Divinity: Original Sin 2

Divinity: Original Sin 2

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Toyota Oct 11, 2017 @ 12:27am
Any tips for the clay sentinal fight in the graveyard?
They just keep spawning more and more, how do i stop them?
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Showing 1-12 of 12 comments
Yaldabaoth Oct 11, 2017 @ 12:32am 
Kill the big ones who are resurrecting the small ones.
Or just leave.
Last edited by Yaldabaoth; Oct 11, 2017 @ 12:33am
Tally Oct 11, 2017 @ 3:48am 
Here's a good one.
Kill them before they come to life and then loot the sarcophagus.
nyanko Oct 11, 2017 @ 4:23am 
Fire AOE on them and they are melting for good, no matter how many are brought in. Ice surface is pretty funny too actually as they are getting knocked down XD
Last edited by nyanko; Oct 11, 2017 @ 4:24am
Stabbey Oct 12, 2017 @ 4:00pm 
Originally posted by Tally:
Here's a good one.
Kill them before they come to life and then loot the sarcophagus.

What, and miss out on the XP? The ones with magic armor are the commanders, kill them and they can't rez the others.
Grungi Oct 12, 2017 @ 4:02pm 
The grunts resurrect on low health, if you lay fire surfaces down early they'll all die in it, resurrect and then die in it again while you focus down the sentinels.

They hit like trucks though, so gotta be careful of that.
BenTenpenny Oct 12, 2017 @ 4:12pm 
AOE the piss out of them! :D

JackArmstrong Oct 12, 2017 @ 7:22pm 
Originally posted by Stabbey:
Originally posted by Tally:
Here's a good one.
Kill them before they come to life and then loot the sarcophagus.

What, and miss out on the XP? The ones with magic armor are the commanders, kill them and they can't rez the others.

Killing them before they come to life doesn't do anything anyway, new ones magically spawn out of nowhere.
Bunny Girl Senpai Oct 12, 2017 @ 7:30pm 
Use air skills. They'll all be dead in a few turns.
Ashera Oct 12, 2017 @ 7:48pm 
All these tips are "meh"
They work... But....

Charm grenade.
Being able to kill the bigger ones at the back with a rogue type or archer is very valuable too (make sure they can get out too)
But seriously. Charm grenade.

If it's a huge issue, just have characters go up the ladder, heal and come back down.
But seriously. Charm grenade.
Last edited by Ashera; Oct 12, 2017 @ 7:49pm
Angry Baseball Oct 12, 2017 @ 7:55pm 
FIRE .... LOTS of FIRE!!!!... use rain a few times... then convert to oil... then BURN BABY BURN. This will call ALL the little ones. then you can foucus on the two big ons
Commander AFK Oct 20, 2017 @ 5:44pm 
I realize this is a really old thread now, but are you guys talking about the clay sentials that were around the tome in the graveyard?

If so, I noticed that they never came alive so I picked the off real quick. Bug maybe?

I walked in, took the dagger, killed them, left.
Last edited by Commander AFK; Oct 20, 2017 @ 5:44pm
Ashera Oct 20, 2017 @ 5:51pm 
Originally posted by Commander AFK:
I realize this is a really old thread now, but are you guys talking about the clay sentials that were around the tome in the graveyard?

If so, I noticed that they never came alive so I picked the off real quick. Bug maybe?
Did you loot the artifact from the giant tomb in the middle for Tarquin?

Once you loot that and try leave the room (not by waypoint, but by ladder) a fight starts.
There are two clay guys at the back with candles on their shoulders, they must die. If they do not die I think the fight will be eternal.
Each turn they will summon about 8 clay guys to life, even if they are all dead, he will pull them from the ground. These guys use spears and thus have long range, they also hit HARD. They also have zero armor or magic armor.

You can abuse that with a lot of rain on the ground and lightning. Maybe contamination to turn it all to poison then ignite it.
I abuse it with charm grenades / lohse's maddening song, as it will turn all 8 of a freshly spawned pack into your allies for 2 turns. When one finishes it's turn as the charm wears off, the next clay guy kills him as he is no longer charmed, and so on...
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Date Posted: Oct 11, 2017 @ 12:27am
Posts: 12