Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want to go blind. Then pyro/geo is not a bad deal. You want something that hits really hard. So you can quickly burn down magic armor and quickly follow up with more damage or inflict heavy dots.
Also pyro/geo get prett good buffs.
what skill crafting recipes do u mean?
yeah summoner reminds me of warlock/shaman with totems from wow. but, do i do any damage myself or just through my pets/totems?
Many ennemies have spell of their own , so 2nd turn you find either fire or something else . And you can summon another Totem . Btw..the elemant thing? it also work on your incarnate . If you summon him for exemple from a fire area he get fireball . And Later (after putting many points in Summon) he Grow Bigger and become a champion .
And yes summoner damage is truly insane. Not to mention their summons serve as distraction/blockade for enemies.
i see, ty. but wizards are squishy too right? I am just wondering if a summoner plays more through their pets (and less themselves) - whereas a wizard seems more active. yeah i noticed the elementals could change form depending on the surface, but sometimes i need a good surface and it doesn't exist yet.
Geo book + pyro book = geo pyro op book
Do not think in terms of your typical wizzards.
My wizzard in act 2 wearing wand with intel and skill bonuses and has a shield that gives her pretty good protection from melee. She got pretty heavy magic armor and she gets physical armor from geomancer support in group. Assuming anything gets close enough to her. Then you got pots and scrolls and food. Too keep you alive. Playing tactician. Positioning is important.
You can always take conjurer for yourself and unlock more abilities . or make one of your companions as a wizard too .
If the ground doesn't have what you need , you create it . Sometimes there are barrell too around you , smash one of them . The Totem can be pretty much anything....even Oil .
Use a wand and a shield, don't ever basic attack. Totems and Bone spider will carry you hard.
Summoning has a ranged magic attack that does random elemental dmg and makes a random elemental splash zone to conjure totems and incarnates from.
I am happy with simply using scrolls on my hydro/aero/summoner. Her fireball scroll hits for 500dmg removing magic shield and setting groups on fire. While she spawns more fire totems and a fire pet.