Divinity: Original Sin 2

Divinity: Original Sin 2

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PhamTrinli Sep 17, 2017 @ 11:28pm
How the @!#%$ does persuasion work???
I just talked to an NPC, got him to 100/100 attitude toward me, then when the persuasion options came up, I chose constitution which I have 30 con and it still said persuasion failure!

wtf?

I have failed 23/24 persuasion checks in this game so far - always choosing a stat that I have ~30+ of and as I just stated, attitude seems to have no effect on the outcome!

wth??
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Showing 1-15 of 33 comments
Nintz Sep 17, 2017 @ 11:30pm 
Sometimes the persuasion check can't be passed on a certain stat, or at least not without persuasion points. It varies heavily how much of any given stat you need for any given situation as well. In my area I'm failing checks at 22, while making some others at 13. Strength cehcks for example usually have noticeably higher requirements from what I've seen.
PhamTrinli Sep 17, 2017 @ 11:31pm 
seems unbalanced then because I don't know how anyone is going to have 40 or 50 or whatever amount of strength or con it takes at my level (level-appropriate for current area)
Last edited by PhamTrinli; Sep 17, 2017 @ 11:36pm
[PBS] Wo3dy Sep 17, 2017 @ 11:34pm 
if it was only con,str,.. based. what would have be the use of persuation points?
its not because a guy is super strong or super smart that he can convince his best friend into something.
hmmm Sep 17, 2017 @ 11:37pm 
You need high persuasion stat too
Spear Deer Sep 17, 2017 @ 11:37pm 
Each point in persuasion counts for 4 stat points of a given stat in conversation. As a level 7 lizard, I could pass persuasion checks for 31 in right now.
Flyingbox Sep 17, 2017 @ 11:37pm 
Persuasion points are needed in order to help a conversation check pass. Otherwise you'll have a larger chance to fail.

More points means you can claim higher skill.
Last edited by Flyingbox; Sep 17, 2017 @ 11:38pm
PhamTrinli Sep 17, 2017 @ 11:38pm 
Originally posted by Wo3dy:
if it was only con,str,.. based. what would have be the use of persuation points?
its not because a guy is super strong or super smart that he can convince his best friend into something.

I'm not saying it is only based on that or that I want it to be only based on one stat, but if one stat is overwhelmingly high AND I am 100/100 attitude with someone, then that means that those two things combines only make up like 10% of likelihood of the outcome or some ♥♥♥♥... seems unbalanced
PhamTrinli Sep 17, 2017 @ 11:40pm 
Originally posted by Flyingbox:
Persuasion points are needed in order to help a conversation check pass. Otherwise you'll have a larger chance to fail.

More points means you can claim higher skill.

Pretty much I guess this is the case, that persuasion skill just makes up a disproportionate amount of the chance to succeed compared to the other two factors involved.
Spear Deer Sep 17, 2017 @ 11:42pm 
I don't think this is a bad thing. You can't ♥♥♥♥♥♥♥♥ loremaster or pickpocketing- you have to invest in them or you lose access to parts of those systems. Persuasion is the same.
LovelyCorpse Sep 17, 2017 @ 11:48pm 
occasionally i find that onehas to takea second to read the responses offered b ythe different stat choices.. if they make little sense contextually it sometimes doesnt matter how much stat or persuasion you got. wich is fine.. just keep pressing f5 before every convo like me :)
Kulin Sep 17, 2017 @ 11:49pm 
Originally posted by PhamTrinli:
Pretty much I guess this is the case, that persuasion skill just makes up a disproportionate amount of the chance to succeed compared to the other two factors involved.

Yes, that's the case. But i'm fine with it. I think you could try another perspective to look on it. Persuasion is the main skill for "winning" dialogues. STR, INT and so on only give a bonus. Not the other way around.

What i don't like is that not the highest persuasion value in the group is important. But the persuasion of the current character.

I'm sorry to say this bit this is a pretty bad mechanic. I chose a certain origin to play with this character. But this character has no room for persuasion points until now. Stealth and thievery is more important to me. The result is that i always talk to people with the red prince. So in fact i see NO dialogues with that character, because he'd fail all persuasion checks. As a result i don't see a big part of origin-specific dialogues.

And that is just really sad.
Last edited by Kulin; Sep 17, 2017 @ 11:50pm
Iry Sep 18, 2017 @ 2:57am 
It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. So 30 Con is like +20%, but Persuasion 5 is +100%.

Encounters also have a modifier. So a really hard Persuasion challenge might be -30%. So even with 30 Con you will still always fail a hard conversation.
Last edited by Iry; Sep 18, 2017 @ 2:58am
Moon Rabbit Sep 18, 2017 @ 9:02pm 
Persuasion seems like it was designed by people who had no clue how people would be progressing at that point. Like the goals are higher than any normal player would likely have. I'm on chapter 2 and failing a combined rolls of 27-30 stat + 2-3 persuasion. I can't have any higher persuasion at this point. I don't know what the developers could possibly expect me to have to succeed and this is consistent failures. It seems like the devs just set unrealistic target numbers. It's stupid and makes leveling persuasion just seem like a waste. I wouldn't be bad if you actually got points to put into the skill consistently enough. But it takes forever to level something whose target numbers inflate so drastically.
Last edited by Moon Rabbit; Sep 18, 2017 @ 9:04pm
Schutzengel Sep 18, 2017 @ 9:19pm 
Im at level 3 with 2 points in Persuasion; any lizard could have 3. If you take the >All skilled up< talent you could even have 4 at level 3.

At a stat of 27-30 you should easily have 5 points in persuasion. What level are you at ?
Iry Sep 19, 2017 @ 7:18am 
Has anyone found +Persuasion items?
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Date Posted: Sep 17, 2017 @ 11:28pm
Posts: 33