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you just explained a complicated unoptimized lineup that is more mess than useful. still useless and those points are wasted even with the tactic you described
This, excellent pet against Radeka the witch on tactician.
That sounds like a more messy and less effective version of that old infinite damage combo you can pull off with Fane and another spellcaster, no idea if they nerfed it yet since I draw the cheese line at the chicken claw/rupture tendons combo... =p
That's a lot of busywork for almost no payoff compared to what else you could be doing with your AP.
As far as Blood Rain is concerned, it's situationally useful, but more often than not you'll almost never miss it. If you have a single Elf in your party, you can just Flesh Sacrifice + Bless for those times you actually need it.
The damage per turn is actually quite weak, and not even worthy of consideration if you're trying to use it to kill with. A potion is better than a blood sucker setup too.
But yeah, Fane + Shackle + Healing/Potions is hilarious. Since you can build huge potions so early in the game, it's a great way to just explode someone. If you also have decent Necro, you heal back all the damage you deal.
it has a wide area of effect so everyone with stripped armor is going to bleed for like 4 rounds, sure there are better damage options out there but the amount of utility this spell provide's for the memory cost is pretty big. yes a potion will heal more but it costs you a consumable, bloodsucker is free, heals other party members, and is one of the few way to magically heal undead. (and the only way to do so without risky being exploded by a fireball.)