Divinity: Original Sin 2

Divinity: Original Sin 2

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Sinkitsune Sep 17, 2017 @ 11:12pm
Tank Build Help
Tried my hand at making a 2hander Knight Tank but it doesn't seem to be going well.

I am new to the series and these type of heavy tactic games. So can anyone help me build a good tank?

I'd LIKE to be a 2hander Tank if it's viable enough....
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Showing 1-15 of 18 comments
hmmm Sep 17, 2017 @ 11:36pm 
The shield provides massive armor, without getting super amazing equips you'll gonna have trouble. I recommending dabbing in both the warfare and necro trees: fortify, mend shields, provoke, battering ram, phoenix dive, bone cage will be useful skills for tanking
Iry Sep 18, 2017 @ 2:49am 
Most tanks are not two handed fighters, but you can pull it off with Necro.

Go, Warfare 1 + Necromancy 10.
A splash of Polymorph is also good for Heart of Iron, Wings and later abilities.
A.F.K. Sep 18, 2017 @ 3:04am 
Originally posted by Iry:
Most tanks are not two handed fighters, but you can pull it off with Necro.

Go, Warfare 1 + Necromancy 10.
A splash of Polymorph is also good for Heart of Iron, Wings and later abilities.

Recovery provided by Necro is not that reliable, though seems quite OP.

Cuz it only heals you when you do vitality damage, which means damage to any type of armour will not heal you.
LegacyXI Sep 18, 2017 @ 3:08am 
If you are going to go 2hander tank you'll need the rest of your team to make up for the lack of a shield on him. Just add a few extra spells to your other guys for restoring armor/healing. Make sure your tank is going for a decent amount of restore magic. I'm liking warfare, hydro, geo and necro.
Iry Sep 18, 2017 @ 4:48am 
Originally posted by A.F.K.:
Originally posted by Iry:
Most tanks are not two handed fighters, but you can pull it off with Necro.

Go, Warfare 1 + Necromancy 10.
A splash of Polymorph is also good for Heart of Iron, Wings and later abilities.

Recovery provided by Necro is not that reliable, though seems quite OP.

Cuz it only heals you when you do vitality damage, which means damage to any type of armour will not heal you.
A strong tactic on Classic is casting Fortify on your Warfare character and then using Overpower to wipe out enemy physical armor. Then your Warfare Necro character will be draining life immediately, and only has to deal with enemy buffing spells.

This does not work as well on Tactician, though it still has some valid use against enemyrangers and mages.
Roack Sep 18, 2017 @ 5:00am 
This will work for any class as long as you build massive amount of armor on your character you can do it. So for you fighter you can do the fortify + reactive armor combo. Reactive armor has scaling damage based on your armor. I am currently at 1200 armor dealing over 1000 damage to mobs that are level 14. To restore your armor use Mend mental the next turn.
Last edited by Roack; Sep 18, 2017 @ 5:01am
Sinkitsune Sep 18, 2017 @ 5:25am 
Hmm okay I guess I might just use shield/sword? Honestly I just want a Tank that can dish some Dam!
Use the paladin build. 5:2 Con to Memory, start with 1 warfare, 1 hydrosophist, level up them evenly. Talents - picture of health and five-star diner are core. You'll be doing plenty of damage with your shield throws, you'll be the bane of the undead and once you'll get some necromancy item for the decay, all of your heals become weaponized.
闪电战 Sep 18, 2017 @ 5:32am 
Use one support char in your party. personaly I don't like the enchanter, I use Geomancy + Hydro for my support. I agree with nerdcommando with the talent five-star diner. That is very useful, not only for the tank. but any kind of build in my opinion.
Sinkitsune Sep 18, 2017 @ 6:14am 
Originally posted by nerdcommando.gamestudios:
Use the paladin build. 5:2 Con to Memory, start with 1 warfare, 1 hydrosophist, level up them evenly. Talents - picture of health and five-star diner are core. You'll be doing plenty of damage with your shield throws, you'll be the bane of the undead and once you'll get some necromancy item for the decay, all of your heals become weaponized.

Con to Memory?
Iry Sep 18, 2017 @ 6:37am 
Originally posted by Sinkitsune:
Con to Memory?
Ratio of points into constitution and memory.
glythe Sep 18, 2017 @ 7:01am 
Protip... don't use 5 star diner. That is a terrible talent.

Geo+Hydro is a ridiculous support character btw.
Last edited by glythe; Sep 18, 2017 @ 7:01am
niuking Sep 18, 2017 @ 7:05am 
max warfare + picture of health which gives u 3% health per warfare. use a support to heal. learn taunt too.
a Sep 20, 2017 @ 4:54am 
Absolutely get pheonix down and battering ram and whirlwind asap. You need movement skills and a good "attack everyone near me" skill. Put alotta points into Warfare for damage. One point in Warfare increases your damage more than one in strength. For a two handed weapon I would go with the big hammers. The hammers tend to do more damage than swords, but take what you can get. Don't go for spears, they are a finesse weapon.
Last edited by a; Sep 20, 2017 @ 4:55am
Batailleuse Sep 20, 2017 @ 6:21am 
Go undead dwarf (or whatever) take fane as only follower is you want one.

Major in Geo,
2+pts in wafare (its fairly easy to get that one on items to boost it further)
2+pts in necro gives at least 40% drain

try to put 2pts in poly but its not a rush (just boosts main stats and gives access to some more goodies like armore regen, bull rush/medusa stare, wings)

and get 1-2 hydro from items to get access to blood rain/rain that can be turned into poison surfaces

Use Wand + Shield
now all your geo depends on int, and your warfare depends on your equiped weapons, so if you use a wand all your skill scale off INT

now dump mostly stats in Int and some in Con


Passive recomended: lonewolf, all skilled up, the one that regen 35% of all heals to magic armor, pic of health or torturer later on.

Geo is also the only school that gives access to so many different dmg type (poison, earth, physical) hence making it one of the most flexible one and a must pick for any undead char.


-warfare buffs all phys dmg,
-geo heals you with poison and damage most ennemies
-geo has lot of cc spells with oil/root
-Necro is a good bunch of heal, gives you access to some insane skills as a tank and the source skill you get from Ryker's mantion does something like 1000+ phys to anything standing in blood
-geo has reactive armor that is physical based on your armor. (so if you specced into geo you get crazy amount of it) it can dish an easy 1000+ by lvl 10-11

now you can just rush in a big pack, let them come in melee (you should have pretty low wits/initiative anyway) and you can nearly instant kill anything in melee range

Once you killed stuff, just use bone cage to get to an easy 3k+ all armor and finish anything that lives the initial burst.


Or just go the lazy way

Any race really, undead might be superior because you get an immunity to 1 whole element, but that's it

Full retribution 20 / necro10 / warfare2+ (order of priority) (should be around that at lvl 12-13)
Try to get a shield that has send back 40% melee dmg back.

then congratulation, you now reflect 100%+ of all dmg you take, and leech 100%+ of it that's if it's a spell or ranged, will be 140% if its melee.

you can add to that Defelct skill from warfare that send back the projectiles (magical or arrow) back and send them back as received (except then can crit based on you crit) ON TOP of the 100% reflect.

you wont need any skill to regen magical armor as necro heal will be more than enough to regen it. and bone cage will be your go to spell to regen all your armor.

Just a word of advice, you might have trouble dealing with monster that regen on their own damage type.

Solution is that you make both your toon with that build, then both of them are basically unkillable, anything that AOE and hit both WILL take double the damage so you can actually one shot any weaker monster that dont regen on it, and then just focus your bounce shield and mono target necro spells to kill the annoying ones.

note that those monsters arent that common, so you will still breeze through 90% of content

As Long as stuff do not One shot you (and they shouldn't since you put about 75% stats in con the rest in MEM and STR) then you'll be fine.

best fights are the ones where stuff aoe actually, because of the double dip.
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Date Posted: Sep 17, 2017 @ 11:12pm
Posts: 18