Team Fortress 2
HoBoMiKe Mar 21, 2018 @ 7:57pm
Why are you defending with a mini-sentry?
I'm not telling you NOT TO....
but...

some of these engineers are of questionable intelligence.
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Showing 1-15 of 15 comments
GhastlyGhostJr Mar 21, 2018 @ 8:00pm 
Because its a 100 health still pistol on a stick that the 2nd weakest class in the game makes
absolute fibbery Mar 21, 2018 @ 8:01pm 
Originally posted by HoBoMiKe:
I'm not telling you NOT TO....
but...

some of these engineers are of questionable intelligence.

If we are talking cp, or payload last point, yeah, I question them
Flavor Mar 21, 2018 @ 8:17pm 
Originally posted by GhastlyGhostJr:
Because its a 100 health still pistol on a stick that the 2nd weakest class in the game makes
??Crashguy2?? Mar 21, 2018 @ 8:20pm 
Putting it in sneaky places can net either sick sneak killz, or force some people to retreat if they don't know where its coming from.

Also, it can actually track scouts properly.
Drapperbat Mar 21, 2018 @ 8:39pm 
Sentries are only good when the team is actually protecting you at the times when the sentry can't, like when it's getting sapped or when a soldier is pestering it with cross-map rockets. Dispensers and teleporters are usually far more important than a level three sentry, and when the team can't keep enemies off the engineer's back while he tries to get his buildings set up, the extra health and sentry-disposability provided by the gunslinger really help the engineer by giving him the time, metal, and self-protection he needs
Emurinus Mar 21, 2018 @ 8:40pm 
Does this thread happen to be Hightower related?
淵 Magia Baiser Mar 21, 2018 @ 8:50pm 
I like to fondle my teamates with my robot hand.
atsuo (Banned) Mar 21, 2018 @ 8:59pm 
because i can!!!!
rept (Banned) Mar 21, 2018 @ 9:00pm 
Sometimes DM is more important than a sentry nest. Depends on where I'm defending.
absolute fibbery Mar 21, 2018 @ 9:11pm 
Sentries are good for area denying, mini's go well for picking off weak classes in good spots in maps gamemodes like koth or attack or defend
Tsar Platinum Mar 21, 2018 @ 9:20pm 
Tbh, mini's on defense aren't that bad if your team is stupid enough to not defend your sentry
HoBoMiKe Mar 22, 2018 @ 9:40am 
but guys, why do you DEFEND with a mini? everyone seems to be describing an offensively placed sentry, i'm talking about engineers that build a mini to defend things like
-their own intel
-the final control point on their side of the map
-right outside spawn

like putting a mini forward is ok, even leaving it near the ENTRANCE to your base is ok....

but if you're gonna play defensively, why not just use the big turret?
GHASTLY Mar 22, 2018 @ 10:30am 
I can see using a mini as your defense sentry if your team isn't helping, and you don't want to sit there building a L3 over and over again.

With the pisspoor teamwork I've been seeing from pubs lately, I don't blame an engie who doesn't want to spend two minutes building a sentry only to see it destroyed in two seconds because his team has never played a video game before.
GHASTLY Mar 22, 2018 @ 10:30am 
I mean it's not tactically optimal, but when your team is ♥♥♥♥♥♥♥♥, tactically optimal might be an option.
??Crashguy2?? Mar 22, 2018 @ 10:32am 
Originally posted by HoBoMiKe:
but guys, why do you DEFEND with a mini? everyone seems to be describing an offensively placed sentry, i'm talking about engineers that build a mini to defend things like
-their own intel
-the final control point on their side of the map
-right outside spawn

like putting a mini forward is ok, even leaving it near the ENTRANCE to your base is ok....

but if you're gonna play defensively, why not just use the big turret?


Final control point/intel defense might have a mini because using a bigger gun might just get it sapped for no payoff or just be too slow, especially if you know they are steamrolling you and you need it RIGHT NOW, I guess?

If you just want to play battle engie, I guess. I occasionally use the mini sentry as a distraction and shotgun the person from another angle if I get bored on 2Fort or something.

I've also placed it on a ledge above the payload in that tower section of Thunder Mountain and it seemed to work pretty well on account of no one being able to hit/notice its smallish hitbox while its semi-concealed in the general confusion. Maybe they were all just noobs or something, but it got a decent streak that one time. This sort of thing might apply in general, but it isn't usually as helpful a plan as you might think.


That was me trying to use logic, though. To answer the original question, if I were to take my best guess, they probably either want the additional health, or they want to be able to reliably have anti-scout turrets...
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Date Posted: Mar 21, 2018 @ 7:57pm
Posts: 15