Team Fortress 2
Oni Jan 5, 2017 @ 2:17pm
Festivizer doesn't work on the Stickybomb Launcher
Is it just me that can't get it to work?

Even the wiki doesn't have it listed

But they do exist.

Why hasn't Valve made it possible to use the Festivizer on the Stickybomb Launcher when a festive version does exist?
It seems that people have unboxed the festive versions but considering that the Festivizer exists and that the whole of it is to festivize weapons, then why hasn't the Stickybomb Launcher been added to that list?

Please let the festivizer do its job and let it festive the Stickybomb Launcher.
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Showing 1-12 of 12 comments
Pakaku Jan 5, 2017 @ 2:19pm 
Well, if you had read the update notes, you would have noticed the Stickybomb Launcher wasn't listed. That would have clued you in on it not being possible to festivize.
Festivizer was originally made for skins, I don't think Valve will change that anytime soon.
PuɢzIňSpѧċє Jan 5, 2017 @ 2:20pm 
They made the Festivizer just so people could festivize the new items that they made festive in the smissmass update. I believe.....
Last edited by PuɢzIňSpѧċє; Jan 5, 2017 @ 2:21pm
Oni Jan 5, 2017 @ 2:32pm 
Originally posted by Pakaku:
Well, if you had read the update notes, you would have noticed the Stickybomb Launcher wasn't listed. That would have clued you in on it not being possible to festivize.
If you read the OP again you'd notice i'm asking Valve to let the Festivizer work on the Stickybomb launcher and not just simply stating that it doesn't work on it, i want them to allow it to work on it, there's very little work that needs to be done from their side as a festive version already exists.

Originally posted by BurnCastle:
Festivizer was originally made for skins, I don't think Valve will change that anytime soon.
You can use the Festivizer on weapons that don't have a skin on them.

Originally posted by PuɢzIňSpѧċє:
They made the Festivizer just so people could festivize the new items that they made festive in the smissmass update. I believe.....
The Festivizer existed before last Smissmass but they did add more festive versions of weapons, the problem i'm seeing is that there's already a festive version of the Stickybomb Launcher that you can apparently get from some crates, the question is why can't you use the Festivizer on the Stickybomb launcher when all the work that needs to be done to create a festive version has already been done.
J Jan 5, 2017 @ 2:35pm 
old festive weapons featured in the old festive crates stay their own varients

festivizer weapons include the recent weapons added to the festivizer list that can be found on the wiki and the gun skins.
Last edited by J; Jan 5, 2017 @ 2:35pm
Oni Jan 5, 2017 @ 2:35pm 
Originally posted by 8):
old festive weapons featured in the old festive crates stay their own varients

festivizer weapons include the recent weapons added and the gun skins.
There's no reason not to change this and allow the Festivizer to create old festive weapons.
Erick Jan 5, 2017 @ 2:37pm 
The Festivizer only works on certain weapons listed, weapons that already have festive variants from the previous year aren't listed, so you only have the option to trade for them to, well, obtain them.
Pakaku Jan 5, 2017 @ 2:40pm 
Originally posted by Panda:
Originally posted by Pakaku:
Well, if you had read the update notes, you would have noticed the Stickybomb Launcher wasn't listed. That would have clued you in on it not being possible to festivize.
If you read the OP again you'd notice i'm asking Valve to let the Festivizer work on the Stickybomb launcher and not just simply stating that it doesn't work on it, i want them to allow it to work on it, there's very little work that needs to be done from their side as a festive version already exists.
That would completely destroy the whole economic side of things, and the fact that these weapons were unboxed from limited-edition crates.

Whitelisting certain weapons for festivizing purposes does three things:
- It adds new festive weapons like we always get
- it prevents hoarding and the hassle of buying/selling, because now your Strange Kritzkrieg you paid ten salaries for isn't suddenly out-priced by a separate weapon. Instead of unboxing, now you need to have a regular Strange Kritzkrieg before you can get a festive version of it.
- It doesn't suddenly devalue older pre-festive skins, because the ability to equally add a festivizer to any pre-festivizer weapon would kill their value.

The Festivizer is very powerful if you think about it, because one single generic tool has the ability to equally festivize any white-listed weapon. You're not gambling on a rare chance of a festive Kritzkrieg anymore, because this one tool can festivize any Kritzkrieg as easily as it can festivize the big dumb Fire Axe. It's a smart idea, but the whitelist is absolutely necessary.
Last edited by Pakaku; Jan 5, 2017 @ 2:43pm
Oni Jan 5, 2017 @ 2:57pm 
Originally posted by Pakaku:
but the whitelist is absolutely necessary.
Valve 'destroys' the economy all the time, every time a weapon get buffed or neffed that weapon -across all rarities- gets affected, nobody complains that a weapon suddenly sees more use than before or that their weapon is worth more now than before or even less. Why should the Festivizer be held to a different standard?
Pakaku Jan 5, 2017 @ 2:58pm 
Originally posted by Panda:
Originally posted by Pakaku:
but the whitelist is absolutely necessary.
Valve 'destroys' the economy all the time, every time a weapon get buffed or neffed that weapon -across all rarities- gets affected, nobody complains that a weapon suddenly sees more use than before or that their weapon is worth more now than before or even less. Why should the Festivizer be held to a different standard?
Smissmass is one of their biggest sources of revenue from this game, and if they discouraged too many people, then they lose a lot of money. They don't care much about the game, but their wallets are very important to them.
J Jan 5, 2017 @ 2:59pm 
Originally posted by Panda:
Originally posted by 8):
old festive weapons featured in the old festive crates stay their own varients

festivizer weapons include the recent weapons added and the gun skins.
There's no reason not to change this and allow the Festivizer to create old festive weapons.
that would ruin a bit of the economy as some of the older strange festive weapons are quite expensive (scatter runs in the 20 key mark and rocket up to 25!). It wouldnt be fun for people who unboxed them years ago.

festivizers would also sky rocket in price to get and increase in rarity.
Last edited by J; Jan 5, 2017 @ 3:00pm
Oni Jan 5, 2017 @ 3:29pm 
Originally posted by Pakaku:
and if they discouraged too many people, then they lose a lot of money. They don't care much about the game,
Then they can do it for this years Smissmass, we've had hats turn into all-class, we've had the very first hats retire and not be available.
Valve has changed these sorts of things in the past and affected specific cosmetic items prices by somewhat arbitrary decisions.

From what they have done in the past i think they should do it for this year's smissmass update and by then more festivizer would drop aswell.
We can't let something like status-quo item prices affect things that are only intuitive to the game, like the Festivizer being able to festivize all weapons that have a festive version, that just makes sense to anyone.
Yes some people that have invested in those restricted festive version might be upset but so are all those people that have invested in weapons that are being nerfed or otherwise disvalued by Valve's internal decisions.

As a trader myself, we have to accept that prices might change and ultimately that the betterment of the game is more important than profit.
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Date Posted: Jan 5, 2017 @ 2:17pm
Posts: 12