Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
Full_Regalia Oct 12, 2017 @ 7:48am
Pros and cons of 2 x lone wolves
Can someone give me quick overview of what to expect (pros&cons and story) if I play with 2 x lone wolves characters instead they of a party of 4?
< >
Showing 1-15 of 22 comments
dtsmart1981 Oct 12, 2017 @ 7:54am 
Pro:
Basically you get double stat points so they are basically twice as powerful as a normal party member in terms of damage

Con:
You have half the cooldowns to work with sense you are missing 2 people.
Kane Oct 12, 2017 @ 7:57am 
The game is much easier with 2 LWs, especially with two 2H melee fighters. The story is more or less the same but you obviously won't be able to do the personal quests of the 2 companions you could've had.
Last edited by Kane; Oct 12, 2017 @ 7:57am
Tally Oct 12, 2017 @ 7:57am 
In addition to what the poster above said, it is much easier to gear just two party members.
Full_Regalia Oct 12, 2017 @ 8:01am 
I’m planning on a phys dmg + a magic dmg member. Will this be difficult?
Rak Oct 12, 2017 @ 8:06am 
Playing Lone Wolve's is easy mode it's op as hell, encounters don't scale very well with lone wolf characters.
Tally Oct 12, 2017 @ 8:06am 
Will generally be a bit harder than 2 phys or 2 mag, but on the other hand certain encounters will be easier.
Nothing Oct 12, 2017 @ 8:06am 
Originally posted by Full_Regalia:
I’m planning on a phys dmg + a magic dmg member. Will this be difficult?
Go full phys in Act 1 then respec 1 to mag when you hit Act 2. It will be easier
Diablerie Oct 12, 2017 @ 8:10am 
Less micromanaging which is the only pro I care about. hate babysitting. Only time a 4 person party is enjoyable for me is when they are 3 other actual people.
Iry Oct 12, 2017 @ 8:12am 
Pro:
Easier to gear 2 party members.
Less inventory to manage.
Can become overpowered very quickly (if you enjoy the power fantasy).

Con:
Less dialog since you don't get origin character conversations and quests.
Enemies have fewer targets to focus CC on (only a problem early in the game).
Can remove any sense of challenge in the game (if you don't enjoy the power fantasy).
Golgara Oct 12, 2017 @ 8:13am 
Play a solo lone wolf game? if 2 are op that is
Last edited by Golgara; Oct 12, 2017 @ 8:14am
wendigo211 Oct 12, 2017 @ 8:24am 
I thought a no gear double lone wolf run might be interesting. The double attributes/skills would make up for the lack of gear bonuses (actually still be higher), and while you couldn't do a physical party (no weapons and fists don't scale), you could do a magic party. There are spells to cover armor, so it should be possible (although chapters 2-3 would be horrific).
Full_Regalia Oct 12, 2017 @ 8:28am 
If one of the lone wolf is fane, will it create discord in the 2 members party because of how the undead heal?
Qiox Oct 12, 2017 @ 8:31am 
Originally posted by Golgara:
Play a solo lone wolf game? if 2 are op that is

It is still very easy. Had to quit the run with a solo summoner because it was boring from being too easy.

A solo two-handed run has been more interesting and I'm enjoying that one. Once I know all the ins and outs of the game areas I'll be going for a duo run without lone wolf. That should be interesting on tactical.
Tally Oct 12, 2017 @ 8:31am 
Originally posted by Full_Regalia:
If one of the lone wolf is fane, will it create discord in the 2 members party because of how the undead heal?
Not really. Fane can use Geo or Necromancy to self heal (or the other party member can use Geo to heal him)
Iry Oct 12, 2017 @ 8:32am 
Originally posted by Full_Regalia:
If one of the lone wolf is fane, will it create discord in the 2 members party because of how the undead heal?
It can. But you can also work around it fairly easily.

Especially with Lone Wolf, it's not hard to have high amounts of Hydro AND Geo.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Oct 12, 2017 @ 7:48am
Posts: 22