Team Fortress 2
Why is pyro so unfun to fight against?
Pyro is unfun to fight against because he is based around denying other classes abilities, thoughts?
Originally posted by Tacticowl:
I main both pyro and medic and I wholeheartedly agree, he needs some changes. Not be made weaker, but be more fun to play against. CC characters are NEVER fun to play against in ANY game EVER, and his flame particles are extremely blinding and a big, unintentional advantage of pyro: your enemy cant outgun you if they cant see wtf they're firing at.

And no one likes a pyro with "1 frame point black projectile airblast may-or-may-not-be-legit consistent response times" Airblast spammers are infuriating to fight, even with a shotgun, and even as another pyro.

Plus, a single pyro can shut down an entire teams uber push single-handedly. He usually dies in the process, yes, but thats more than a worthy trade.

If you ask me, the key change should be to make it so either A: Airblast has a longer delay afterwards to encourage skillshots and discourage "lucky guesses" and also discourage spamming airblast at ubers, or B make it so airblasted projectiles deal FULL DAMAGE but DON'T mini crit. I get WHY it has to deal full damage, considering how the falloff is caluclated, but the mini-crit damage seems a bit much, considering the airblast already completely denied damage AND did a ton of damage to the enemy. Imagine if every huntsman player that blindly spams arrows at a corner would have his arrows mini crit and explode on contact: thats airblasts for ya and it's a tad much...

And I used to be one of those annoying degreaser m2 spamming pyros, but I've stopped thankfully after realizing how unfun it is for other players to play with and/or against such pyros.

Make pyro's ambushing game stronger (his original intention) and weaken his CC game. IDK how but thats something i'd like to see. At the moment pyro's kit feels very overtuned and out of place compared to the rest of TF2.


Oh yeah, and the scorch shot exists. 'nuff said.

Sure, we could go on and on about how pyro "sucks in competitive" but the main focus of TF2 ISN'T competitive play, and never has been, unlike for CS:GO. And in casual, regular 12v12 play, the way the game is DESIGNED to be played, pyro is extremely, EXTREMELY unfun to fight. In an uncoordinated team, which are about 90% of all TF2 matches in the world, he shuts down almost everything if the enemy team doesn't have a coordinated clan or a very skilled group of friends or something that queued together. Pyro has an inherent advanatage against most classes in a 1v1, if said class isn't played by an extremely good player. And pro play is not the core, nor the focus of TF2, and as such the game shouldn't be balanced towards pro play. It's not an e-sport, and never will be, despite what many people like to think. There's a reason why community competitive had VERY VERY VERY restrictive rules: because TF2 in its vanilla form simply does not work well in a competitive environment.
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Showing 1-15 of 127 comments
Hook Master Dec 4, 2020 @ 9:40am 
Airblast knockback on players is terrible
Flame particles block view
screen shake from flames sucks
Plus a ton of other things
Pyro needs another update tbh
Ghoul Dec 4, 2020 @ 9:41am 
better players haven't the issue that you're reporting.

Sry.
Last edited by Ghoul; Dec 4, 2020 @ 9:44am
Hook Master Dec 4, 2020 @ 9:43am 
Originally posted by Ghoul:
better players haven't this issue that you're reporting.

Sry.
Untrue
No matter your skill pyro is always unfun to fight against, even when he's "too easy"
GladiatorDragon Dec 4, 2020 @ 9:44am 
That's quite a good explanation, actually. He shuts down almost every class:

Scouts cannot fight Pyro at their optimal range due to the flamethrower, and it's somewhat middling damage output doesn't matter since Scout has low health.

Soldier and Demo cannot fight Pyro with explosives due to airblast,

Demoknight cannot even approach a Pyro if the Pyro knows he's there,

He lowers the effectiveness of Medic's healing,

A Sniper literally cannot aim properly if they're hit by a flare,

Spy cannot cloak due to being revealed by the fire,

And Pyro shuts down himself due to being immune to Afterburn.

The only ones he doesn't affect much are Heavy and Engineer. Heavy has enough health to tank the flamethrower and shred the Pyro with his minigun, and Pyro's close-range nature keeps him from being able to reliably engage a Sentry.
Ghoul Dec 4, 2020 @ 9:44am 
Originally posted by StaticSpark:
Originally posted by Ghoul:
better players haven't this issue that you're reporting.

Sry.
Untrue
No matter your skill pyro is always unfun to fight against, even when he's "too easy"

Sry, skilled player aren't reporting issues fighting against pyros.

Have a nice day.
Last edited by Ghoul; Dec 4, 2020 @ 9:47am
Hook Master Dec 4, 2020 @ 9:46am 
Originally posted by Ghoul:
Originally posted by StaticSpark:
Untrue
No matter your skill pyro is always unfun to fight against, even when he's "too easy"

Sry, skilled player aren't reporting issues fighting against pyros.
No one's saying fighting against pyros is hard
it's just not fun
If he gets you unexpected, you're done
flame particles are bull sometimes.
Ghoul Dec 4, 2020 @ 9:48am 
Originally posted by StaticSpark:
Originally posted by Ghoul:

Sry, skilled player aren't reporting issues fighting against pyros.
No one's saying fighting against pyros is hard
it's just not fun
If he gets you unexpected, you're done
flame particles are bull sometimes.


And ?

Delete pyro ?

Another thread , really ?

I'm bailing out of this bait thread, have fun.

Last edited by Ghoul; Dec 4, 2020 @ 9:50am
NotARobot099 Dec 4, 2020 @ 9:49am 
Pyros have counters to a lot of classes, he is a staple to the game and I believe the game could not exist without him. Anybody who says otherwise is a hater and are a foolish doo-doo head.
Hook Master Dec 4, 2020 @ 9:51am 
Originally posted by Ghoul:
Originally posted by StaticSpark:
No one's saying fighting against pyros is hard
it's just not fun
If he gets you unexpected, you're done
flame particles are bull sometimes.


And ?

Delete pyro ?

Another thread , really ?
No, he just needs fixes.
He needs major reworks to his gameplay.
shu7en Dec 4, 2020 @ 9:51am 
Originally posted by StaticSpark:
Originally posted by Ghoul:
better players haven't this issue that you're reporting.

Sry.
Untrue
No matter your skill pyro is always unfun to fight against, even when he's "too easy"
Haha sentry goes brrrr and engineer-siren.mp goes WOOOOOOOO-
Originally posted by Ghoul:
better players haven't the issue that you're reporting.

Sry.
Its more of the fact that it's just infuriating to fight against stun and anti movement mechanics
Uscari Dec 4, 2020 @ 9:53am 
Originally posted by GladiatorDragon:
That's quite a good explanation, actually. He shuts down almost every class:

Scouts cannot fight Pyro at their optimal range due to the flamethrower, and it's somewhat middling damage output doesn't matter since Scout has low health.

Soldier and Demo cannot fight Pyro with explosives due to airblast,

Demoknight cannot even approach a Pyro if the Pyro knows he's there,

He lowers the effectiveness of Medic's healing,

A Sniper literally cannot aim properly if they're hit by a flare,

Spy cannot cloak due to being revealed by the fire,

And Pyro shuts down himself due to being immune to Afterburn.

The only ones he doesn't affect much are Heavy and Engineer. Heavy has enough health to tank the flamethrower and shred the Pyro with his minigun, and Pyro's close-range nature keeps him from being able to reliably engage a Sentry.

Scout shuts down Pyro because Pyro has no way to close the distance once the Scout finds him out.

Demoman's explosives have a higher firing rate than Pyro's airblast and do not detonate on impact on a surface, which means he can spam to deny areas for the Pyro advance. Demo's explosives counter Pyro, not the other way around.

Soldier's rockets does get somewhat countered by Pyro but competent Soldiers can beat that by taking high ground, shooting at difficult angles, timing their rockets, and engaging at a distance where Pyro can neither react or predict rockets.

Medic lowers the effectiveness of Pyro's afterburn. By tapping M1 on a burning target the Medic can put out flames in 1 second, potentially negating ,up to 90% of Pyro's core crowd control mechanic.

Sniper has Darwin's Danger shield and can very easily punish flare spamming Pyros with headshots.

Spy does get countered hard by Pyro, no arguments there.

Pyro does shut down himself but that's not relevant since we're talking about Pyro's interaction with other classes, not himself.

And yeah Heavy and Engineer are not countered by Pyro. We agree on that.

So not every class gets countered by Pyro. Spy is really the only class in the game that gets shut down by Pyro, maybe gunboats soldier as well.

In fact Pyro more often than not gets shut down by most of the other classes, you got it backwards.
Hook Master Dec 4, 2020 @ 9:54am 
Originally posted by the_fantastic_nami_slut:
Originally posted by StaticSpark:
Untrue
No matter your skill pyro is always unfun to fight against, even when he's "too easy"
Haha sentry goes brrrr and engineer-siren.mp goes WOOOOOOOO-
Sentries aren't fighting him, that's not even what we're talking about lmao
Originally posted by Ghoul:
better players haven't the issue that you're reporting.

Sry.
Yes this is true, once your skill level is high enough, pyroes aren't hard to fight against, they're just a nuisance, and they're just only annoying.
Hell-met Dec 4, 2020 @ 9:57am 
every of valve's attempts to fix pyro has failed
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Date Posted: Dec 4, 2020 @ 9:38am
Posts: 127