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Toward the end of the game, a basic two hand attack should be doing around 1.5k, and critting around 3k. One onslaught is often enough to one shot some bosses. Rogues can't really compare in terms of pure damage, but they do have a lot of other tricks that still make them worthwhile.
Sword and shield builds are just bad. There's no such thing as a tank in this game, so trying to build one just gives you a gimped character.
Edit: there's no shortage of mobility skills, either. Bull rush, blitz attack and pheonix dive should be all you ever need.
The versatility is truly beyond comparison.
There certainly is a wide variety of things that are possible, and almost all of it is viable if you have a good plan, but damage is just straight up better than utility in terms of what's mechanically optimal.
sword and shield is kinda useless, i dont know what it supposed to do, its not damage nor its "tanking", better make caster with shield and wand and enjoy same protection but be usefull.
Yea and warfare by itself has more mobility than scoundrel plus you can dig into polymorph or smth. Rogues are very good to lock one specific target, especially being glass cannon, proper warfare with necromancy for example and some hydro pyro for hybrid skills can just do what it wants.
ok, he will just die last. Just to clarify, i have character with shield + wand, its caster with VERY HIGH defenses and some enemies still can kill her in one round, unlikely but possibly. While control indeed is very usefull due to game mechanic you first need to remove phys or magic armor. And sorry, but your tank with 4 ap per round ( even hasted ) wont do that much by himself.
If playing vanilla, with just the item leveling mod ( for the sake of always being geared ); the FIN twohander vs the STR twohander will win hands down.
You can't onslaught if you can't hit the target, and they can poke you for days an extra measurement of range quite happily.
Outside of being geared though, FIN twohander is basically STR hardmode and the basic attack will always be reduced by the difference. Attached polymorph skills do less damage as the hardest hitting ones scale off STR and you lack carry capacity increases.
For stat increase value, endgame FIN armour is flat out better though. Just getting there.
Strengh builds in DS1 were just as deadly as any other build, if you knew how to work them.
Pretty much steam rolling the game all the way up to manus with a pure strengh build was not an issue whatsoever. Even manus himself went down fairly quickly despite his retarded armor value.
Same goes for this game. It's all about the build. If you know how to build your character, a solo lone wolf run is gonna be a breeze even with a pure physical 2h melee character.
In a party with someone else or even 3 other people it really becomes a walk in the park.
Tl:Dr Your issue is not knowing the game enough or simply not caring about it enough to invest the time required to actually understand it and get good at it.
Harsh advice i know but tough love pays, as i heard.