Team Fortress 2
Nightingale May 14, 2017 @ 12:33pm
Opinions and Thoughts on Powerhouse
Probably my most favorite map in the game. The large amount of space between each area is nice for us scouts and other classes who benefit from that. Out of all maps, this one has given me some of the longest matches i have been in which means stalemates are common here in my own experience.

Anyways, just what the title says, what do you think of this map?
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Showing 1-15 of 24 comments
Cee May 14, 2017 @ 12:36pm 
It's a good 3cp map.
It's not too slow, too, atleast from my experience.
And basically any class can shine in it.
Last edited by Cee; May 14, 2017 @ 12:38pm
trash May 14, 2017 @ 12:37pm 
would be a great map if it wasn't prone to possibly the worst stalemate hell in the entire game
Captain Toast May 14, 2017 @ 12:40pm 
Stalemates wayyyy too much for me to like it.
Nightingale May 14, 2017 @ 1:49pm 
I don't mind the stalemates. They are what make the map a great experience for me at least considering i rarely get put in this map. But i can see why some of you don't like them.
Danny Boy May 14, 2017 @ 1:54pm 
I like the aesthetics, but the points are a little too spread out for my liking, and a lot of the indoor area's feel a bit too confined.
Tronex May 14, 2017 @ 2:49pm 
One of my fav maps, usually i treat it as a Deathmatch map.

Funny info: valve created Powerhouse back in the early development stages of tf2, but it had never seen the light until Gun Mettle
Merkyyop May 14, 2017 @ 3:10pm 
Its a decent map but I question the placement of the middle capture point

The indoor areas are too deathmatch-y for my tastes

and for some reason it has more stalemates than 5cp snakewater
Nightingale May 14, 2017 @ 5:10pm 
Originally posted by Tronex ⚡:
One of my fav maps, usually i treat it as a Deathmatch map.

Funny info: valve created Powerhouse back in the early development stages of tf2, but it had never seen the light until Gun Mettle


Didn't know valve created this back in the early days of the game. Thanks for info
Mossy Snake May 14, 2017 @ 5:11pm 
I love the map, but the final points are a little questionable.
pathulhu (Banned) May 14, 2017 @ 5:31pm 
Originally posted by Tronex ⚡:
One of my fav maps, usually i treat it as a Deathmatch map.

Funny info: valve created Powerhouse back in the early development stages of tf2, but it had never seen the light until Gun Mettle
Gg company policies
Balanced May 14, 2017 @ 5:32pm 
Originally posted by slop:
would be a great map if it wasn't prone to possibly the worst stalemate hell in the entire game
Worst than hydro?
Bit challenging, but can be really exciting.

I actually like the fact they didn't include forward spawns when a team claims the middle point though. I find that a lot of forward spawns often make teleporters reduntant/worthless.
Erick May 14, 2017 @ 5:56pm 
Originally posted by Pathulhu:
Originally posted by Tronex ⚡:
One of my fav maps, usually i treat it as a Deathmatch map.

Funny info: valve created Powerhouse back in the early development stages of tf2, but it had never seen the light until Gun Mettle
Gg company policies
It isn't uncommon for devs to used scrapped content for future purposes. Problem is, Powerhouse is one of them they should have revamped but never did from the looks of it.
Emurinus May 14, 2017 @ 6:06pm 
It's a decent map, but the stalemates are on par with 2Fort.
Nightingale May 14, 2017 @ 6:19pm 
Originally posted by Kitt Stargazer:
Bit challenging, but can be really exciting.

I actually like the fact they didn't include forward spawns when a team claims the middle point though. I find that a lot of forward spawns often make teleporters reduntant/worthless.

Same. Foward spawns make it more difficult for the losing team to pull through, but teleporters are always useful and definantly not worthless.
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Date Posted: May 14, 2017 @ 12:33pm
Posts: 24