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Yeah I buffed necro on her just so she stayed healed because she's Lv14 Hydro for heals, but if you want it to be more useful having necro on a shieldless character so they're exposed more often can reliably keep them healed, like on a 2H I have a 2H sword on my battle mage that has 50% cleave.
Necro is often used on Str characters because all the Necro spells deals physical dmg.
Now like someone suggested you can be full Intel with a bit of Str with a Staff and be more on the caster side of the Necro and a few points in warfare since Staffs are considered melee weapons( think Shaolin monk style) for stuffs like Battering ram for knockdowns or phoenix dive for mobility.
An incarnate summon with Power infusion and farsight infusion does the trick, Use bloodrain then summon the incarnate in the blood for an extra buff and damaging Incarnate( specially if you go something like 10 Necro 10 SUmmoning.
Now if you don't want to use Incarnates but bone widow instead then go for 6 SUmmoning, it will be enough to boost your Widow and then put some points in Geomancer for the poison skills to heal the Bone widow while damaging the foes.
im going for Necromencer and Geomancer build (due my character being undead) and outside of raising undead creatures i want to unleash poison plagues and diseases upon my enemies lol.
The main reason why necromancy is popular with Two-Handers in particular is that many believe the life regen will help them despite armor being far more important. Doubly absurd since these same players tend to ignore Polymorph and it's plethora of STR scaling and general utility skills.
Wow 1100 shield throw? How? What level is your toon? What determines shield throw damage?
Also, the healing portion, do you have to cast a spell prior to doing damage to get healed back up or is it some kind of passive?
Toons are bad choice of wording? how ?
Shield Toss's damage scales with the ARMOR(both sides) which the shield provided, which make it very powerful. Oh it also has relatively low CD too
Spells that do not scale with int are: Bloodsucker (depends only on amount of blood and character level, it seems) and can also be used offensively on decayed targets, Bone Cage (seems to scale with character level), All Summons (scale with summoning), Deathwish (scales with lost hp only), living on the edge (flat invincibility, no scaling needed), shackles of paint (no scaling needed), Last Rites (no scaling needed), silencing stare (applies status effect, no scaling necessary), Black Shroud (environmental effect + debuff, no scaling needed).
While the damage of decaying touch and bloodstorm does scale with intelligence, those spells also apply decay to enemies with no/low physical armour and this can be well worth it if you have strong healing spell (whoch never scale with intelligence but skills instead).
Then there is also life steal,which works for everyone who deals damage.
Necro is very useful if you use fane, as in addition to poison necromancy can also heal him
Necro IMO shines with a melee Crit build, like 2 Handed or Rogue style.
Str 1 each lvl
Int 1 each 2 lvl, up to 20
Wits 1 each 2 lvl, up to what you want it to be
Warfare (10+), Necro (5 max) and Idro (5 max)
Opportunist, Portrait of health, Executioner.....
Enjoy a death machine
It also works for melee builds, since the heal from damage ability can be nice. While they get the Warfare scaling, they probably don't get much Int scaling, so they don't get much damage from it either.
You would really need an Int/Warfare build to really max the damage from it, but that would be a really wierd character.
It probably works best on a mage that's using Hunstman (although there's no high ground on decaying touch) or Savage Sortilege crit to boost damage.
I tried this with living armor the other day, but I wasn't getting any magic armor from hits.. : /
There is a nice mod that makes hammers scale from INT. This makes necro even stronger as you pump warfare+int and do tons of damage with melee and necro spells rather than just tons of damage with melee/warfare skills and decent damage with necro.
Yeah its one of the end game shields, Red Prince in my first place through he could murder anything with shield toss as I had 3 giant masterwork runes for the 120% increased phys armor increase.