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For Valve comp, definitely put in class limits. Stacking engie, heavy, demo is absolutely bollocks.
TF2 needs an overhaul on the class selection screen. Overwa- HISSSSSSSSSSSSSSS has an advice notification that points out the imbalanced class composition which actually WORKS. "Too many snipers" "Too little support" "No healer" make it frickin obvious.
Once ranks are relevant there could be an XP bonus in choosing classes according to the team needs, bonuses for playing the least played classes,
Contracts would probably fill that role but I know they'll f*ck that up with Crate paywalls. D*cks.
lol
lol
/thread
Spies: 3+ is always bad. Even if they're all Plat HL. Shouldn't be allowed.
Snipers: 5 plat HL to invite players can all snipe and shut down an entire server, but they still can't push objectives without getting spammed out, and whether or not their team wins is dependent on if they have power classes on point. AKA it's winnable but still bad team comp.
Any less skill and these two best case scenarios go straight to stomp hell