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you're making the mistake of taking the quest marker seriously. They're bugged for some quests; they remain there, red, even after finishing a quest.
If you rescued her apprentice, talked to him so he disappears from the game, and then talked to her, then the quest will finish, you'll get EXP and either a source point or a book, and the family of bears (a mom and her 2 children) will be dead . The quest is finished. Ignore anything in tge game that says it isn't.
Separate a companion from group, make him move close to make her generate a lava pool, then to right when you look at her, an upper platform, move here, teleport this disgusting NPC into her lava pool, XP for combat won, then magisters close come and reward more XP and items but level 13 so for weapons difficult to use for lower level party.
Perhaps improvable by speaking with paladins before, there's various options here.
EDIT: Nope it's much better not speak to paladins before.
So thats one of the most iritating fights in the entire game solved in 10 seconds.
But also I'm curious, because now I'll have the choice to say that I have killed her already.
Such combat hidden somewhere or behind some weird choices, I could understand, but in main path, combats designers are idiots or what? Well I know the answer, they wanted show they had big one, bigger than all other, sigh. Yeah yeah, but gaming to prove yourself, that's for kid, eventually for teen, or at worse young adults a bit lost in their life, hardly all players.
I tried a second time, this time much more prepared with a lot of rain spells ready, not start generate fire everywhere. It proved be pointless, rain does nothing on the fire in this combats, enemies are spawned 4 time party size which is dumb (it's dumb because how are combats versus 4 to 6 if you beat 20 enemies including at least 6 not weak at all? Totally boredom). Respec back more to water one mage with Earth/Fire proved be almost insignificant, equip water wands or eventually Air wands didn't change much. I won't even mention save the NPC, lol players who did it through the combat, I'm sorry for them.
I suppose that curse forcing damages when healing could work for second wave of enemies, but it's not one character with the ability that will change anything, and search and buy enough scroll to exploit a boredom trick, not for me. Screw up combats designers, this team really need better tactical designers, even if current one aren't bad I'll agree on that.
Blah blah, but thank you a lot for the trick to avoid all this crap. :-)
EDIT:
Your trick requires be well positioned so far enough, at first try it generated the combat anyway.
About having killed Hannag before when the Inquisitor is questioning about her, no dialog option at all, which is too bad, a missed opportunity. But when freeing the apprentice without a combat, the dialog is clearly like the combat was done, but there's a dialog option about Hannag killed which is cool.
EDIT:
Once more details are weird like around Hannag. I said to familly I would save him, and dialog with him is I don't know his family. If I say Hannag was killed, he says ok and is stuck here, check back family unlock nothing. The team around Hannag stuff was drunk a lot too often, and QA made a bad job around this stuff. :-) Ok that's in back let move forward. :-)