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get lone wolf, put all on summoning, on next lvl 3 get +4 summoning via all skilled up
at lvl 3 you get +10 summoning skill - pretty much will kill any enemy you run into...
use 2nd companion as thief + wizard =
this team is very easy in the early game....
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Warrior build is far the easiest end game for me, +85% dodging dmg around 3k+ .
just get 2 handed and blitz + enrage / dive / retreat / asap and you will be storming all fight.
Is the fight you're complaining about the one with the four 'heroes?' If so some of them have weaker/no magic armor to CC them too. They only revive once each. IF it's that fight, I did it at level 9 or 10 and there are tons of more areas that part of game to get experience. I used the terrain to my advantage and set up prior to the fight, after dying the first time.
Did you do many of the quests in Driftwood first? Missing ring, fish factory, etc? There are tons of things to do that part of the game. It's about where I am actually.
Are you being intentionally deceptive or just dumb?
What the heck is the point of comparing the % of completions between a game that's been out a month and a game that's been out well over a year?
The actual evidence of people being angry with the difficulty is how much complaints we get here and on the official forums. Anything else is your imagination.
There is a very small amount of complaints relative to how well the game sold.
There's also a similar amount of complaints that it is too easy on the highest difficulty.
I am not saying the difficulty is something to be complained about, but I am willing to bet for most people this game would fall into the higher end in terms of difficulty of games they played. That''s what I wrote, I completed the game but it was one of the most difficult ones I played.
The people that say the game is easy say the game becomes easy after you reach X, that doesn't make the game easy. how many said fortjoy was easy?
Check levels, obviously. Garrick is also more level 13 than 12, he's an ass (the dog, right?). I think he's a DPS check because you need to ignore his summons and burn him fast. Might want to check your DPS builds and make sure you're not wasting points. Things I thought scaled with more ability or more stats often don't.
Think about it: wouldn't YOU want to have a handy way to instantly shut down high-priority opponents? Makes sense, right? Because that's how I deal with the big ones.
Well, if you want it, any half-brained AI would want it too - so what do you do? Get something that exploits that train of thought, like Unstable, or Retribution, or super-high Wit to prevent them from doing it.
Oh no, wouldn't want the enemy to act like they have their precious life to defend!
(EDIT: Honest note, maaaybe you're underleveled. I had to worry about that big-time with Fort Joy, since just 1 level was a huge difference.)
But it's the necro fight. They're already dead.
You can get an idea. Look at the unique downloads on nexus and the popularity of the top mods on nexus and in the steam workshop and you can get an idea. A fairly very large portion of the player base runs mods. Can't tell if it's a majority or not, but it's enough. If you look at the drop off in achievements, you'll see that either most players are quitting the game forever while still in Fort Joy, or that's about the point where they start grabbing mods. Considering the large amount of positive reviews, which seems more likely?
We don't have enough data for a solid percentage, but we have enough to know that a very significant portion of the playerbase are running them.
Also, completion stats aren't that important for this discussion. Between chronic alt-o-holics(especially in a game like this) and people who get so distracted by both in game and modded content that they run out of time to play the game in, the completion percentage is kinda useless as a gauge of any specific aspect of the game.