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If we are talking cp, or payload last point, yeah, I question them
Also, it can actually track scouts properly.
-their own intel
-the final control point on their side of the map
-right outside spawn
like putting a mini forward is ok, even leaving it near the ENTRANCE to your base is ok....
but if you're gonna play defensively, why not just use the big turret?
With the pisspoor teamwork I've been seeing from pubs lately, I don't blame an engie who doesn't want to spend two minutes building a sentry only to see it destroyed in two seconds because his team has never played a video game before.
Final control point/intel defense might have a mini because using a bigger gun might just get it sapped for no payoff or just be too slow, especially if you know they are steamrolling you and you need it RIGHT NOW, I guess?
If you just want to play battle engie, I guess. I occasionally use the mini sentry as a distraction and shotgun the person from another angle if I get bored on 2Fort or something.
I've also placed it on a ledge above the payload in that tower section of Thunder Mountain and it seemed to work pretty well on account of no one being able to hit/notice its smallish hitbox while its semi-concealed in the general confusion. Maybe they were all just noobs or something, but it got a decent streak that one time. This sort of thing might apply in general, but it isn't usually as helpful a plan as you might think.
That was me trying to use logic, though. To answer the original question, if I were to take my best guess, they probably either want the additional health, or they want to be able to reliably have anti-scout turrets...