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If you just reached act 2 i would advise visiting the Tavern and get down below in order to speak to a certain bandit. Agree to his terms and ignore that woman in order to get a quest and even before completing it you get a crazy good Dagger at least at that point in time however its value is still high even for later.
Well you should not get the grenade skill for a rogue as scoundril abilities scale based on total dmg not just one.
My scoundril was my groups weakest link in act 1 but now even without lonewolf in a group of 4 it instantly kills.
I just like the knock-down ability you get for wielding only one dagger, the grenade talent would just make it a little stronger. Dual daggers seems like a lot more damage, but I'm not sure if it's better overall.
I made a rogue with dual daggers for a comparison and he gets a special ability called Flurry which does major damage, but the con is it costs 3 action points.
Either one of the builds can backstab with the basic attack for 2 action points, and that's where its at. For me personally, 3 action points is too costly compared to the 1 point for the knockdown ability. I'd rather have more action points available rather than dump 3 of them one one ability imo.
It's nice, and once they fix the INT scaling bug on scrolls (they currently don't scale at all), one handed mages will be crazy powerful.