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Fane win more from geomancy Poison, but poison may explode :)
However, your party must be made around Phys or Mag damage, not both. Hybrid party will suck.
Go thane, and flesh mask elf. You get flesh sacrifice elf, + time warp.
Party:
Red Prince - Knight - Warfare/Poly
Stats: Str 18, Con 16, Mem 12
Skills: Ram, Whirlwind, Smash, Cripple, Wings, Medusa, Iron Flesh.
Civics: Pursuasion
Talents: Torturer, Opportunist
This guy is a beast. He puts out a lot of damage, strips armour fast and is good for CC. His only weakness is magic defense, meaning he can get disabled himself quite easily. Giving him better magic defense gear and relying on Iron Flesh negates this somewhat. His next trait will probably be Morning Person so he never has any down time.
Lohse - Enchanter - Hydro/Aero
Stats: Int 17, Con 14, Mem 12
Skills: Rain, Restore, Winter Blast, Hail, Frost Armour, Disharge, Shocking Touch
Civics: Thievery
Talents: Comeback Kid
Not much to say here. Pretty standard Enchanter build. O've not bought many Aero skills yet. Teleport will replace Shocking Touch when i get around to it. I chose Frost Armour over the aura buff so she can help support Prince better who's generally outside of her range.
Fane - Counjurer - Summon/Geo
Stats: Int 16, Con 14, Mem 13
Skills: Bolt, Idol, Incarnate, Power Infusion, Mend, Implalement, Poison Arrow.
Civics: Loremaster/Leadership
Talents: All Skilled Up
This guy is a true multiclass. His summons are his main weapon, being able to adapt to either magic or physical damage. His Geo spells can support Lohse when artillary is needed. He can tank quite well thanks to his shield and mend ability. The only drawback to him is the fact that he needs a lot of stats to pull everything off, hence the talent pick. Mnemonic is probably in his future so he can go even wider in options.
Ifan - Ranger - Huntsman/Pyro
Stats: Fin 17, Con 12, Mem 11, Wit 15
Skills: Peace of Mind, Elemental Arrows, Ricochet
Civics: Lucky Charm, Barter
Talents: Bigger and Better, Pet Pal
Not done much with his build yet. I took Bigger and Better because he needed the boost to Wit. His low Con means that I need to keep him out of combat. With that in mind I'm waiting to get access to the ships mirror so I can switch him from Pyro to Poly and he can learn Chameleon and Wings.
I beg to differ. I am running Lone Wolf on Fane and my own character and going one magic, and one physical has helped me defeat so many encounters where 2 mobs had outregous armor/low magic, and 2 others had vice versa. So i split up and use my adv.
Also Thane undead Geomancer/Aerotheurge is godly.
One of the most hilarious and simple tricks you can do is make him Play Dead and start a fight, then make the enemy walk over Fane trying to get to you. Then he pops up with full AP and absolutely wrecks someone in one round.