Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
Bella Oct 2, 2017 @ 8:07am
Blood Rain worth it?
I just picked up the Blood Rain Skillbook and see it needs Hydrophist and Necromancer.

I’m a Summoner/Necromancer, and my Companion with Hydro has Aerotheurge.

I’m still early in the game (level 5) so every point is precious; is Blood Rain worth a point in a 3rd Ability this early on? (Some skills turn out to be less useful than the tooltips describes, so I’d appreciate opinions.)

P.S. Please don’t tell me I’ve got the skill mix all wrong – where I’m concerned, that’s a given anyway lol.
< >
Showing 16-30 of 30 comments
Prester Oct 2, 2017 @ 12:41pm 
Originally posted by 鬼神刀手:
Originally posted by Prester:
i cant take anyone serious who has 30 points in constitution LOL
Shackle of pain + fane using hydro to heal himself to inflict damage on whoever he is chained to. Damage dependant on hydro, my Str/Fin/Int/Wit are pointless. Adding points in these stats is only to fulfill requirement for equipment. Most buffs are learnt by him to use on the other 3, 1-2AP casting these buff which lasts 2 turns
- my frequency of attack is lowered if the buff is casted on self
- duration is also reduced by 1 since after the next turn any self buff will expire

Enrage on my 2H warrior, haste on my rogue, perception on my archer.
Entire party regen Magic/Physical armor for staying close to Fane. Fane doesn't have any chance to attack, even if he does his shield damage doesn't keep up with the rest of my party. Putting up all the aura, heals and buffs, drawing aggro is his job.

you just explained a complicated unoptimized lineup that is more mess than useful. still useless and those points are wasted even with the tactic you described
Tylermcd93 Oct 2, 2017 @ 12:44pm 
Blood Rain is very good for me because of the summoning on bloody areas. The Blood Incarnate is fantastically good.
MindCrime Oct 2, 2017 @ 12:45pm 
Originally posted by Tylermcd93:
Blood Rain is very good for me because of the summoning on bloody areas. The Blood Incarnate is fantastically good.

This, excellent pet against Radeka the witch on tactician.
Mosey Oct 2, 2017 @ 12:55pm 
All the craftable hybrid skills are situational but come with their own niche options that could be useful to certain builds. Honestly, blood rain is probably one of the better ones as far as it being a direct upgrade from regular rain.
Last edited by Mosey; Oct 2, 2017 @ 1:12pm
Bella Oct 2, 2017 @ 1:08pm 
Git it, using it, loving it.
Raincloud Man Oct 2, 2017 @ 1:34pm 
Originally posted by Prester:
Originally posted by 鬼神刀手:
Shackle of pain + fane using hydro to heal himself to inflict damage on whoever he is chained to. Damage dependant on hydro, my Str/Fin/Int/Wit are pointless. Adding points in these stats is only to fulfill requirement for equipment. Most buffs are learnt by him to use on the other 3, 1-2AP casting these buff which lasts 2 turns
- my frequency of attack is lowered if the buff is casted on self
- duration is also reduced by 1 since after the next turn any self buff will expire

Enrage on my 2H warrior, haste on my rogue, perception on my archer.
Entire party regen Magic/Physical armor for staying close to Fane. Fane doesn't have any chance to attack, even if he does his shield damage doesn't keep up with the rest of my party. Putting up all the aura, heals and buffs, drawing aggro is his job.

you just explained a complicated unoptimized lineup that is more mess than useful. still useless and those points are wasted even with the tactic you described

That sounds like a more messy and less effective version of that old infinite damage combo you can pull off with Fane and another spellcaster, no idea if they nerfed it yet since I draw the cheese line at the chicken claw/rupture tendons combo... =p
Tylermcd93 Oct 2, 2017 @ 2:09pm 
It's also particularly useful outside of battles for a certain quest as well.
neo2157 Oct 7, 2017 @ 11:35am 
It can actually be pretty damaging, it last's quite a few turns so anyone without phys armor is going to take bleed damage every turn they are getting rained on, on top of that you can use the large blood pool as a weapon if you have bloodsucker and decaying touch. and of course its great for healing with blood sucker and getting elemental affinity. it has ALLOT of synergy with other skills.
Last edited by neo2157; Oct 7, 2017 @ 11:35am
Morgian Oct 7, 2017 @ 11:47am 
You also need the spell as pre-requisite to Grasp of the Starved, if you are into that. The damage can be very high, but the set-up requires a hydro/necro/fighter to make the most of it.
SerraShaar Oct 7, 2017 @ 12:17pm 
I love the animation of the spell :)
MindCrime Oct 7, 2017 @ 12:32pm 
I like the GONG GONG music when casting blood rain.
THE AVERAGE Oct 7, 2017 @ 12:57pm 
Originally posted by 鬼神刀手:
Originally posted by Prester:
i cant take anyone serious who has 30 points in constitution LOL
Shackle of pain + fane using hydro to heal himself to inflict damage on whoever he is chained to. Damage dependant on hydro, my Str/Fin/Int/Wit are pointless. Adding points in these stats is only to fulfill requirement for equipment. Most buffs are learnt by him to use on the other 3, 1-2AP casting these buff which lasts 2 turns
- my frequency of attack is lowered if the buff is casted on self
- duration is also reduced by 1 since after the next turn any self buff will expire

Enrage on my 2H warrior, haste on my rogue, perception on my archer.
Entire party regen Magic/Physical armor for staying close to Fane. Fane doesn't have any chance to attack, even if he does his shield damage doesn't keep up with the rest of my party. Putting up all the aura, heals and buffs, drawing aggro is his job.

That's a lot of busywork for almost no payoff compared to what else you could be doing with your AP.

As far as Blood Rain is concerned, it's situationally useful, but more often than not you'll almost never miss it. If you have a single Elf in your party, you can just Flesh Sacrifice + Bless for those times you actually need it.

Originally posted by neo2157:
It can actually be pretty damaging, it last's quite a few turns so anyone without phys armor is going to take bleed damage every turn they are getting rained on, on top of that you can use the large blood pool as a weapon if you have bloodsucker and decaying touch. and of course its great for healing with blood sucker and getting elemental affinity. it has ALLOT of synergy with other skills.

The damage per turn is actually quite weak, and not even worthy of consideration if you're trying to use it to kill with. A potion is better than a blood sucker setup too.
Last edited by THE AVERAGE; Oct 7, 2017 @ 12:59pm
Iry Oct 7, 2017 @ 1:21pm 
Originally posted by Zagreus:
That sounds like a more messy and less effective version of that old infinite damage combo you can pull off with Fane and another spellcaster, no idea if they nerfed it yet since I draw the cheese line at the chicken claw/rupture tendons combo... =p
But it's extremely fun! And we're all here to have fun, not repeat the same auto attacks over and over without end. Unless that's your idea of fun, of course. ;)

But yeah, Fane + Shackle + Healing/Potions is hilarious. Since you can build huge potions so early in the game, it's a great way to just explode someone. If you also have decent Necro, you heal back all the damage you deal.
neo2157 Oct 7, 2017 @ 8:37pm 
Originally posted by THE AVERAGE DD Pawn:
Originally posted by 鬼神刀手:
Shackle of pain + fane using hydro to heal himself to inflict damage on whoever he is chained to. Damage dependant on hydro, my Str/Fin/Int/Wit are pointless. Adding points in these stats is only to fulfill requirement for equipment. Most buffs are learnt by him to use on the other 3, 1-2AP casting these buff which lasts 2 turns
- my frequency of attack is lowered if the buff is casted on self
- duration is also reduced by 1 since after the next turn any self buff will expire

Enrage on my 2H warrior, haste on my rogue, perception on my archer.
Entire party regen Magic/Physical armor for staying close to Fane. Fane doesn't have any chance to attack, even if he does his shield damage doesn't keep up with the rest of my party. Putting up all the aura, heals and buffs, drawing aggro is his job.

That's a lot of busywork for almost no payoff compared to what else you could be doing with your AP.

As far as Blood Rain is concerned, it's situationally useful, but more often than not you'll almost never miss it. If you have a single Elf in your party, you can just Flesh Sacrifice + Bless for those times you actually need it.

Originally posted by neo2157:
It can actually be pretty damaging, it last's quite a few turns so anyone without phys armor is going to take bleed damage every turn they are getting rained on, on top of that you can use the large blood pool as a weapon if you have bloodsucker and decaying touch. and of course its great for healing with blood sucker and getting elemental affinity. it has ALLOT of synergy with other skills.

The damage per turn is actually quite weak, and not even worthy of consideration if you're trying to use it to kill with. A potion is better than a blood sucker setup too.

it has a wide area of effect so everyone with stripped armor is going to bleed for like 4 rounds, sure there are better damage options out there but the amount of utility this spell provide's for the memory cost is pretty big. yes a potion will heal more but it costs you a consumable, bloodsucker is free, heals other party members, and is one of the few way to magically heal undead. (and the only way to do so without risky being exploded by a fireball.)
Von Faustien Oct 7, 2017 @ 8:54pm 
Blood douses necro fire... that would have made that oil and fire element voidspawn battle in the black pits a lot easier... seriously the whole blasted map was on fire.
< >
Showing 16-30 of 30 comments
Per page: 1530 50

Date Posted: Oct 2, 2017 @ 8:07am
Posts: 30