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I have noticed that the chicken doesn't really move anymore ... is it about that?
Now, they don't move around as much making it way more predictable as regular hard CC rather than an instakill combo.
Good for taking an enemy caster out of the fight after popping their physical armour.
I think it's due to if you targeted the right things ie, the enemy scoundrel you could deal far too much damage.
But that's what it was, a gimick move. I liked it. Now I hate it. There is no point to both chicken claw or rupture tendons. The AI simply don't move if you rupture them, it's in their script as it minimizing the damage they take.... Both skills are now next to useless from one simple change. Sigh. bugs me. sorry for the rant.
I understand it being changed, but a better change could have happened. heres one, chicken uses a random amount between 2-6AP on movement. That way you are gambling if that 2ap to turn to chicken will end up causing more damage than simply using 2ap to attack, but if it uses all 6 it's highly rewarding and hilarious to watch.
It's still very very good.
Requires 1poly.
Does 0 damage when cast. No matter the distance or height, 0x150%=0
Does remove from fight for 2 turns. Thats it's only benefit now, as rupture bleed on chicken does half the damage of a regular attack with how little they move.
1 battlestomp is better.
1 sleeping arms is better.
any ability that takes away 1 turn from the enemy AND has any damage, is now better.
It does still have its use. Removing the boss type from the fray. But armor is gone for chicken to go on, so may aswell do your stuns/cripples/knockdowns beforehand.
It is still a decent CC and it is surely still fun.
Sleeping arms? < do you mean cholorform?
2 turns on tactitian is amazing, fyi. Damage is never the problem esp in battles where your party is getting swamped.
It was OP. And certainly needed a nerf. A range of say, 4m-12meters for the chicken to run rather than all their AP or a meagre 6meters max.
But now, both rupture and chicken claw are "meh" at best.
Enemies have yet to move with rupture while not a chicken. Chicken+rupture, bleeding does as much damage as one regular back stab attack.
Rupture+sleeping arms is the new combo.
Stops them moving, stops them from acting (with physical weapons/skills) causes them to miss 2 turns (ai skips, if it can't attack and doesn't want to move due to rupture)
No, I mean sleeping arms.
It sets atrophy.
Currently in arx on tactician. Was on reapers coast when the patch hit, got to the nameless island before I finally removed poly from my skills. It's just not worth the 2ap, unless you have no other cc option available. But by that time there's enough skills to rotate.
it simply doesn't perform. it was way too OP before, but now there is no way other than fear (maybe, but good luck destroying magic armor on your rogue) to cause rupture to do bleed damage.
Which is a 2 skill Scoundrel skill that requires daggers.
Seriously? Are you not getting that chicken works for all classes, not just dagger using rogues?
The nerf to chicken claw, is also an unintentional nerf to rupture.