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As I said, I already have another high WIT character, so I don't need WIT on my rogue.
Still, the problem is that my team already has a 2H knight, and my rogue is already too similar to the knight, using Blitz, Battle Stomp, Crippling Blow etc but with backstab and short range. I can't find big differences between the knight and the rogue except backstab crit and backlash. I'm a bit confused with the role of rogues in this game.
http://divinityoriginalsin2.wiki.fextralife.com/Initiative
Eventually settled on Venom, but honestly the Air option might be better for the Shock-Stun possibility.
You can get value out of any rune with Sawblade though- it all gets converted to Pierce.
And it's hilarious to read that "+15% physical damage is useless". Surely, rogue don't get bonus from STR, but still get damage boost.
Aha, true. However why put the rune in a frame then? The point the OP's making is that the frames don't help much.
Din't they change this in a patch some time ago?...
Even so High WIts is still usefull.
Even if it goes Yours-Theres alternatly, you still want to go before all the rest of the group if you need to set up for specific tactics.
Plus you cannot always be in a position for backstabing, 40% of the time the back of the mob will be blocked by environement or other characters, making the placement of your char in his back impossible.
And, technically speaking, extra 3% crit might let you land one or two more crits over the duration of the game, as others have pointed out that backstabs are not always possible.
Either way, there is no reason to ever go for anything other than masterwork, 3 finesse will never outperform 15% physical.