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Flame particles block view
screen shake from flames sucks
Plus a ton of other things
Pyro needs another update tbh
Sry.
No matter your skill pyro is always unfun to fight against, even when he's "too easy"
Scouts cannot fight Pyro at their optimal range due to the flamethrower, and it's somewhat middling damage output doesn't matter since Scout has low health.
Soldier and Demo cannot fight Pyro with explosives due to airblast,
Demoknight cannot even approach a Pyro if the Pyro knows he's there,
He lowers the effectiveness of Medic's healing,
A Sniper literally cannot aim properly if they're hit by a flare,
Spy cannot cloak due to being revealed by the fire,
And Pyro shuts down himself due to being immune to Afterburn.
The only ones he doesn't affect much are Heavy and Engineer. Heavy has enough health to tank the flamethrower and shred the Pyro with his minigun, and Pyro's close-range nature keeps him from being able to reliably engage a Sentry.
Sry, skilled player aren't reporting issues fighting against pyros.
Have a nice day.
it's just not fun
If he gets you unexpected, you're done
flame particles are bull sometimes.
And ?
Delete pyro ?
Another thread , really ?
I'm bailing out of this bait thread, have fun.
He needs major reworks to his gameplay.
Scout shuts down Pyro because Pyro has no way to close the distance once the Scout finds him out.
Demoman's explosives have a higher firing rate than Pyro's airblast and do not detonate on impact on a surface, which means he can spam to deny areas for the Pyro advance. Demo's explosives counter Pyro, not the other way around.
Soldier's rockets does get somewhat countered by Pyro but competent Soldiers can beat that by taking high ground, shooting at difficult angles, timing their rockets, and engaging at a distance where Pyro can neither react or predict rockets.
Medic lowers the effectiveness of Pyro's afterburn. By tapping M1 on a burning target the Medic can put out flames in 1 second, potentially negating ,up to 90% of Pyro's core crowd control mechanic.
Sniper has Darwin's Danger shield and can very easily punish flare spamming Pyros with headshots.
Spy does get countered hard by Pyro, no arguments there.
Pyro does shut down himself but that's not relevant since we're talking about Pyro's interaction with other classes, not himself.
And yeah Heavy and Engineer are not countered by Pyro. We agree on that.
So not every class gets countered by Pyro. Spy is really the only class in the game that gets shut down by Pyro, maybe gunboats soldier as well.
In fact Pyro more often than not gets shut down by most of the other classes, you got it backwards.