Divinity: Original Sin 2

Divinity: Original Sin 2

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DaHotFuzz Oct 10, 2017 @ 10:17pm
What does the stat memory affect?
The game does a pretty poor job at telling you specifically what memory is for. It mentions having more slots and being able to use stronger abilities but that's it. I'm level 7 at the moment and by the looks of it, memory has served no purpose in the game yet. I've been able to use all the abilities I've found assuming I had the pre-requisites so I'm not understanding.

Should I be puting points into this stat or no?
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Showing 1-14 of 14 comments
Viper Oct 10, 2017 @ 10:18pm 
Yes definetely. But not in the beginning of the game. It determines how many slots you have for sills and spells. As soon as you start running out of slots your need to put points in memory. But by level 6 or so depending on how many skill books you are buying or how many skills you want to have..The more the better usually..you will have to start putting points in it.
Last edited by Viper; Oct 10, 2017 @ 10:20pm
Ispheria Oct 10, 2017 @ 10:20pm 
memory increases the number of skills you can use (not counting skills from equipment and race). My rouge/warfare solo run puts all my points in finesse and memory so I can deal tons of damage, cc, and teleport and go invisible

Edit: So if you don't need more skills, don't put points in memory
Last edited by Ispheria; Oct 10, 2017 @ 10:20pm
DaHotFuzz Oct 10, 2017 @ 10:21pm 
Originally posted by Viper:
Yes definetely. But not in the beginning of the game. It determines how many slots you have for sills and spells. As soon as you start running out of slots your need to put points in memory.

Hmm. At what point of the game would you think it's important to start boosting this stat more?
DaHotFuzz Oct 10, 2017 @ 10:23pm 
I feel like I have more than enough slots at the moment. I think I'll hold off on memory for another two levels or so.
Viper Oct 10, 2017 @ 10:23pm 
However the more skill you have the more you can do. Each has a cooldown before you can use them again ranging from about 2 turns to at least 6 turns. If you use 1 or 2 skills each turn. Your going to want to have a lot of skills.
Last edited by Viper; Oct 10, 2017 @ 10:25pm
Viper Oct 10, 2017 @ 10:24pm 
At the point your almost running out of slots..
Ispheria Oct 10, 2017 @ 10:24pm 
Plus, some of the more powerful source skills require more than 1 skill slot. The medium strength ones need 2 skills slots, and the powerful ones cost 3 skill slots
DaHotFuzz Oct 10, 2017 @ 10:29pm 
Originally posted by Viper:
However the more skill you have the more you can do. Each has a cooldown before you can use them again ranging from about 2 turns to at least 6 turns. If you use 1 or 2 skills each turn. Your going to want to have a lot of skills.

Now that I think about it I am running out of skills with my wizard especially since some of his skills have 2 turn cooldowns... good thing I haven't used my level up yet and have the points remaining
Last edited by DaHotFuzz; Oct 10, 2017 @ 10:30pm
DaHotFuzz Oct 10, 2017 @ 10:30pm 
Originally posted by Ispheria:
Plus, some of the more powerful source skills require more than 1 skill slot. The medium strength ones need 2 skills slots, and the powerful ones cost 3 skill slots

I imagine those skills come much later in the game?
Eudaimonia Oct 10, 2017 @ 11:56pm 
Originally posted by DaHotFuzz:
Originally posted by Ispheria:
Plus, some of the more powerful source skills require more than 1 skill slot. The medium strength ones need 2 skills slots, and the powerful ones cost 3 skill slots

I imagine those skills come much later in the game?
Nah trough lvl 10-15 you should get most of them so pretty soon after leaving tutorial island.
Gwumpy Fwog Oct 11, 2017 @ 12:03am 
Mneumonic is actually really damn helpful 3 slots off it
Moos Oct 11, 2017 @ 2:50am 
Moar skill slots. On one of my characters I had to stack memory to be able to use as many as 20 skills or so. Summon + Polymorph + Warfare is skill slot heavy. :d2axe:
Stabbey Oct 11, 2017 @ 5:14am 
Originally posted by DaHotFuzz:
Originally posted by Viper:
Yes definetely. But not in the beginning of the game. It determines how many slots you have for sills and spells. As soon as you start running out of slots your need to put points in memory.

Hmm. At what point of the game would you think it's important to start boosting this stat more?


Generally I like to boost it early when there are a bunch of new skills. But only like one or two slots at a time. Don't dump in too much at once, because you get a free slot every two levels.

If you need more slots, try to unmemorize skills you find yourselves not using much.
Grungi Oct 11, 2017 @ 5:27am 
Depends on how much you like specialising and auto-attacking I suppose.

I generally raise it fairly early because I like to diversify my character builds and have lots of different abilities at my disposal.
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Date Posted: Oct 10, 2017 @ 10:17pm
Posts: 14