Divinity: Original Sin 2

Divinity: Original Sin 2

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Balalaika Oct 10, 2017 @ 7:16am
Chicken is nerfed/bugged to poop now.
Seriously removed from skill bar. Garbage nerf. Way to take fun out of the spell.

Originally posted by player:
If you did rupture tendons + chicken the chicken would run for 20 meters and take some 600 damage at level 10. Now it runs 6 tops and the AI doesn't even always run. In other words, nerfed to poop.

Yes! This! I mean fine! If it runs 6 meters OK. I can deal with that, seems "balanced." But now it does not even run. So I wasted 4 AP on a skill combo that no longer does what it says it will do in skill description.

Point is. It is not 6 meters. It does not move. 4 out of 5 times it will no longer move.
Last edited by Balalaika; Oct 11, 2017 @ 12:24am
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Showing 1-15 of 46 comments
BenTenpenny Oct 10, 2017 @ 7:17am 
More context so people know what you mean ...

I have noticed that the chicken doesn't really move anymore ... is it about that?
jack_of_tears Oct 10, 2017 @ 7:19am 
What did they do?
Dr.Fumetastic Oct 10, 2017 @ 7:25am 
Originally posted by player:
If you did rupture tendons + chicken the chicken would run for 20 meters and take some 600 damage at level 10. Now it runs 6 tops and the AI doesn't even always run. In other words, nerfed to poop.
To be fair, only this combination is nerfed. I often found that while a chicken would usually run far enough to die, it didn't always. And when it didn't it ended up being so far away from my team that it was annoying to pursue it and finish it off. This is especially true if that enemy had any way of regaining armor/health.
Now, they don't move around as much making it way more predictable as regular hard CC rather than an instakill combo.
Last edited by Dr.Fumetastic; Oct 10, 2017 @ 7:26am
Grungi Oct 10, 2017 @ 7:27am 
It's now a multi-turn single-target CC instead of an insta-kill when paired with rupture. It's nowhere near as hilarious as it was in the past but it still has it's uses.

Good for taking an enemy caster out of the fight after popping their physical armour.
Last edited by Grungi; Oct 10, 2017 @ 7:27am
Ashera Oct 10, 2017 @ 7:40am 
Chicken used to spend all AP on movement (if it moved, more often than not it just sat there buged as it's meant to move). The recent patch they changed it to 6meters movement max for the chicken.
I think it's due to if you targeted the right things ie, the enemy scoundrel you could deal far too much damage.
But that's what it was, a gimick move. I liked it. Now I hate it. There is no point to both chicken claw or rupture tendons. The AI simply don't move if you rupture them, it's in their script as it minimizing the damage they take.... Both skills are now next to useless from one simple change. Sigh. bugs me. sorry for the rant.

I understand it being changed, but a better change could have happened. heres one, chicken uses a random amount between 2-6AP on movement. That way you are gambling if that 2ap to turn to chicken will end up causing more damage than simply using 2ap to attack, but if it uses all 6 it's highly rewarding and hilarious to watch.
Last edited by Ashera; Oct 10, 2017 @ 7:41am
Boink Oct 10, 2017 @ 8:45am 
It's a 2 AP skill that only requires 1 or 2 in the tree, removes an enemy from the fight for 2 turns and also might do fairly major damage (esp. if used on a ranged enemy who wants distance).

It's still very very good.
Ashera Oct 10, 2017 @ 8:58am 
Originally posted by Boink:
It's a 2 AP skill that only requires 1 or 2 in the tree, removes an enemy from the fight for 2 turns and also might do fairly major damage (esp. if used on a ranged enemy who wants distance).

It's still very very good.

Requires 1poly.
Does 0 damage when cast. No matter the distance or height, 0x150%=0
Does remove from fight for 2 turns. Thats it's only benefit now, as rupture bleed on chicken does half the damage of a regular attack with how little they move.
1 battlestomp is better.
1 sleeping arms is better.
any ability that takes away 1 turn from the enemy AND has any damage, is now better.

It does still have its use. Removing the boss type from the fray. But armor is gone for chicken to go on, so may aswell do your stuns/cripples/knockdowns beforehand.
Last edited by Ashera; Oct 10, 2017 @ 8:59am
Hairy Coo Oct 10, 2017 @ 8:58am 
It was prettty OP before tbh - chicken-rapture and maybe haste to give it some speed? =)

It is still a decent CC and it is surely still fun.
BlazeRomulus Oct 10, 2017 @ 8:59am 
It's still good to use so *shrug*
Vicious Oct 10, 2017 @ 9:00am 
You mean its now used the way it was intended and not as a literalal "Win" button when combined with Rapture Tendons?

Boink Oct 10, 2017 @ 9:00am 
Originally posted by Ashera:
Requires 1poly.
Does 0 damage when cast. No matter the distance or height, 0x150%=0
Does remove from fight for 2 turns. Thats it's only benefit now, as rupture bleed on chicken does half the damage of a regular attack with how little they move.
1 battlestomp is better.
1 sleeping arms is better.
any ability that takes away 1 turn AND has any damage, is now better.

Sleeping arms? < do you mean cholorform?

2 turns on tactitian is amazing, fyi. Damage is never the problem esp in battles where your party is getting swamped.
Ashera Oct 10, 2017 @ 9:01am 
Originally posted by Hairy Coo:
It was prettty OP before tbh - chicken-rapture and maybe haste to give it some speed? =)

It is still a decent CC and it is surely still fun.

It was OP. And certainly needed a nerf. A range of say, 4m-12meters for the chicken to run rather than all their AP or a meagre 6meters max.
But now, both rupture and chicken claw are "meh" at best.
Enemies have yet to move with rupture while not a chicken. Chicken+rupture, bleeding does as much damage as one regular back stab attack.

Rupture+sleeping arms is the new combo.
Stops them moving, stops them from acting (with physical weapons/skills) causes them to miss 2 turns (ai skips, if it can't attack and doesn't want to move due to rupture)
Last edited by Ashera; Oct 10, 2017 @ 9:02am
Ashera Oct 10, 2017 @ 9:05am 
Originally posted by Boink:
Originally posted by Ashera:
Requires 1poly.
Does 0 damage when cast. No matter the distance or height, 0x150%=0
Does remove from fight for 2 turns. Thats it's only benefit now, as rupture bleed on chicken does half the damage of a regular attack with how little they move.
1 battlestomp is better.
1 sleeping arms is better.
any ability that takes away 1 turn AND has any damage, is now better.

Sleeping arms? < do you mean cholorform?

2 turns on tactitian is amazing, fyi. Damage is never the problem esp in battles where your party is getting swamped.

No, I mean sleeping arms.
It sets atrophy.

Currently in arx on tactician. Was on reapers coast when the patch hit, got to the nameless island before I finally removed poly from my skills. It's just not worth the 2ap, unless you have no other cc option available. But by that time there's enough skills to rotate.

it simply doesn't perform. it was way too OP before, but now there is no way other than fear (maybe, but good luck destroying magic armor on your rogue) to cause rupture to do bleed damage.
Last edited by Ashera; Oct 10, 2017 @ 9:06am
Boink Oct 10, 2017 @ 9:05am 
Originally posted by Ashera:
Rupture+sleeping arms is the new combo.
Stops them moving, stops them from acting (with physical weapons/skills) causes them to miss 2 turns (ai skips, if it can't attack and doesn't want to move due to rupture)

Which is a 2 skill Scoundrel skill that requires daggers.

Seriously? Are you not getting that chicken works for all classes, not just dagger using rogues?


Last edited by Boink; Oct 10, 2017 @ 9:05am
Ashera Oct 10, 2017 @ 9:07am 
Originally posted by Boink:
Originally posted by Ashera:
Rupture+sleeping arms is the new combo.
Stops them moving, stops them from acting (with physical weapons/skills) causes them to miss 2 turns (ai skips, if it can't attack and doesn't want to move due to rupture)

Which is a 2 skill Scoundrel skill that requires daggers.

Seriously? Are you not getting that chicken works for all classes, not just dagger using rogues?
I've been talking about the chicken+rupture combo the entire time. If you are able to use that combo without daggers, please inform me.

The nerf to chicken claw, is also an unintentional nerf to rupture.
Last edited by Ashera; Oct 10, 2017 @ 9:07am
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Date Posted: Oct 10, 2017 @ 7:16am
Posts: 46