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What we've got now is just wrong.
Cursed Fire - fire that cant be put out, only lasts 2-3 turns
Cursed Blood - Decay, cant heal, can be set on fire to remove the blood but creates cursed fire.
Done. problem solved. lol.
Yea our mage just picked up tornado, but you still go through a large chunk of the early game without it. I doubt its much of an issue on the lower difficulties but even a single round of not being able to heal someone is pretty brutal on Tac mode.
lol yea, technically would need to cast bless twice to do it.....Which again would be pointless because a single splash of cursed blood or an AI casting cursed without using their source points would turn the whole damn pool of holy fire into necrofire again. I really dont get the fluid effect of the necrofire. Curse should only change a small area around where its cast. We literally had a fight in the oil area of chapter 4 where 2 whole game play screens were regular fire from a ton of oil barrels we rigged up, and a single cast of curse turned it into a wall of necrofire. LOL
Water / Blood > Poison > Fire
Normally Water / Blood cancels out Fire, so it would be a cycle. But Necrofire stops the cycle and everything ends up being Necrofire.
You know whats uncommon as hell? Holy Steam.... LOL. The only reason i even know it exsists is because my cleric has a single spell that casts it. I dont think ive ever seen it happen naturally. Im sure theres effects we havent even seen yet, nor will we because everyone and their mother curses :P
Not only do so many enemies have Curse and cast it liberally, but you can even cause it with Epidemic of Fire. Amazing spell, but now you've got Necrofire everywhere.
I honestly think we could possibly make an arguement that Tornado should get a lower cooldown because it basically counters two things; hazardous surfaces and invisible enemies. And I'm sure I've seen more hazardous surfaces being created than invisible enemies actually taking advantage of being invisible for more than a single turn. (Not to mention I either carry a plethora of Rain scrolls, or have a Hydrosophist character with it, so Tornado revealing Invisible enemies isn't really a reason to have it take so long to come off cooldown...)
The joke isn't even funny when applied to this game. It's a way of life.