +4. In combat/ recently sustaining damage drops it to +1 a second.
Last edited by COUNT FREAKULA; Mar 30, 2016 @ 8:06am
Inanegrain62 Mar 30, 2016 @ 8:08am 
Could this video explain? https://www.youtube.com/watch?v=s-H-lxKQBIw starts at 7:00

Anyways, think that the concheror transforms your weapons into a pre-nerfed black box. Applying to all weapons and stacks from enemies and heals you by damaging enemies.
the 4-1 hp per second depends on whether you're hit or not hit, if you are, your healing drops to 1 and goes up 1 tier till the max, I never cared much about it and I liked it even though it wasn't buffed. The speed bonus when activated is pretty neat too, applies to everyone near you, except that no one's near me most of the time when I charge.
Last edited by Inanegrain62; Mar 30, 2016 @ 8:10am
Originally posted by Inanegrain62:
Could this video explain? https://www.youtube.com/watch?v=s-H-lxKQBIw starts at 7:00

Anyways, think that the concheror transforms your weapons into a pre-nerfed black box. Applying to all weapons and stacks from enemies and heals you by damaging enemies.
the 4-1 hp per second depends on whether you're hit or not hit, if you are, your healing drops to 1 and goes up 1 tier till the max, I never cared much about it and I liked it even though it wasn't buffed.
What?
It just gives you a passive regen of 4hp/s, dropping to 1/s when you take any form of damage, then gradually increasing to 4 again.
vazera Mar 30, 2016 @ 8:12am 
it regen +4, but if you take damage it reset to +1 and slowly raises up to +4, the regen is intended to heal you while you hide or something, not to give you advantage on combat
Mr. Beast Mar 30, 2016 @ 8:13am 
It's actually based off of crit heals if I'm not wrong. Basically, If you haven't taken dmg for a long enough time (12 secs I assume), Your hp regen is at 4 per second. But, if you have taken damage within the last 12 seconds, you regen 1 hp per second. Under the effects of the conch, however, you also gain hp proportionally to how much damage you do per rocket, but I could be wrong.
Tasty Salamanders Mar 30, 2016 @ 8:37am 
Also worth noting: The regeneration drops from 4 to 1 when you take damage, even when the damage is 0, i.e. when using the Rocket Jumper.

The Rocket Jumper doesn't deal no damage. Rather it deals damage equal to 0. Critical healing is based on whether damage has been dealt, not whether health has been lost. So when hit with the Rocket Jumper blast you take damage equal to 0 and lose critical healing, and this applies to the Concheror.
Turbo Mar 30, 2016 @ 8:39am 
Even if it's one pistol shot or one syringe from across the map, your healing decreases by 75%
But I disapprove of the magic conch so ♥♥♥♥ it let this thing burn
Last edited by Turbo; Mar 30, 2016 @ 8:39am
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Date Posted: Mar 30, 2016 @ 8:05am
Posts: 7