Divinity: Original Sin 2

Divinity: Original Sin 2

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Game is absurdly difficult
Not in a challenging, make-you-think-creatively kind of way, but just in a way that half the combat encounters have some stupid gimmick that completely breaks everything. Right now I'm in the Stonegarden fighting Garrick and his fellow skeletal bellends and they literally can't be killed. That's it. They just instantly respawn with double the health and armor, every single time, and they will literally one-shot your squishies. I'm rolling ranger/fighter/enchanter/shadowblade, with excellent gear on Classic difficulty, and I'm no stranger to turn-based strategy, but this game is just badly designed in a way that punishes players for circumstances outside of their control, or completely unreasonable to assume would not arise.

And you can't just avoid combat - because that is where 90% of the game's exp comes from. Even if you do, sometimes you'll talk to an interesting-looking NPC who will summon five buddies out of nowhere with no option to leave the conversation, and then instakill your entire party before you even get a turn. Naturally all the circlejerking fanboys will tell you HURF DURF THAT'S HOW IT'S SUPPOSED TO BE, THE GAME ISN'T MEANT TO BE FUN, YOU JUST TAKE YOUR PUNISHMENT AND LIKE IT UHRR DHR.
Last edited by CrazyOatmeal; Nov 8, 2017 @ 6:54pm
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Showing 1-15 of 90 comments
Linson Chan Nov 8, 2017 @ 6:55pm 
you want a simple game?

get lone wolf, put all on summoning, on next lvl 3 get +4 summoning via all skilled up
at lvl 3 you get +10 summoning skill - pretty much will kill any enemy you run into...

use 2nd companion as thief + wizard =

this team is very easy in the early game....

-

Warrior build is far the easiest end game for me, +85% dodging dmg around 3k+ .
just get 2 handed and blitz + enrage / dive / retreat / asap and you will be storming all fight.
Zunnoab #931 Nov 8, 2017 @ 7:45pm 
FYI you can typically switch to other party members mid conversation and position them or even mess with the game by teleporting characters around.

Is the fight you're complaining about the one with the four 'heroes?' If so some of them have weaker/no magic armor to CC them too. They only revive once each. IF it's that fight, I did it at level 9 or 10 and there are tons of more areas that part of game to get experience. I used the terrain to my advantage and set up prior to the fight, after dying the first time.

Did you do many of the quests in Driftwood first? Missing ring, fish factory, etc? There are tons of things to do that part of the game. It's about where I am actually.
Last edited by Zunnoab #931; Nov 8, 2017 @ 7:48pm
Biggs Nov 8, 2017 @ 8:05pm 
git gud
Hobocop Nov 8, 2017 @ 8:45pm 
I'm willing to be a significant percentage of people play the game with Tidy Skillbars or a similar mod, and even that disables achievements. I know I made a beeline for that mod when I found out it autoadded every ♥♥♥♥♥♥♥ consumable to your skillbar on pickup, achivements be damned.
Qiox Nov 8, 2017 @ 8:54pm 
Originally posted by hamad:
6.4% completed the game, on any difficulty. you just need to check explorer one since you get it if you completed on any other difficulty. That feels too low, I don't have issues with difficulty in terms of being able to complete it, but it was more challenging than other games I played.

26% finished the witcher 3, that's a much higher number for a longer game which many people bought. 24% for tales of berseria. even dark souls 2 has higher achievements.

Are you being intentionally deceptive or just dumb?

What the heck is the point of comparing the % of completions between a game that's been out a month and a game that's been out well over a year?

The actual evidence of people being angry with the difficulty is how much complaints we get here and on the official forums. Anything else is your imagination.

There is a very small amount of complaints relative to how well the game sold.

There's also a similar amount of complaints that it is too easy on the highest difficulty.
demi Nov 8, 2017 @ 9:03pm 
Originally posted by Qiox:
Originally posted by hamad:
6.4% completed the game, on any difficulty. you just need to check explorer one since you get it if you completed on any other difficulty. That feels too low, I don't have issues with difficulty in terms of being able to complete it, but it was more challenging than other games I played.

26% finished the witcher 3, that's a much higher number for a longer game which many people bought. 24% for tales of berseria. even dark souls 2 has higher achievements.

Are you being intentionally deceptive or just dumb?

What the heck is the point of comparing the % of completions between a game that's been out a month and a game that's been out well over a year?

The actual evidence of people being angry with the difficulty is how much complaints we get here and on the official forums. Anything else is your imagination.

There is a very small amount of complaints relative to how well the game sold.

There's also a similar amount of complaints that it is too easy on the highest difficulty.

I am not saying the difficulty is something to be complained about, but I am willing to bet for most people this game would fall into the higher end in terms of difficulty of games they played. That''s what I wrote, I completed the game but it was one of the most difficult ones I played.

The people that say the game is easy say the game becomes easy after you reach X, that doesn't make the game easy. how many said fortjoy was easy?
Last edited by demi; Nov 8, 2017 @ 9:04pm
Xsrgy Nov 8, 2017 @ 9:36pm 
Games not very hard at all, on my third run now with creative (suboptimal) builds. Just gotta be creative and stop being bad
Doc Nov 8, 2017 @ 9:57pm 
using achievements in your argument doesnt really work since a lot of people use quality of life mods which disable achievements
Mister_Clemens Nov 9, 2017 @ 12:08am 
I died in that fight a couple times...so I stopped trying and came back later when I was at a higher level than my enemies.
Mud Nov 9, 2017 @ 12:14am 
To be fair, Garrick is a ♥♥♥♥.

Originally posted by CrazyOatmeal:
I'm in the Stonegarden fighting Garrick and his fellow skeletal bellends and they literally can't be killed. That's it. They just instantly respawn with double the health and armor, every single time, and they will literally one-shot your squishies. I'm rolling ranger/fighter/enchanter/shadowblade, with excellent gear on Classic difficulty, and I'm no stranger to turn-based strategy,

Check levels, obviously. Garrick is also more level 13 than 12, he's an ass (the dog, right?). I think he's a DPS check because you need to ignore his summons and burn him fast. Might want to check your DPS builds and make sure you're not wasting points. Things I thought scaled with more ability or more stats often don't.
Iry Nov 9, 2017 @ 12:28am 
It was certainly a surprising fight. But the second time I fought them I made sure to CC them so that only one 'Powered Up' at a time. That made the fight completely do-able.
Sly-Scale Nov 9, 2017 @ 12:40am 
Originally posted by CrazyOatmeal:
Originally posted by Damashi The Kaotic:
I didn't min max, and got through fine on tactician. Just rethink your tactics a bit, and learn why you are losing.

Well that's wonderful for you mate, but like I said, I know tactics. I have done this before. There is nothing tactical about being instakilled one character after another through full armor and full health. That's just retarded design, and if you can't see that, frankly you're a dumbass.

Think about it: wouldn't YOU want to have a handy way to instantly shut down high-priority opponents? Makes sense, right? Because that's how I deal with the big ones.

Well, if you want it, any half-brained AI would want it too - so what do you do? Get something that exploits that train of thought, like Unstable, or Retribution, or super-high Wit to prevent them from doing it.

Oh no, wouldn't want the enemy to act like they have their precious life to defend!

(EDIT: Honest note, maaaybe you're underleveled. I had to worry about that big-time with Fort Joy, since just 1 level was a huge difference.)
Last edited by Sly-Scale; Nov 9, 2017 @ 12:51am
Cyseal Nov 9, 2017 @ 12:54am 
Git gud. That's all I can say.
LeftPaw Nov 9, 2017 @ 12:58am 
I play explorer for one simple reason. The combat in this game sucks last weeks old sweaty socks. I love TB tactics, but the tactics of this combat are near none existent and this is the reason most, find it hard.
Last edited by LeftPaw; Nov 9, 2017 @ 12:58am
Cybeast Gregar Nov 9, 2017 @ 1:00am 
Originally posted by ShMo:
Oh no, wouldn't want the enemy to act like they have their precious life to defend!

But it's the necro fight. They're already dead.


Originally posted by hamad:

6.4% completed the game, on any difficulty. [...]Well mods disable achievement here, so that's to be taken into account, but we don't know how much.

You can get an idea. Look at the unique downloads on nexus and the popularity of the top mods on nexus and in the steam workshop and you can get an idea. A fairly very large portion of the player base runs mods. Can't tell if it's a majority or not, but it's enough. If you look at the drop off in achievements, you'll see that either most players are quitting the game forever while still in Fort Joy, or that's about the point where they start grabbing mods. Considering the large amount of positive reviews, which seems more likely?

We don't have enough data for a solid percentage, but we have enough to know that a very significant portion of the playerbase are running them.

Also, completion stats aren't that important for this discussion. Between chronic alt-o-holics(especially in a game like this) and people who get so distracted by both in game and modded content that they run out of time to play the game in, the completion percentage is kinda useless as a gauge of any specific aspect of the game.
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Date Posted: Nov 8, 2017 @ 6:50pm
Posts: 90