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Stuff like Petrifying Touch is useless on a physical fighter.
On the first game, we could make interesting builds by mixing effects from different skill lines. Right now, it feels we're punished for trying to do that. Picking up some sort of offensive support skill from a different type is useless. You can't even have a magical Slow effect on a Physical character, because even slow will be blocked.
I think it would be better that once one armor is destroyed BOTH are gone. That way you can start to do physical damage but the armor type itself is still separate.
I think this is the best part of the combat system at this point.
So many thoughts are based on this. For example its no good idea to focus on one kind of damage, because mages are generally weak to physical attacks, while knights are weak to magical attacks. Their armors are just designed that way. So it's also important in both directions - attack and defence.
So as a result my shadowblade - who is always attacking mages first - has a high magic armor. My ranger is balanced and attacks other rangers and also mages. My mages attack melee dudes. They have not so much magic armor and are prone to magic based crowd control.
I think a huge part of depth would be lost without this armor system.
Get a Warfare, later in the game you get a skill to instantly destroy all physical armor as long as the Warfare character has more Armor than the target.
That said, most presets are really bad. If you want to play at a higher difficulty, you need to make your own custom character and the choices you make for your other party members in the start are critically important. I wasted my first start because I failed to properly study the various presets.
But is this really the fault of the system?
Just think about real tactics. If there is a tank batallion you don't send in a anti air missiles defence batallion to destroy it. If there are incoming attack helicopters you don't send in tanks.
And - to complete the analogy - if you simplify the game too much all you'd have is tanks fighting tanks.