Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wish this were actually true. It's only 30% more armour, so it takes an extra enemy move or two to down your armour, but you're far from immune. And once you do get CC'ed, you've lost 50% of your party to it, rather than 25%.
It's the attributes that make all the difference and since it has synergy with your 30 % . Thus making you Op AF.
Attributes don't increase your armour. Do they?
But yes, the doubled geo/hydro does make for very strong buffs.
Fortify -> Shields up -> Deflective Barrier -> Bone Shield -> Mend Metal -> Heart of Steel -> Dome.
Suddenly he is a lot less afraid of physical attacks
The true challenge would be to play with one character on Tactician WITHOUT the Lone Worlf trait.
You can pick Lone Wolf at level 3 for your companions, it's retro active. You can't distribute the points yourself if you straight up recruit just 1 companion though.
Apparently if you recruit to a full party, except your chosen lone wolf companion, then go to recruit that character, after kicking your party members out the companion you tried to recruit will NOT auto-distribute it's points, so you are free to pick whatever :D. (except level 1, you can't distribute the starting points).
CC is not a big problem for lone wolf because you have more AP which means you can avoid most enemies attacks by staying out of their range without crippling your damage output, as well as the initiative system giving an advantage to having fewer stronger characters (if you have 2 lone wolves then only 1 enemy gets to act before you've had your first full turn - with 4 characters 3 enemies can get to act before your last character acts - if that character is an exposed position he can get CCed/killed before you even get to do anything), and of course lone wolves are less vulnerable to AoEs in general.