Divinity: Original Sin 2

Divinity: Original Sin 2

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For a Shadowblade, dual daggers or single dagger?
Should I have by Shadowblade go with dual daggers for higher damage with each attack? Or just a single dagger for that amazing knock-down punch ability, and focusing on some grenade-throwing skills?
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Showing 1-7 of 7 comments
Panic Fire Sep 21, 2017 @ 10:33pm 
The perk that reduces ap cost for scrolls and grenades while using single handed weapons is quite nice I must say, plus if you need it you can just equip a shield on them as well for the extra armor and magic armor.
Last edited by Panic Fire; Sep 21, 2017 @ 10:33pm
David Davidson Sep 21, 2017 @ 10:33pm 
I always live by two is better than one, though you seem to have answered your own question there mate. You seem to like the idea of one handed. Go with that.
Crow Sep 21, 2017 @ 10:37pm 
What act are you at ?

If you just reached act 2 i would advise visiting the Tavern and get down below in order to speak to a certain bandit. Agree to his terms and ignore that woman in order to get a quest and even before completing it you get a crazy good Dagger at least at that point in time however its value is still high even for later.

Well you should not get the grenade skill for a rogue as scoundril abilities scale based on total dmg not just one.

My scoundril was my groups weakest link in act 1 but now even without lonewolf in a group of 4 it instantly kills.
StretchyStretch Sep 21, 2017 @ 10:51pm 
Originally posted by Schlomo Shekelshoastein:
I always live by two is better than one, though you seem to have answered your own question there mate. You seem to like the idea of one handed. Go with that.

I just like the knock-down ability you get for wielding only one dagger, the grenade talent would just make it a little stronger. Dual daggers seems like a lot more damage, but I'm not sure if it's better overall.
Onikage Sep 25, 2017 @ 6:33am 
On my shadowblade custom character he wields a one-handed dagger and gets the special knockdown ability which costs only 1 action point.

I made a rogue with dual daggers for a comparison and he gets a special ability called Flurry which does major damage, but the con is it costs 3 action points.

Either one of the builds can backstab with the basic attack for 2 action points, and that's where its at. For me personally, 3 action points is too costly compared to the 1 point for the knockdown ability. I'd rather have more action points available rather than dump 3 of them one one ability imo.
Last edited by Onikage; Sep 25, 2017 @ 6:35am
Euphytose Sep 25, 2017 @ 6:47am 
Originally posted by Panic Fire:
The perk that reduces ap cost for scrolls and grenades while using single handed weapons is quite nice I must say, plus if you need it you can just equip a shield on them as well for the extra armor and magic armor.

It's nice, and once they fix the INT scaling bug on scrolls (they currently don't scale at all), one handed mages will be crazy powerful.
NouH Sep 25, 2017 @ 6:58am 
Dual Wield all the way, the damage from backstab is damn high when you have 2 daggers.
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Date Posted: Sep 21, 2017 @ 10:31pm
Posts: 7