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It's not too slow, too, atleast from my experience.
And basically any class can shine in it.
Funny info: valve created Powerhouse back in the early development stages of tf2, but it had never seen the light until Gun Mettle
The indoor areas are too deathmatch-y for my tastes
and for some reason it has more stalemates than 5cp snakewater
Didn't know valve created this back in the early days of the game. Thanks for info
I actually like the fact they didn't include forward spawns when a team claims the middle point though. I find that a lot of forward spawns often make teleporters reduntant/worthless.
Same. Foward spawns make it more difficult for the losing team to pull through, but teleporters are always useful and definantly not worthless.