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they even nerf some of the broken things so you can have alternatives and not feel like you're constantly playing a meme build (ahem hydro/aero ahem)
If you add all inc his summon mini mod then magic will be in line with necro and physical to some extent.
Obviously it won't be perfect but it's milion years ahead of vanilla in how viable some builds become when necro and ranger builds get slightly nerfed.
Enemy resistances are retarded later on and king is necro > ranger > knight > everything else.
But do i need any other mods or will that be fine?
Rangers are crazy powerful, but their strongest build is actually a magic focused one. Elemental ranger builds are very strong and can jump between a physical or magic focus at will.
Beyond that, magic damage is pretty much top dog. People put waaaay too much focus on magical resistances. Each type has its pros and cons and every team should have access to both types of damage to make use of them. Magic is all about area damage and focusing the enemy as a whole. Sure, enemies have 50% or more resistance later on, but if it wasn’t so high there would be no reason to ever use physical. If you’re in a fight against ten enemies, a boss and all the adds, your physical character might be able to deal some massive hits against the boss, but numerically the mages are putting up much bigger numbers by hitting 4-5 of the adds simultaneously, even if 50% of their damage is mitigated by resistance.
Most magic schools also have methods of reducing enemy resistance as well and most enemies aren’t resistant to everything, meaning you can just bypass it by having multiple elements at your disposal. Right now, Pyro is pretty much king for raw damage and Geo holds the single hardest hitting spell in the game. Both Aero and Hydro are unparalleled for CC.
Physical is going to put up higher single-target numbers, but overall magic outdamages it no contest. Even if enemies have 50% resistance, if I’m hitting 5 of them I’m dealing 250% damage.
Maybe a weight increase mod to keep your sanity.
https://steamcommunity.com/sharedfiles/filedetails/?id=1647515992 I use this.
Up to you if you think that's cheating or not. My opinion is it adds QoL to mages and stays balanced because can't carry a lot Barrels still.
Balancing carry weight doesn't matter anyways if you add Telekinesis into the mix so even more reason to use this.
What you're saying is very much true but you also listed the issue with the current system.
Vanilla forces you to run a certain comp/meta to bypass things the game throws at you.
If you wanna create some different kind of build just because you want and it's fun to you then you'll most likely feel underpowered.
For example if you wanna solo as a hydro/aero (or play this mix for anything) you will resort to cheese methods a lot which is really not fun based on how much you value an unmodded game.
Same scenario if you can't counter the current enemy resistances by having a diverse group.
Fights can be cheesed into oblivion with death wish precast then stealth + sneak spam.
Vanilla is balanced for a new player but once you get used to how the game works and how easy it is to cheese anything you realize the issue.
So I recommended Odins mods as they let you play specs you never could and they're fun while the broken stuff gets a slight nerf.
It also makes the game bit harder because enemies get lv13+ skills in Fort Joy already.
One of the scariest skills is the new Necro turn skip, Ophidian Glare which enemies get early on.
There's also more DoTs and resistance debuffs enemies can apply to you on top of a 20% damage buff they give to allies.
Makes the game really more interesting tbh.
This 100%. I'm playing through with a magic ranger now and it's amazing. You just have to get used to the idea of crafting arrows, which is not as bad as it seems.
Using the crafted arrows, though, is a lot stronger than I expected. It's versatile, good at physical or any elemental damage at any time, doesn't rely on a lot of ap spent on buffs. It doesn't rely on combat skills other than the traditional warfare/ranged. I don't need as much memory as the other build, either.
I'm not completely sure exactly which build you're referring to, maybe there's something I haven't tried.
I never look at just the one character I’m building. I look at my team as a whole. That’s why I’ll ask people for their entire team setup when they’re asking for help with just one character’s build. How you build a character is as important as how their team is built alongside them.
Very unoptimized magic builds are worse than very unoptimized physical builds.
Semi-optimized magic builds are better than semi-optimized physical builds.
Any optimized build trivializes combat.