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Don't get the leech talent if you are using the bloodsucker skill as leech will auto use the blood under you. (leech is pretty bad i wouldn't reccomend it over bloodsucker anyway)
Crafting can be super ♥♥♥♥♥♥♥ helpful early don't ignore it.
You can sneak poison items and explosives into someone inventory before you fight em.
Don't be afraid to switch out your skills between battles, unlike div 1 the skills you learn don't dissapear so you can swap in situations (also take bless out when you aint using it that frees up a slot.) if you have alot of memory this shouldn't matter.
Sometimes hiding and letting your enemies come to you is a better option than running towards them, try get them into a better more grouped position and then unload on em.
Don't try and fight enemies in the marshes when you're low level unless you know what you're doing.
Necromancer even if you dont want the skills can be worth putting points into for damage toons purely for the healing it can give at alot of points, (used to only be healed when you hit vitality but now you heal even if it hits armor, works on all spells too.
It's cheesy but you can kill one enemy and flee then come back and kill another one if the fights a bit tough for you. (if you can run away far enough or have the talent that lets you no matter what.)
- Don't hesitate to use invisibility, steam clouds or move/teleport behind environment for break line of sight (and get some time to heal yourself).
- Always have some armor regen skills. Armor absorbe dmg and prevent most of CC.
- Spread your team, enemy aim well with AOE
- Most CC skills have dmg. if you deplete the armor with the attack (phys/magic depending of the saving) it will apply the CC.
- You can use teleport multiple ways. Teleport enemies on elemental surface, teleport your guys on a high ground or enemy position etc... be creative.
- Improve your chars armors. Without phys/magic armor you will loose fast.
- Weapons users are really dependent from weapons for their dmg. Getting a good weapon will improve them a lot.
If you suspect an ambush, send in the guy with high wits and then have him run back when the ambush goes off.
Back off! Let them come to you, so they end their turn near you and you have FULL ap.
Teleport melee fighters away. Preferably someplace they can't get back from.
Use choke points.
Enemies will back away from poison. You can herd them around if you are patient.
If you set most guys on fire, or poisoned and on fire, just run away and let them take damage for a few turns.
Have your strong guy carry barrels. Throw / TK them places. Don't be afraid to burn a bunch of barrels on a tough boss.
Seriously, use choke point.
In fact, incarnate, totem, totem, totem, make incarnate use his spell to start combat, win initiative, summon new incarnate, use his spell again.
Takkik mentioned something that is *super* important: if a spell/ability does damage - it will apply it's effect if the damage does enough to break the shield. You don't have to quite batter the whole shield down beforehand.
Betanormie talked about killing a guy and running away. I think you can also use the little boot/flee button to teleport back to a shrine. This kind of hit and run can really help soften up a fight when you get back to it!
(main)lohnse melee with twohanded weapons
red prince as a tank.
ifan as a rang dps class with a crossbow
sebille as a healer/ range dps caster
I have:
- Ifan (main) as range dps (all Huntsman)
- Beast as mage-tank (Pyro/Aero/Warfare) - he starts the fight up front with a shield. When they beat his armor down, he will drop the shield, punch a guy, then draw a second sword and go dual-wield the rest of the fight.
- Sebille as rogue and off-tank - carries a good shield that she equips if we're getting hammered, and has some warfare skills to use it.
- Lohnse as caster (so far just Aero/Hydro/Geo) Mostly for heals/buffs - but she dual-wands, so there's usually one or two guys she will light up during a fight.
I think it depends how high your life total and their life totals are though but if you're both high health they usually won't attack but if you're low and hes high health they will attack.
Backstabbing + Chicken
Since backstabbing removes physical armor, and it's easy to remove all from a target in one turn, Chicken is a first round CC on anythnig your Scoundrel can reach.
I act as wizard with lots of cobtrol spells to keep the enemies or my friend in favorible positions for us.
I act as a tank wizard while my frind is glass canon. So far it's worked pretty well actually. My favorite story so far is that necromancer you fight in the fort basment was 1 shot by my friend because of stupidly op sniper (now nerfed) BUUUUT this play through on harder difficulty our plan still worked we just had to do it a little differently. This time he was not able to one shot the boss so we had me go out and engadge battle while my friend sat on the top of the ledge at the bottom of the stairs leading to the boss room.
Friend is all buffed to max, like every potion and skill we could use to buff him all spamed as fast as we could and then skipped through the diolog as fast as I could. battle starts, I get damaged a LOT but servive. Friend telliports me back to safety and in the same tern uses all his action points but kills the boss. Was EPIC. we where laughing for like 2 minutes strait about how stupid that was.