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lone wolf
pet pal
scoundrel
sneaking
persuasion
that's about it really.
i actually deleted my file so i won't be able to give you specifics but i wasn't that high of a level, i was just mainly wondering how to actually play this build successfully for my next char. i thought i was doing something wrong here.
I have a rogue in one of my saves that is pretty cool ( in all honesty i did load the more points mod and the 8ap mod) but i think it would be a safe bet that even without the mods i have, the build for full party rogue in the guide would do well off. though remember these are guidelines and you should either alter them as you see fit, or change the pacing.
also, as a rogue i would suggest doing finesse then a balance of wits and con. maybe a 3:1 ratio. alternating between wits and con.
1 point in Necromancy (doubled with Lone Wolf)
10 points in Warfare (doubled with Lone Wolf)
Wear + Necromancy gear until you are satisfied with your self healing.
Rogue is probably better for your second character instead of your main character. Rogues do not need Wits or Pet Pal, but your Persuasion character should have decent Wits and Pet Pal.
Is he good enough just for that alone? I heard his wolf is useless. Ifan, fane or custom? The dilemma
EDIT: wait, he has an extra talent? i don't see it anywhere on the customization unless you're implying NPC
Fane does not get the extra talent, but his source power is much better.