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As for Wizard/Fighter, the only thing I would reccomend is to make sure you get a healer in there somewhere. Fane obv won't benefit but for the other 3 it'll be quite nice. You can take a point in hydrosophist on a conjurer and have them pull double duty, but your somewhat limited combat points mean your heals won't get insane.
Another option would be enchater (Hydrosophist/Aerothurge). You could also do both, if you think you'll have enough damage later in the game.
Hmmm. Great reply. You had me totally gunning for Conjurer until the healing thing cropped up. Although you can get 4 party members, right? How about I take Conjurer now for my third character, and go for an Enchanter for whoever my fourth will be? Or is it best to get a healer early on?
Every origin charackter which you currently dont have in your party will show up somewhere in the city
And it has taunt. You can use your warrior or ranger to remove enemy armour, tuant, and run to explosive barrel or surface.
But then you can't use incarnate right? Since you can only have 1 summon/character at a time?
I think so, though I've heard dismissing party members does give a relation hit.
Damn now I'm curious about this.
Constitution + Wits is working very well. Even in an ambush I win initiative and then Totem + Incarnate + Infusion + Encourage. And when I go first on the next round I can Totem + Heal.