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A pure Summoner might not be better at that point, since their power pretty much peaks once they hit Summoning 10 because it doesn't get attribute bonuses.
https://steamcommunity.com/sharedfiles/filedetails/?id=1502424642
Sorry but I don’t understand your arguments: there are spells that are effective from the start and others that requires more AP to prepare the damage but if in the end you kill faster is that the build is better (I don't say the necro is stronger)
and skin graft or apotheosis are spells of the game: using them is not cheesing
same with the technique to do two turns in a row (3 with fane): it's not cheesing either
it is obvious:
if you don’t use a source to attack, not several skills, no teleportation, no Chameleon Cloak etc your build will be the best if you choose the one who needs it the least
and it's easy to say that those who use it are weak.
but I may not have understood you.
it's a good idea because you don't need to invest a lot of points in the magic abilities to make good damage and geo can use hybrid spells with physical damage.
but you need to master the game a little to be efficient
1- Int necromancer, Decay Touch, Mosquito Swarm, Infect, Grasp, Blood storm, Bouncing Shield, skin graft due to the lack of offensive necromancer spells and necromancer spell scrolls (Decay Touch, Grasp and Infect) and apotheosis.
2- Support Summon Necromancer with necro support spells and blood incarnate (Wish he had Decay Touch instead of Mosquito Swarm), blood totems, bloated corpse (Does a lot of damage with super charge), bone widow, Totems of the necromancer? (Never used it). Later on it can be branched into int necro if you want.
Shackles of Pain + Corpse Explosion does a ton of damage apparently.
Corrosive Touch + Corrosive Spray don't seem that good but hey, extra spells. Don't know if they scale with warfare though (They should but, maybe destroy is different?).
Necro with bow seems kinda meh, would rather have a shield.
Talents: Elemental Affinity, Torturer, Savage Sortilege, Hothead.
The above skill sonly kick in at 16 I guess as I've not seen them. Decaying touch is useless. Infect and I suppose bloodstorm are the only good offensive skills; grasped is hugely overrated.
I didn't understand what you said, you're right.
if you want to play it in the main skill, it is rather at the end of the game.
You forget the totems which well used increase much the damage of graps or blood storm
mainly with fane you have plenty of AP to combine everything