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Today, I'll talk about not only the things that are coming, but also about our shared past together ːheart_meː
https://www.youtube.com/watch?v=SdelRNh4f7c
Working hard all the way from February to July, the game changed a lot, both the user interface and in-game elements were restructured and expanded.
Keeping the crazy pace, we've somehow managed to push the first major update to the game in less than two months. This was also the first version that was tested by the players on the open public beta branch we've launched to gather your feedback and suggestions.
This release concentrated more on adding and upgrading in-game systems. It included several much-needed improvements suggested by our great community and quality of life features.
The wild Pyro appears!
This update was an absolute monster! The third area of the game was added. Green Hell enlarged the repertoire of foes, adding deep forest horrors such as Wendigos and Werewolves.
This update was... well... revolutionary.
The aptly named "Tools of Mayhem" update introduced not only the tools but also the tool master herself: the Mechanic!
All aboard the zombie-mowing train! A new map, the titular Dead Terminal, brought new content to the game, with unstoppable trains tearing through the entire area as the main highlight (but let's not forget all the new enemies!).
ㅤStay awesome,
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