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Is this to say that CC generally isn't worth bothering with because enemies have high resistances? I too was thinking of making a control-centric mage, but if all I'm going to see is my spells doing nothing I won't bother.
So DOS2 battles are quite different than DOS1 even though they are in appearance very similar. It is by default very heavily "status" oriented (which contains both crowd control and more varied status like burn, poison, bleed, blind and so on). All status effect can work only if the appropriate armor has been destroyed entirely. In the cases of mages as expected most status effect concern the magical armor (not all actually, the knock down from freezing is physical and all necromancer spells are physical as well).
There is not a best archetype to have heavy crowd control, you really can go with any type of character and be crazy heavy on it (and by default all your characters will have quite a bit of crowd control, supports included). The only status effect having a slight advantage is "slowed" and comes most of the time from Geomancer as for some reason slow always work and bypass all armors. That doesn't mean that Geomancers are best at crowd control because they actually don't have much other options than that.
If you stick only with elements Aero and Hydro are overall the best ones to negate enemies, you have some very good freezing spells and stuns can be deadly (they are being nerfed though with the release, you gonna need to first shock and then stun just like you needed to chill and then freeze in DOS1).
Now if you really want to go nuts on crowd control you can put a single point in a few other skills to have access to some very decent options here are a few:
Then you also have the more obvious Necromancer option offering very strong status effect but they are not crowd control as such, it's more to add more damage to the team rather than anything.
I hope it helped, feel free to message me and you can checkout my guide as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=1133139481
No. In this game CC work differently that in the first game.
Now you need to remove magic armor or armor first to apply most CC effects.
So basically everyone now has 3 health bars.. One is for Armor, one is Magic armor and the last on is real health.
Physical dmg chips armor down first before doing damage health.
Magical dmg chips down Magic armor before doing damage to health.
My 3rd playthough on early access i played with 3 physical damage dealers and one battle mage who was also my healer.
Polymorph and warfare both have amazing armor CC skills. Had those skills on 3 of my guys.
So i'm sure with 2 or 3 magic damage dealers you have enough damage to take away magic armor and then apply CC no problemo.
They will be forced to stand there, or walk through it taking massive damage to their magic armor. Many enemies will end up trapped.