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Thanks for the explanation. But for clarification:
I assume normal characters continue to get stronger mainly because of two things that the Incarnates cannot access - 1) continual progress through gear progression and 2) continual progress through multiple skill/ability progression?
Anyways, all that makes me even more reluctant to play a Summoner. I am not understanding why so many people recommend a Summoner.
I spend hours and hours at work on my own doing mindnumbing things, so I generally keep myself entertained by browsing the forums on my phone and when things are quiet, I'll think about various topics or simply imagine cool strategies/builds to try out. And in all that imagining I do, I never once consider summoning as a part of it. On rare occasion the totem gets mixed in, but other than that, I don't really consider summoning when planning builds. I can simply never justify it over something more focused.
It can be a useful skill for newer players that are still getting used to what attributes and skill to put into, or learning the ins and outs of the armor system and use that flexibility of summoning to assist them with whatever they're lacking.
Thanks for the detailed explanation! For the record, I tried a Summoner in my very first half-arsed run, and I hated him. I was shoe-horned into just pushing Summoning the first few levels; and the Incarnate seemed rather ineffective, and it was exhaustingly boring to just summon Totems every turn.
On respecs: Can you do it with non-custom characters who follow you?
Either way, I feel it's too "gamey" to abuse it (e.g. I heard some people respec every time they barter or steal or what not) at least for my gameplay.
Got it. Thanks much! I wish we had it at Fort Joy though. Bizarre we don't...