Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: So if you don't need more skills, don't put points in memory
Hmm. At what point of the game would you think it's important to start boosting this stat more?
Now that I think about it I am running out of skills with my wizard especially since some of his skills have 2 turn cooldowns... good thing I haven't used my level up yet and have the points remaining
I imagine those skills come much later in the game?
Generally I like to boost it early when there are a bunch of new skills. But only like one or two slots at a time. Don't dump in too much at once, because you get a free slot every two levels.
If you need more slots, try to unmemorize skills you find yourselves not using much.
I generally raise it fairly early because I like to diversify my character builds and have lots of different abilities at my disposal.