Divinity: Original Sin 2

Divinity: Original Sin 2

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NuclearKamote 13 dez. 2018 às 5:42
What is the best Civil Abilities to Max Out First?
Bartering
Lucky Charm
Persuasion
Loremaster
Telekinesis
Sneaking
Thievery

On every level that i got im always thinking what should I pick on this Abilities specially on my Leader which is Lohse.

Should i go full Luck on my main character? Any idea guys?
Última alteração por NuclearKamote; 13 dez. 2018 às 5:43
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Chaoslink 13 dez. 2018 às 11:02 
If you choose it, persuasion definitely should be on your main character, but if you’re gonna have pet pal, it should be on the same character as your persuasion for use in animal conversation.

Otherwise you should have a thievery character for unlocking and a loremaster for examining enemies and identifying items as you find them.

The rest are optional. I would rank them by importance as follows.

Lucky charm
Bartering
Telekinesis
Sneak.

Lucky charm is great and I highly recommend having it, but it isn’t as necessary as the others not in that list.

Barter is good, but getting 100 rep is good enough usually and you can get by fine without barter if you use it. Money becomes irrelevant after awhile if you know how to maximize your gains. I leave act one with a pile of gold, I’d guess about 30-50k but I honestly dunno specifically, as well as 2-6 copies of every skillbook and just about every decent piece of gear that vendors offered. That is without bartering and a LOT of stealing (you use the two allies you aren’t keeping with you, three if you’re custom character, as extra thieves). Doing that allows you to pretty much ignore money/stealing until late act two where you do the stealing and net yourself a few hundred thousand gold and never think about it again.

Most items have a use (“trash” items often can be crafted into scrolls). Intestines for instance make a water balloon if mixed with water or they make a chemical warfare grenade (diseases anything in the radius) if mixed with an empty canister. I generally buy them if I see them since they’re cheap.

If you’re curious, you can list some items and I should be able to tell you their uses.
Dester 13 dez. 2018 às 11:40 
Originalmente postado por Chaoslink:
The rest are optional. I would rank them by importance as follows.

Lucky charm
Bartering
Telekinesis
Sneak.

Why do you recommend Telekinesis and Sneaking??
Stabbey 13 dez. 2018 às 12:01 
Originalmente postado por Dester:
Why do you recommend Telekinesis and Sneaking??

He didn't. In terms of importance, he ranked them at the bottom.
Chaoslink 13 dez. 2018 às 12:53 
Originalmente postado por Dester:
Originalmente postado por Chaoslink:
The rest are optional. I would rank them by importance as follows.

Lucky charm
Bartering
Telekinesis
Sneak.

Why do you recommend Telekinesis and Sneaking??
Previously I mentioned the other three as being the important ones. Those are the four “optional” or non-critical ones ranked by my personal view of their usefulness. I only ordered those as I don’t have a set priority for persuasion since it varies depending on whether you’ve played the game before or not. Thievery and loremaster I consider as must-haves so those go without saying.
NuclearKamote 13 dez. 2018 às 13:50 
Originalmente postado por Chaoslink:
If you choose it, persuasion definitely should be on your main character, but if you’re gonna have pet pal, it should be on the same character as your persuasion for use in animal conversation.

Otherwise you should have a thievery character for unlocking and a loremaster for examining enemies and identifying items as you find them.

The rest are optional. I would rank them by importance as follows.

Lucky charm
Bartering
Telekinesis
Sneak.

Lucky charm is great and I highly recommend having it, but it isn’t as necessary as the others not in that list.

Barter is good, but getting 100 rep is good enough usually and you can get by fine without barter if you use it. Money becomes irrelevant after awhile if you know how to maximize your gains. I leave act one with a pile of gold, I’d guess about 30-50k but I honestly dunno specifically, as well as 2-6 copies of every skillbook and just about every decent piece of gear that vendors offered. That is without bartering and a LOT of stealing (you use the two allies you aren’t keeping with you, three if you’re custom character, as extra thieves). Doing that allows you to pretty much ignore money/stealing until late act two where you do the stealing and net yourself a few hundred thousand gold and never think about it again.

Most items have a use (“trash” items often can be crafted into scrolls). Intestines for instance make a water balloon if mixed with water or they make a chemical warfare grenade (diseases anything in the radius) if mixed with an empty canister. I generally buy them if I see them since they’re cheap.

If you’re curious, you can list some items and I should be able to tell you their uses.


This is helpfull.. Thanks. Just killed alexandar now and on my way out to Fort Joy.
Chaoslink 13 dez. 2018 às 15:06 
So, on the topic of useful items, here is a link to a steam guide I've used frequently that has a ton of useful recipes listed so you can get a feel for what is used for what. If you don't mind looking things up (no story spoilers here) like this, here it is.

https://steamcommunity.com/sharedfiles/filedetails/?id=1137514488

A couple highlight "trash" items you might actually want to keep...

-fish bones, used in the Bone Armor scroll recipe.
-Nails, combine with boots for slip immunity.
-Sharp rock/metal, for making arrowheads.
-Tooth, making shock arrowheads.
-Long Rat Tail, cloaking scroll.

Just a few of my personal favorites that can help out in a pinch and are often incredibly cheap for how useful they can be. Bone Armor requires high quality shadow essence, an act 2 thing, but it is a lifesaver if used properly.

I found this guide incredibly helpful as really quickly I could figure out what any item was used for and if I needed to keep it or just clean my inventory out. Don't underestimate the usefulness of scrolls. Some damage scrolls (like superconductor) are incredibly powerful as you can use the scroll to spam that spell without cooldown. Combine with the talent ambidextrous and you can unleash a ton of damage when you need it the most. I would run wand and shield on my mages, but with ambidextrous alongside it. If I felt I needed that extra burst, I'd unequip the shield (Costs no AP to unequip) and then have -1AP cost to all scrolls. Gave me both survivability as well as burst potential.
Última alteração por Chaoslink; 13 dez. 2018 às 15:12
HidesHisFace 13 dez. 2018 às 15:18 
Basically - persuasion for main and for all the role-playing purposes. Preferably combined with Pet-pal.

In terms of utility - thievery is amazing, especially early on, when your pockets are not yet filled to brim with gold.

Lucky charm gets better over time - as it will spawn some pretty good items eventually. On top of that, if you are feeling particularily cheap, you can always save scam with it.

Bartering becomes a very good way to optimize your spending, especially with 100 disposition merchants.

There I would say are essentials.

Loremaster is good for identifying your equipment and weaknesses of enemies - so it saves you some cash on identifying and helps on first playthrough.

Sneak - pretty much useless for most part, virtually not worth it in combat and otherwise very situational. Sometimes it may help you get into decent position before the fight starts, but rarely. A simple chameleon cloak spell basically makes it obsolete.

Telekinesis - is either useless or amazing - but almost always just fun. It is mostly a funny utility, but it can be used for meme builds - like one-hit killing everything with an indestructible chest filled with LITERAL tons of items.

Lanny 13 dez. 2018 às 15:54 
Heavily depends on your playstyle, and how you'll approach encounters. If you want to talk your way past a lot of conflict, persuasion is a -must- (especially on a pet pal character). But if you'd rather fight, then ignore that and go straight for thievery/lucky charm/loremaster. All in all, those three are the only ones you can't go without, unless you prefer a difficult run.

Sneaking is hardly relevant most of the time and bartering can be a good combo with persuasion.
NuclearKamote 13 dez. 2018 às 20:28 
Originalmente postado por Chaoslink:
So, on the topic of useful items, here is a link to a steam guide I've used frequently that has a ton of useful recipes listed so you can get a feel for what is used for what. If you don't mind looking things up (no story spoilers here) like this, here it is.

https://steamcommunity.com/sharedfiles/filedetails/?id=1137514488

A couple highlight "trash" items you might actually want to keep...

-fish bones, used in the Bone Armor scroll recipe.
-Nails, combine with boots for slip immunity.
-Sharp rock/metal, for making arrowheads.
-Tooth, making shock arrowheads.
-Long Rat Tail, cloaking scroll.

Just a few of my personal favorites that can help out in a pinch and are often incredibly cheap for how useful they can be. Bone Armor requires high quality shadow essence, an act 2 thing, but it is a lifesaver if used properly.

I found this guide incredibly helpful as really quickly I could figure out what any item was used for and if I needed to keep it or just clean my inventory out. Don't underestimate the usefulness of scrolls. Some damage scrolls (like superconductor) are incredibly powerful as you can use the scroll to spam that spell without cooldown. Combine with the talent ambidextrous and you can unleash a ton of damage when you need it the most. I would run wand and shield on my mages, but with ambidextrous alongside it. If I felt I needed that extra burst, I'd unequip the shield (Costs no AP to unequip) and then have -1AP cost to all scrolls. Gave me both survivability as well as burst potential.


I would definitely use this crafting guide. Thanks.. glad i pozted a dizcuszion about this. As a beginner in the game this i learn a lot in here more the game.
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Postado a: 13 dez. 2018 às 5:42
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