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Rapporter et problem med oversettelse
- About standard damage to everyone in the cone AoE
- Knockdown for 1 round if the enemy has no physical armor
- Clears non cursed surfaces.
- Bug: applies weapon status effects to the user if they don't have physical armor or have Glass Cannon. E.g. if the user has a weapon that has a 20% chance to cripple, Battle Stomp will try to cripple the user.
It seems like a lot, but it's not the best Knockdown ability, that prize goes to Earthquake which has a huge AoE. You still need to break the opponent's armor since Earthquake doesn't deal physical damage, but it's a huge AoE (like take Battle Stomp's Cone and rotate it into a circle centred on the caster). The AoE damage from Battle Stomp is good but because of the cone shape you probably won't hit as many opponents as Whirlwind. I'm not going to say it's not a good ability and it's definitely up there with Backlash and Chameleon Skin as one of the best 1st tier abilities. But compared to some of the high tier mage spells (particularly the source spells) it's bush league.However, Warfare users don't have a lot of good abilities. They have Battle Stomp, Battering Ram, Enrage, Whirlwind Attack, Pheonix Dive and Blitz Attack. Shield users can make use of Bouncing Shield and Overpower as well, but they need those since they have ♥♥♥♥ damage compared to Two-handers or dual wielders. Every other Warfare ability might as well not exist (Cripple is okay, but nothing really exceptional). They don't have any access to an atrophy or silence attack (they need to dip into Poly and Scoundrel for those), so knockdown is the only physical CC they can get, and there are some knockdown immune enemies.
If you use a variety of skills, the game is very balanced. There are some tweaks to be made, but other than that, the balance is solid IMO
As it stands I use both on my 2hander and rogue and do a Knockdown fest during every fight.
I really despise "if anything is more than marginally powerful it must be nerfed" design. That nonsense has disgustingly rolled back the clock for EverQuest development, with the devs continuously removing/crippling useful tools and nerfing abilities marketed as 'powerful' into oblivion. It's to the point I don't even mind I play my cleric far more than my bard in EverQuest now. I resent how the direction of the game took a nose dive about two years ago, and they directly took aim at some actually fun abilities. Now they are rolling back the clock on my cleric too. It's to the point a large portion of the playerbase openly wonders what they will break or take away next, and have a total lack of trust in the developers. In an expansion in which progress for almost every guild halted at a certain encounter in the developers changed the event to eliminate an effective strategy months later, setting many players back months in progression having to relearn an encounter. When the players pointed out how catering design to about 20 guilds game wide makes no sense they literally added 'lol' to the names of enemies in the encounter. In my nearly decade and a half playing the game I have never seen the developers be so cruel and outright contemptuous of thier own fans. I hate to say it but after Captainslol I would be done with that game if I wasn't dedicated to my friends/guildmates.
The point of that rant is when the majority of the players find things challenging it is not wise to systematically attack anything that is actually effective at what it is designed to do. This isn't even an MMORPG so crippling the effectiveness simply would make no sense in my opinion. The abilities work exactly as they are described, unlike the reactive shot bug.
If I were to play co-op with 3 monkeys, I'd make them use Battle Stomp from lv1 to lv20. On the contrary, me and my human friends use evasive aura, teleportation, nether swap, corrosive spray, phoenix dive, nova, ray, necro fire surface, electrified steam cloud, vacuum aura, blinding radiance, crippling blow, and worm tremor at lv9. If you know how exactly these skills work together, you'd also know how stupid enemies can be. 4~5 crippled or entangled enemies who can't see or use skills would be just standing there moaning about their predicament for 3~4 turns. Battle Stomp is just one of many decent OP skills. Don't be a monkey. Be a human and use your brains.
Almost wiped the party (lvl4) in GM mode with 2 lvl2 dogs (Battering Ram) and 2 lvl2 Spearman (Battle Stomp) and a lvl3 Xbowman on tactician. :D
If I were to "nerf" it, I'd just give it friendly fire so that you have to think a bit more carefully about how and where you use it, similar to how Battering Ram has to have a clear path and Line-of-sight to connect.
I mean, mage can use battle stomp with a staff. Rogues can use battle stomp with a knife.
Game would be a whole lot crazier if enemies learned hybrid skills