The Final Station

The Final Station

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Dutchoper72 Aug 31, 2016 @ 11:08pm
Are their more endings?
Sure, I'm with with the ending. However i feel like the game should have other endings since you don't vist all of the places on the map.

That and some other grey areas like the door by the end of the prision being unable to open and the not launching of the missile maybe?

I dunno, it feels like im missing so many things, even after exploring pretty much everything.
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Showing 1-15 of 61 comments
Oleg Sergeev  [developer] Sep 1, 2016 @ 12:31am 
It's the map of the whole country. And you as a machinist driving only on your path, your goal is not to visit all places, your goal is *spoiler*.
Potassium Sep 1, 2016 @ 6:25am 
Listen, I understand that you want your game to have a specific narrative; however, from a consumer stance it would have been better to have a multi endings or at least to give us four more hours of gameplay and an ending that won't raise more questions than answered.
BlackUmbrellas Sep 1, 2016 @ 10:06am 
Originally posted by Not For Sale :(:
Listen, I understand that you want your game to have a specific narrative; however, from a consumer stance it would have been better to have a multi endings or at least to give us four more hours of gameplay and an ending that won't raise more questions than answered.
Don't be sour. Not every game needs multiple endings- this game DOES have a narrative, and that narrative was only deemed to need one.

If you don't like the end, that's fine- but you have no right to be making arguments that that's a failing on the developers' part or that they were OBLIGATED to give it one you liked.
Oleg Sergeev  [developer] Sep 1, 2016 @ 10:59am 
Originally posted by Not For Sale :(:
Listen, I understand that you want your game to have a specific narrative; however, from a consumer stance it would have been better to have a multi endings or at least to give us four more hours of gameplay and an ending that won't raise more questions than answered.
My favorite game Half-life 2 have one ending, and I have tones of questions still, who is G-man, what happend with dr. Breen? But if seriously, we are starting work on dlc, and we want to try several new things there, I hope it will be more interesting for you.
Dutchoper72 Sep 1, 2016 @ 10:59am 
ok, so only one ending then...oh well.
Dutchoper72 Sep 1, 2016 @ 11:14am 
Originally posted by Not For Sale :(:
Listen, I understand that you want your game to have a specific narrative; however, from a consumer stance it would have been better to have a multi endings or at least to give us four more hours of gameplay and an ending that won't raise more questions than answered.

The only big thing was missing conversations in your cabbin due to train fixing.

The smaller was not being able to upgrade your machinegun and getting pointless money at the end since there is no Newgame+ which would let you keep everything from the first playthrough.
BlackUmbrellas Sep 1, 2016 @ 11:28am 
Originally posted by Dutchoper72:
Originally posted by Not For Sale :(:
Listen, I understand that you want your game to have a specific narrative; however, from a consumer stance it would have been better to have a multi endings or at least to give us four more hours of gameplay and an ending that won't raise more questions than answered.

The only big thing was missing conversations in your cabbin due to train fixing.

The smaller was not being able to upgrade your machinegun and getting pointless money at the end since there is no Newgame+ which would let you keep everything from the first playthrough.
Missing conversations got to be an increasingly large issue, yeah. Not so much from fixing things- the conversations actually pause when you're not witnessing them I think, and only one thing will ever malfunction at a time- but because I was focusing more on how low the passengers' various bars were and how close I could cut it to keep them alive.

I didn't mind the cash and supplies at the end, though... that stuff wouldn't just disappear, and the briefcase full of $100,000 was a nice touch actually; it really showed that you wouldn't NEED to buy anything from that point on.
Dutchoper72 Sep 1, 2016 @ 11:32am 
Originally posted by BlackUmbrellas:
Originally posted by Dutchoper72:

The only big thing was missing conversations in your cabbin due to train fixing.

The smaller was not being able to upgrade your machinegun and getting pointless money at the end since there is no Newgame+ which would let you keep everything from the first playthrough.
Missing conversations got to be an increasingly large issue, yeah. Not so much from fixing things- the conversations actually pause when you're not witnessing them I think, and only one thing will ever malfunction at a time- but because I was focusing more on how low the passengers' various bars were and how close I could cut it to keep them alive.

I didn't mind the cash and supplies at the end, though... that stuff wouldn't just disappear, and the briefcase full of $100,000 was a nice touch actually; it really showed that you wouldn't NEED to buy anything from that point on.

It would be nice that instead of wasting all the black space under the train, that it would put the passengers needs and stats there.


The convos also did not pause sadly.
Koranis Sep 1, 2016 @ 5:12pm 
Originally posted by Oleg Sergeev:
My favorite game Half-life 2...

Lol. While I was playing the game I thought "The dev must have liked HL2 very much". There is something of HL2 in the air in this game. Dystopian society, trains and I even spotted a citadel ;)
I'm glad to know there will be more DLC or stories about this world. It would be interesting to see how the apocalypse happens for another person, or what the gas attacks look like when they happen. I always assumed the hissing sound the gas canisters make was because their engines were still running, but they were out of gas. I kind of want to see Metropole more, and what "they" are.
Potassium Sep 1, 2016 @ 9:44pm 


Originally posted by BlackUmbrellas:
Originally posted by Not For Sale :(:
Listen, I understand that you want your game to have a specific narrative; however, from a consumer stance it would have been better to have a multi endings or at least to give us four more hours of gameplay and an ending that won't raise more questions than answered.
Don't be sour. Not every game needs multiple endings- this game DOES have a narrative, and that narrative was only deemed to need one.

If you don't like the end, that's fine- but you have no right to be making arguments that that's a failing on the developers' part or that they were OBLIGATED to give it one you liked.
If you want to have one ending, that’s fine. But what I'm saying is that it would have benefit the game more if it did have more than one ending. But the "you have no right to be making arguments" is asinine. That's like if I went into a restaurant and paid money for a meal, the meal was good but had a bitter after taste, then I said something about it and I was told "no, you can't complain" even though I paid money for it. Do you not see how bad that logic is? If I go and pay for a product and used said product, I have every right to point out it's downsides.
BlackUmbrellas Sep 2, 2016 @ 6:21am 
Originally posted by Not For Sale :(:
Originally posted by BlackUmbrellas:
Don't be sour. Not every game needs multiple endings- this game DOES have a narrative, and that narrative was only deemed to need one.

If you don't like the end, that's fine- but you have no right to be making arguments that that's a failing on the developers' part or that they were OBLIGATED to give it one you liked.
If you want to have one ending, that’s fine. But what I'm saying is that it would have benefit the game more if it did have more than one ending. But the "you have no right to be making arguments" is asinine. That's like if I went into a restaurant and paid money for a meal, the meal was good but had a bitter after taste, then I said something about it and I was told "no, you can't complain" even though I paid money for it. Do you not see how bad that logic is? If I go and pay for a product and used said product, I have every right to point out it's downsides.
Sorry, no. Multiple endings would not "benefit the game more", they would subjectively benefit your personal experience of the game.
Halfshell Sep 2, 2016 @ 7:53am 
Having multiple endings would drastically change the narative and feel of the game. I don't want to spoil much, or talk details but alot of the details that people complain about seem to have been done intentionally and for very specific reasons. Such that its likely that you're intended to only catch bits and pieces of the train conversations, as if you're too busy to listen too intently. Thats not to say that the game is flawless, or that you shouldn't complain about things you didn't like, just that trying to see things from the developer's point of view helps to understand why things are done in such a way.
Alice Sep 2, 2016 @ 10:38am 
All i wanted to know was f there was more than one ending and not all these people getting all pissy at each other about endings and how there should be more or not and if the developer did a good job. A simple yes or no wuld be sificient. I thought the game ran smooth and there was a simple story. I liked it, I would give it a 9/10. Also sorry for my spelling i dont care to check and edit my grammer.
Llamamoe Sep 2, 2016 @ 10:51am 
Yeah but you made a game that tells a story and is relatively (very) light on gameplay, and you don't even explain what's going on.... you build a game that relies on mystery and an interesting setting, and then only drop minor hints as to what's going on. Bleh.
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