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Fordítási probléma jelentése
Aye, but I feel this way is "neater"(?). Thanks for the info though.
I'm sure they can manage, I mean they have loads of money to make it easier, right?
@StinkyWinky
I was told that, but why not hire more people? I'm sure they have the money for it.
Hey, new day, new age. Wouldn't it be better ran on the X-box One and PS4, along with easier to upkeep?
Hire more people to start. There's also lots of cosmetic content in game that they could just transfer over and just not keep up with PC but instead release it in "bundles", and from what I hear updates are few and far inbetween to begin with so that shouldn't be to big of an issue. (This is all from my point of view with no knowledge or skills on how to run a game.)
But it's a 10 year old game that continues to get updates, keeping it relevant. It makes some sense, it could take off on consoles and make more money for Valve, sure the opposite is true, but Valve should have more than enough money to give it a try. I won't deny the playbase is smaller compared to OW, but that doesn't mean TF2 will be out-right ingored by people, I mean TF2 inspired OW. Wouldn't people be interested in the game that had a hand in OW's creation?
From what I hear, that's because Valve apparently doesn't really care about TF2 in comparison to Dota 2. If there's a huge influx of new players via consoles, Vavle will have to care about TF2 and hire more people for it's development. Or just get more people within Valve to move to TF2.
I won't say that it isn't, but nobody will know for sure if they don't try. Yeah it flopped on the 360 and PS3, but the X-box One and PS4 are more "PC" than they are consoles (IMO). Plus to give up on a game after a few months after launch, can you say they really gave the game a chance? Or would you say they didn't care to begin with.
I severely disagree with your optimistic opinion on the console playerbase. Certain aspects like rocketjumping are impossible on consoles, transferring thousands of items alone would take YEARS and again, Overwatch is dominant and has a far better matchmaking system.
All that time spent on porting would be better used for updating and releasing new content for the PC version.
*shudder*
even though I first discovered TF2 there
I can't even do a rocket jump with the mouse and keyboard xD That could mean TF2 on consoles would be for casuals, or for more casual players.
@Sergeant Automaton
True, I will do that next time, it's just where you quoted has a lot of quotes already in there, where as this reply is soley a reply to the last thing you said.
@StinkyWinky
Why?
So TF2 would be a more casual version of the game. I see your point with transferring and I can't really despute it, UNLESS Valve hires more people, which they can easily do. I dunno about the MM in Overwatch, I'm not even "1 star" (and get teams around that rank) but I face people who are "3+ stars" (with teams around that rank). Least in TF2 in casuals, it's sorta everywhere, like pros and noobs on both teams.
@Jimmy Hunter
That's hella dumb since if anything, should be the other way around, but hey, times have changed and Steam is bigger than Microsoft and Sony, so why wouldn't they now want a game of theirs on their platform?
@Polandball
Wish I had xD Sound slike a hoot!
@Marco
Actually, now that I think about it, the Switch might be the BEST platform outside of PC for rocket jumping, through the use of motion control. I know it sounds stupid, but I've seen people snipe hella well with motion controls compared to the standard controller.
PC master race amirite
Valve makes insane profit. They could easily hire a larger developer team right now. They just don't. Trying to support the game on console wouldn't change that. It would just take up more resources from the already tiny TF2 team.
But if you have a larger fanbase, more people are willing to work on it, no?