Divinity: Original Sin 2

Divinity: Original Sin 2

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Gamebot Nov 6, 2017 @ 9:13pm
Power/Mystical Runes are totally useless for Rogues.
http://steamcommunity.com/app/435150/discussions/0/1495615865214762767/
https://docs.google.com/spreadsheets/d/1_2xeeaT1S63CWT6TUGp7JZb7qfnB1-plQBn6d-LFyu0/edit#gid=0

I think rogue is the only character who benefits less from Power/Mystical Runes.

Since rogues don't need STR or WIT,
Power Mastercraft: STR+3 Physical+15%
or
Mystical Mastercraft: WIT+3 Physical+15%
is not an option. They are useless.

Only choices left for weapon are
Power Thunder: FIN+3 Air+11%
Power Venom: FIN+3 Poison+13%
Mystical Thunder: Dual Wielding+1 Air+11%
and these are not exactly desirable.

Should I just change it to a ranger or a dual wield fighter?
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Showing 1-15 of 15 comments
Xyber04 Nov 6, 2017 @ 9:14pm 
My rogue is witty.
Gamebot Nov 6, 2017 @ 9:17pm 
My rogue uses only backstab, so I invested 0 in WIT.
Gwumpy Fwog Nov 6, 2017 @ 10:00pm 
Originally posted by Gamebot:
My rogue uses only backstab, so I invested 0 in WIT.
then ur rogue is slow as utter ♥♥♥♥ lol, wits boosts initaitive and rogues wanna go 1st 99% of the time either that or support buffers
Last edited by Gwumpy Fwog; Nov 6, 2017 @ 10:00pm
Gamebot Nov 6, 2017 @ 10:10pm 
Originally posted by legion160:
Originally posted by Gamebot:
My rogue uses only backstab, so I invested 0 in WIT.
then ur rogue is slow as utter ♥♥♥♥ lol, wits boosts initaitive and rogues wanna go 1st 99% of the time either that or support buffers
I have another WIT character. WIT on rogue is total waste because rogues already get 100% crit from backstab.
Iry Nov 6, 2017 @ 11:05pm 
There is no best option, unfortunately. So I go with Power Mastercraft. The bonus strength at least gives me better gear options while keeping Strength at base 10. I can’t count the number of times a piece of Str gear had amazing bonuses for my rogue.
Gwumpy Fwog Nov 6, 2017 @ 11:49pm 
Originally posted by Gamebot:
Originally posted by legion160:
then ur rogue is slow as utter ♥♥♥♥ lol, wits boosts initaitive and rogues wanna go 1st 99% of the time either that or support buffers
I have another WIT character. WIT on rogue is total waste because rogues already get 100% crit from backstab.
it has nothing to do with crits it has to do with turn order lol
Gamebot Nov 7, 2017 @ 12:02am 
Originally posted by legion160:
Originally posted by Gamebot:
I have another WIT character. WIT on rogue is total waste because rogues already get 100% crit from backstab.
it has nothing to do with crits it has to do with turn order lol
I think you're not understanding what I just said or don't know how WIT works with turn order.
Originally posted by Gamebot:
I have another WIT character.
As I said, I already have another high WIT character, so I don't need WIT on my rogue.
Gamebot Nov 7, 2017 @ 12:02am 
Originally posted by Iry:
There is no best option, unfortunately. So I go with Power Mastercraft. The bonus strength at least gives me better gear options while keeping Strength at base 10. I can’t count the number of times a piece of Str gear had amazing bonuses for my rogue.
That's actually not a bad idea. I should try that.

Still, the problem is that my team already has a 2H knight, and my rogue is already too similar to the knight, using Blitz, Battle Stomp, Crippling Blow etc but with backstab and short range. I can't find big differences between the knight and the rogue except backstab crit and backlash. I'm a bit confused with the role of rogues in this game.
Gwumpy Fwog Nov 7, 2017 @ 12:06am 
Originally posted by Gamebot:
Originally posted by legion160:
it has nothing to do with crits it has to do with turn order lol
I think you're not understanding what I just said or don't know how WIT works with turn order.
Originally posted by Gamebot:
I have another WIT character.
As I said, I already have another high WIT character, so I don't need WIT on my rogue.
ok at this point ur either retarded or in denial.... wtf does 1 Wit hero have anything to do with the rest of your party's turn order? u want all of ur people for the most part going 1st or at the very least faster than their last...
Had similar problems trying to figure out the best option for my setup.

Eventually settled on Venom, but honestly the Air option might be better for the Shock-Stun possibility.


You can get value out of any rune with Sawblade though- it all gets converted to Pierce.

corisai Nov 7, 2017 @ 6:14pm 
Also mystical runes ARE useless for any damage-dealer (only leader-support and summoner chars may get some profit from it). +1 skill never compete with +3 stat in damage output.

And it's hilarious to read that "+15% physical damage is useless". Surely, rogue don't get bonus from STR, but still get damage boost.
Originally posted by corisai:
Also mystical runes ARE useless for any damage-dealer (only leader-support and summoner chars may get some profit from it). +1 skill never compete with +3 stat in damage output.

And it's hilarious to read that "+15% physical damage is useless". Surely, rogue don't get bonus from STR, but still get damage boost.

Aha, true. However why put the rune in a frame then? The point the OP's making is that the frames don't help much.
zenebatos1 Nov 7, 2017 @ 6:25pm 
Originally posted by Gamebot:
@legion160
http://divinityoriginalsin2.wiki.fextralife.com/Initiative

Din't they change this in a patch some time ago?...

Even so High WIts is still usefull.

Even if it goes Yours-Theres alternatly, you still want to go before all the rest of the group if you need to set up for specific tactics.

Plus you cannot always be in a position for backstabing, 40% of the time the back of the mob will be blocked by environement or other characters, making the placement of your char in his back impossible.
myhv Nov 7, 2017 @ 7:06pm 
It kinda sucks, true. I think dev's idea for rogues was to offspec in to geo for poisons. But the armor system made that suboptimal, and warfare insane scaling makes it a top pick for all physical chars, leaving you with no point for branching even if you wanted to.

And, technically speaking, extra 3% crit might let you land one or two more crits over the duration of the game, as others have pointed out that backstabs are not always possible.

Either way, there is no reason to ever go for anything other than masterwork, 3 finesse will never outperform 15% physical.
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Date Posted: Nov 6, 2017 @ 9:13pm
Posts: 15