Divinity: Original Sin 2

Divinity: Original Sin 2

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BlazeRomulus Sep 25, 2017 @ 1:48pm
Huh, Lone Wolf is actually fun.
Anyone else surprised by this?

I was afraid at first, thinking that I can barely handle 4 characters in tactician so there'd be no way to handle 2 lone wolves.

Turns out it's actually easier, disregarding the fact that you really have to position yourself and hit quick and hard or you get your ass handed to you, at least in my case.

It was fun clearing Fort Joy.
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Showing 1-15 of 18 comments
Sunshine Sep 25, 2017 @ 1:52pm 
Yeah i love the smaller party playstyle, I would prefer 2 character NOT be more powerful than 4 character but it is enjoyable
drizzan Sep 25, 2017 @ 1:53pm 
Lone Wolf should be much more powerful in DOS2 compared to DOS1 because of the way physical and magical armor works, they make you basically immune to CC and since you have more of both of them as a lone wolf you will be very sturdy. As gear progresses the game will get easier and easier as lone wolf, the beginning with bad gear is the hardest part since you are closest to a normal character then.
DarkFenix Sep 25, 2017 @ 1:59pm 
Originally posted by drizzan:
Lone Wolf should be much more powerful in DOS2 compared to DOS1 because of the way physical and magical armor works, they make you basically immune to CC and since you have more of both of them as a lone wolf you will be very sturdy.

I wish this were actually true. It's only 30% more armour, so it takes an extra enemy move or two to down your armour, but you're far from immune. And once you do get CC'ed, you've lost 50% of your party to it, rather than 25%.
AIntPJZ Sep 25, 2017 @ 2:02pm 
Originally posted by DarkFenix:
Originally posted by drizzan:
Lone Wolf should be much more powerful in DOS2 compared to DOS1 because of the way physical and magical armor works, they make you basically immune to CC and since you have more of both of them as a lone wolf you will be very sturdy.

I wish this were actually true. It's only 30% more armour, so it takes an extra enemy move or two to down your armour, but you're far from immune. And once you do get CC'ed, you've lost 50% of your party to it, rather than 25%.


It's the attributes that make all the difference and since it has synergy with your 30 % . Thus making you Op AF.
Sunshine Sep 25, 2017 @ 2:03pm 
You forget to add that Skill points are double, so you have potentially twice the geomancer skill for physical and twice the hydro for magic armors if you were building for support. the 30% makes a HUGE difference
DarkFenix Sep 25, 2017 @ 2:07pm 
Originally posted by SuperJuicy:
Originally posted by DarkFenix:

I wish this were actually true. It's only 30% more armour, so it takes an extra enemy move or two to down your armour, but you're far from immune. And once you do get CC'ed, you've lost 50% of your party to it, rather than 25%.


It's the attributes that make all the difference and since it has synergy with your 30 % . Thus making you Op AF.

Attributes don't increase your armour. Do they?

But yes, the doubled geo/hydro does make for very strong buffs.
Last edited by DarkFenix; Sep 25, 2017 @ 2:08pm
Sunshine Sep 25, 2017 @ 2:12pm 
They dont specifically increase your armor, but a Lone Wolf tank can spread points to a lot of school and has 6 AP in a turn.

Fortify -> Shields up -> Deflective Barrier -> Bone Shield -> Mend Metal -> Heart of Steel -> Dome.

Suddenly he is a lot less afraid of physical attacks
AIntPJZ Sep 25, 2017 @ 2:13pm 
No. But you can two shot everything. So who care.
PorkSocks Sep 25, 2017 @ 2:30pm 
I'm not at all surprised if playing Lone Wolf is easier than a full party. Having 1 or 2 juggernauts is usually better than 4 potential points of failure. On top that you can kite and position more easily since it is easier to get just the two units to be fast and in a hard to reach space than it is 4.

The true challenge would be to play with one character on Tactician WITHOUT the Lone Worlf trait.
It's Chobo Sep 25, 2017 @ 2:39pm 
A little off topic, but is there a way to get the AI to start with lone wolf, or do you just have to slog through the first few levels to get your next talent point?
BlazeRomulus Sep 25, 2017 @ 9:00pm 
Originally posted by Ruga:
A little off topic, but is there a way to get the AI to start with lone wolf, or do you just have to slog through the first few levels to get your next talent point?

You can pick Lone Wolf at level 3 for your companions, it's retro active. You can't distribute the points yourself if you straight up recruit just 1 companion though.

Apparently if you recruit to a full party, except your chosen lone wolf companion, then go to recruit that character, after kicking your party members out the companion you tried to recruit will NOT auto-distribute it's points, so you are free to pick whatever :D. (except level 1, you can't distribute the starting points).
Last edited by BlazeRomulus; Sep 25, 2017 @ 9:01pm
IlluminaZero Sep 25, 2017 @ 9:03pm 
No surprise since the initiative system basically punishes you for having a large party size
asdf Sep 25, 2017 @ 9:07pm 
Lone wolf is actually insanely overpowered, especially in the lategame. It's much easier to do a lone wolf playthrough than a 4 character playthrough (aside from the minor nuisance of not having enough civil skills, but that's not such a huge deal).

CC is not a big problem for lone wolf because you have more AP which means you can avoid most enemies attacks by staying out of their range without crippling your damage output, as well as the initiative system giving an advantage to having fewer stronger characters (if you have 2 lone wolves then only 1 enemy gets to act before you've had your first full turn - with 4 characters 3 enemies can get to act before your last character acts - if that character is an exposed position he can get CCed/killed before you even get to do anything), and of course lone wolves are less vulnerable to AoEs in general.
Iry Sep 25, 2017 @ 11:05pm 
Lone Wolf is unbalanced with any combination of Summoning, Necromancy, or the infamous Two Handed Warfare Crit Build. But besides those outliers, it can be a heck of a lot of fun to play.
Fhursten Sep 26, 2017 @ 6:29am 
This is a shame, been looking forward to this game since i played DoS EE but i play with a friend with lonewolfs. In the previous game lonewolfs was tougher then a party of 4. Game was a bit too easy either way, especially the second half of it and honour mode ended with a stupid lava trap so ill never touch that kind of game mode again. If lonewolfs are OP in this game and it further decreases the tactical difficulty in combat wich IMO is the most important factor in a strategy game even if it does have the story of a RPG, i would get very disappointed.
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Date Posted: Sep 25, 2017 @ 1:48pm
Posts: 18