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its not because a guy is super strong or super smart that he can convince his best friend into something.
More points means you can claim higher skill.
I'm not saying it is only based on that or that I want it to be only based on one stat, but if one stat is overwhelmingly high AND I am 100/100 attitude with someone, then that means that those two things combines only make up like 10% of likelihood of the outcome or some ♥♥♥♥... seems unbalanced
Pretty much I guess this is the case, that persuasion skill just makes up a disproportionate amount of the chance to succeed compared to the other two factors involved.
Yes, that's the case. But i'm fine with it. I think you could try another perspective to look on it. Persuasion is the main skill for "winning" dialogues. STR, INT and so on only give a bonus. Not the other way around.
What i don't like is that not the highest persuasion value in the group is important. But the persuasion of the current character.
I'm sorry to say this bit this is a pretty bad mechanic. I chose a certain origin to play with this character. But this character has no room for persuasion points until now. Stealth and thievery is more important to me. The result is that i always talk to people with the red prince. So in fact i see NO dialogues with that character, because he'd fail all persuasion checks. As a result i don't see a big part of origin-specific dialogues.
And that is just really sad.
Encounters also have a modifier. So a really hard Persuasion challenge might be -30%. So even with 30 Con you will still always fail a hard conversation.
At a stat of 27-30 you should easily have 5 points in persuasion. What level are you at ?