Team Fortress 2
Joe Papa Mar 8, 2019 @ 9:15pm
Why Random Crits Should Be Melee only
So at this point, almost all random crit arguments are debunked. But here is the thing, Tf2’s melee system has 2 types of Melees

1.Last Resort
2.Utility


Right now, utility outweighs Last Resort in every way possible and here is why.




In TF2, Ammo Is Limitless


It takes over a minute to drain all your ammo by constantly firing your weapon, and with weapons with big clips, like the Shotgun/Scattergun. Or Flamethrowers and Miniguns, it will take quite some time to take all that ammo away, And there’re ammo locations in almost every corner, and after every kill, there is a Medium Ammo, giving back all your ammo, and if not half of it all back, it is not worth having a Last Resort when you have a high burst damage Primary, and a consistent secondary to go along with it.









Utilities Will outclass Last Resort in almost every way possible.



Lets say you do run out of ammo, which one of these would you rather do.


1.Use your Melee to go up and try to finish them off and have a high risk of dying, and possibly dying by killing him after attracting the whole enemy team.


2.Use a utility like the GRU, Eviction Notice, Fists Of Steel, Powerjack,Atomizer ETC. to get out and get ammo with Little Risk and easy to get back out.


You see, a high damage Primary or Secondary will always destroy a 65 damage melee, you can back up and just finish them off, and yes you can flank, but this is Last Resort we are talking about, you need to get it fast.





Last Resort Melees are weak without random crits


You see, I think with random crits, Melees function as Last Resorts Perfectly, if all melees did 195 dmg on all hits, it would be broken, but this actually gives you a chance to actually use it as a last resort, because unless the enemy is at low HP, its not going to end well because their Primary or Secondary has a higher damage output then you.




“They Make Spy Obsolete”

Im just going to cut to the chase, this is a poor argument, this is like saying thag Engineer is obsolete because there is a class with a Level 2 Sentry by him at all times and a Medium Health kit at nearly all times and does everything Engi does but better. But thats not true

Let me explain,

Spy has gaureenteed crits from behind that 1 shot all classes, the other classes have a 60% chance and can only 1 shot 7 classes.

Here, lets give an In Game Explaination


So the Spy is cloaking through the Team and there is a Sentry right up there, The Spy decloaks behind the corner, Backstabs the Engi And Saps the Sentry,


There’re 3 things that can happen after

1.The Spy Dies
2.He kills 1 or 2 more people
3.He stabs everyone else around.


Lets take a Pyro with the Fire Axe and do the same thing.


The Pyro sneaks around the corner to the Engi’s sentry, He tries to kill the Engi but dies.


Spy also has plenty of things at his disposal, he can move faster, turn invisible and has a much better chance at accomplishing his stabs while the other classes don’t. And Spy is only bad in Competitive where Crits are disabled, In Casual, Spy is pretty damn good, I have been carried the♥♥♥♥♥♥out of by good Spies. Spy can also disable and Sap buildings, Get crits for doing his job, get utilites to accomplish his goals.




The Last one is memeing.

You know, Demopans, Quick Fix Gardens all those things, on meme maps like 2fort and Hightower, you can use Random crits on melees in so many ways to meme, Soundsmith himself has done many things with this and it is good for TF2’s silly artstyle, and as explained by him in his 50/50 video, outlawing the silliniess will deacrese the game’s lifespan, and other then Friendlies and killbinds, what else is in the table?



Thats it, disagree with me? Let me know why.
Last edited by Joe Papa; Mar 8, 2019 @ 9:20pm
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Showing 1-15 of 149 comments
NW/RL (Banned) Mar 8, 2019 @ 9:19pm 
1: remove or change RC's
2: make melee weapons deal a base damage of 95 (unless scout/spy)
3: ???
4: profit
I want to die Mar 8, 2019 @ 9:19pm 
Originally posted by Mr.Panface | Pan Militia:
1: remove or change RC's
2: make melee weapons deal a base damage of 95 (unless scout/spy)
3: ???
4: profit
5. everyone complain and wanted to revert everything back to default
Last edited by I want to die; Mar 8, 2019 @ 9:20pm
Rexbol Mar 8, 2019 @ 9:22pm 
Originally posted by ᠌`҉``҉``҉``҉``҉``҉``҉``:
Originally posted by Mr.Panface | Pan Militia:
1: remove or change RC's
2: make melee weapons deal a base damage of 95 (unless scout/spy)
3: ???
4: profit
5. everyone complain and wanted to revert everything back to default
Everyone does that already anyways so meh :v
Last edited by Rexbol; Mar 8, 2019 @ 9:22pm
trash Mar 8, 2019 @ 9:23pm 
no random crits
make melee crits a 3 hit combo like the gunslinger, 4 for the bat
Originally posted by ᠌`҉``҉``҉``҉``҉``҉``҉``:
Originally posted by Mr.Panface | Pan Militia:
1: remove or change RC's
2: make melee weapons deal a base damage of 95 (unless scout/spy)
3: ???
4: profit
5. everyone complain and wanted to revert everything back to default
who is 'everyone'
the sandman crowd?
pathulhu (Banned) Mar 8, 2019 @ 9:25pm 
if melee weapons aren't used at all as your argument says, then it won't matter if random crits are on them or not, so why add them
Starnana Mar 8, 2019 @ 9:26pm 
Bullets count as melee since they hit people. Therefore random crits are already melee only.
Joe Papa Mar 8, 2019 @ 9:28pm 
Originally posted by pathulhu:
if melee weapons aren't used at all as your argument says, then it won't matter if random crits are on them or not, so why add them
Because, melees rely on random crits to be used as last resort, a 500 DPS Minigun will outclass a 65 damage Melee at every corner.
nutritionaltoast Mar 8, 2019 @ 9:28pm 
wanna trade
eMercody Mar 8, 2019 @ 9:29pm 
I can live with this compromise, though this argument is abit shakey.
Joe Papa Mar 8, 2019 @ 9:30pm 
Originally posted by ninjaboyz91748:
wanna trade
Broke
trash Mar 8, 2019 @ 9:32pm 
Originally posted by Remastered Horizon:
melees rely on random crits to be used as last resort
they don't
demo/medic/sniper/engie all make plentiful use of melees regardless of crits to supplement their poor cqc abilities, as finishers to burst damage, or response being caught out
demo/sniper and partially engie, having not been powercrept too hard in the melee slot, still use stock as their go-to
soldiers pull frequent melee finishers due to the escape plan speed and whip range allowing for solid ko hits
spy doesn't get crits

that leaves only pyro/heavy/scout, who don't need or use them as they're close range classes with powerful primaries who run utility melees with damage penalties or other reasons to not be hitting people or banking on crits in any capacity
Last edited by trash; Mar 8, 2019 @ 9:33pm
Cursed Hawkins Mar 8, 2019 @ 9:34pm 
M8 just as a pointer the melee combat doesn't use the hitbox of the models instead melee uses the collusion hitbox, you know that huge ass square that's around everyone's model, yeah that hitbox. Melee combat in TF2 is luck based all on its own because of multiple factors RC being one of them, lag and teammates going into melee are others.
Joe Papa Mar 8, 2019 @ 9:35pm 
Originally posted by slop:
Originally posted by Remastered Horizon:
melees rely on random crits to be used as last resort
they don't
demo/medic/sniper/engie all make plentiful use of melees regardless of crits to supplement their poor cqc abilities, as finishers to burst damage, or response being caught out
demo/sniper and partially engie, having not been powercrept too hard in the melee slot, still use stock as their go-to
soldiers pull frequent melee finishers due to the escape plan speed and whip range allowing for solid ko hits
spy doesn't get crits

that leaves only pyro/heavy/scout, who don't need or use them as they're close range classes with powerful primaries who run utility melees with damage penalties or other reasons to not be hitting people or banking on crits in any capacity
For Demo and Sniper, and Medic, yes, Medic gets in melee range alot, Soldier has a Shotgun to go along with his Rocket Launcher to finish off low health opponents and needs a utility and same with the other classes need utility, but still that proves my point that Last Resorts will be more obsolete.
Galaxander Mar 8, 2019 @ 9:42pm 
Counterpoint: Last resort melee shouldn't be a winning move by virtue of a coin-flip.
trash Mar 8, 2019 @ 9:42pm 
Originally posted by Remastered Horizon:
For Demo and Sniper, and Medic, yes, Medic gets in melee range alot, Soldier has a Shotgun to go along with his Rocket Launcher to finish off low health opponents and needs a utility and same with the other classes need utility, but still that proves my point
how
that Last Resorts will be more obsolete.
they won't
you're still in the exact same situation
you're still using melees with the expectation of a 65 when you hit

the only way there could be a difference is if you're expecting, or believe you deserve, to instakill the other person with a crit
and anyone, who banks on 195s to hand them undeserved kills in a bad situation where they have zero chance of coming out alive unless they roll a crit, is a moron
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Date Posted: Mar 8, 2019 @ 9:15pm
Posts: 149