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Докладване на проблем с превода
If you don't like the end, that's fine- but you have no right to be making arguments that that's a failing on the developers' part or that they were OBLIGATED to give it one you liked.
The only big thing was missing conversations in your cabbin due to train fixing.
The smaller was not being able to upgrade your machinegun and getting pointless money at the end since there is no Newgame+ which would let you keep everything from the first playthrough.
I didn't mind the cash and supplies at the end, though... that stuff wouldn't just disappear, and the briefcase full of $100,000 was a nice touch actually; it really showed that you wouldn't NEED to buy anything from that point on.
It would be nice that instead of wasting all the black space under the train, that it would put the passengers needs and stats there.
The convos also did not pause sadly.
Lol. While I was playing the game I thought "The dev must have liked HL2 very much". There is something of HL2 in the air in this game. Dystopian society, trains and I even spotted a citadel ;)
If you want to have one ending, that’s fine. But what I'm saying is that it would have benefit the game more if it did have more than one ending. But the "you have no right to be making arguments" is asinine. That's like if I went into a restaurant and paid money for a meal, the meal was good but had a bitter after taste, then I said something about it and I was told "no, you can't complain" even though I paid money for it. Do you not see how bad that logic is? If I go and pay for a product and used said product, I have every right to point out it's downsides.