Divinity: Original Sin 2

Divinity: Original Sin 2

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Peaches 30. okt. 2017 kl. 18.13
Battle Stomp is Overpowered
Battle Stomp is a strong, cheap AoE skill that applies the strongest CC in the game; knockdown. This is the status with the least immune enemies and also benefits from no prerequisite status (wet/chilled for frozen, etc).

Unlike Battering Ram, Battle Stomp has extreme ease of use, not requiring any tricky Line-of-sight or pathing to attack enemies. Stomp can even hit enemies on higher ground. Also unlike Battering Ram, Battle Stomp also deals good damage, the same as a standard melee strike, and is on a lowish 4-turn cooldown.

This is one of the starter Warfare skills, and can also be used effectively by Rogues. It is a strong, very efficient AoE knockdown skill that requires very little thought to use effectively. It is, in short, overpowered.
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jdash417 30. okt. 2017 kl. 20.10 
Never thought of the skill being op just another arrow in my quiver, shield throw could also be considered op. But if you remove those 2 skills warfare is not nearly as atttractive. But whatever lorian please don't nerf it for another week or so, I am almost done and I can't afford one of your game breaking fixes.
wendigo211 30. okt. 2017 kl. 20.27 
Nothing wrong with Battle Stomp. It does:
  1. About standard damage to everyone in the cone AoE
  2. Knockdown for 1 round if the enemy has no physical armor
  3. Clears non cursed surfaces.
  4. Bug: applies weapon status effects to the user if they don't have physical armor or have Glass Cannon. E.g. if the user has a weapon that has a 20% chance to cripple, Battle Stomp will try to cripple the user.
It seems like a lot, but it's not the best Knockdown ability, that prize goes to Earthquake which has a huge AoE. You still need to break the opponent's armor since Earthquake doesn't deal physical damage, but it's a huge AoE (like take Battle Stomp's Cone and rotate it into a circle centred on the caster). The AoE damage from Battle Stomp is good but because of the cone shape you probably won't hit as many opponents as Whirlwind. I'm not going to say it's not a good ability and it's definitely up there with Backlash and Chameleon Skin as one of the best 1st tier abilities. But compared to some of the high tier mage spells (particularly the source spells) it's bush league.

However, Warfare users don't have a lot of good abilities. They have Battle Stomp, Battering Ram, Enrage, Whirlwind Attack, Pheonix Dive and Blitz Attack. Shield users can make use of Bouncing Shield and Overpower as well, but they need those since they have ♥♥♥♥ damage compared to Two-handers or dual wielders. Every other Warfare ability might as well not exist (Cripple is okay, but nothing really exceptional). They don't have any access to an atrophy or silence attack (they need to dip into Poly and Scoundrel for those), so knockdown is the only physical CC they can get, and there are some knockdown immune enemies.
Bunny Girl Senpai 30. okt. 2017 kl. 20.55 
I don't think it is op at all. There are a lot of good skills in the game and I think this OP term gets thrown around a little too much.

If you use a variety of skills, the game is very balanced. There are some tweaks to be made, but other than that, the balance is solid IMO
Jaxom 30. okt. 2017 kl. 21.05 
Lots of things are OP vs none OP things. You don't have to use it, do you?
Wompoo 30. okt. 2017 kl. 21.30 
Keep in mind mini/maxers aren't the only people playing the game, some us like non optimised builds or theme based builds for rp purposes and just plain fun... if you start over tuning every single percieved OP skill you kill the game for many of us,... you would be better off posting this on Deadedit (Reddit) fanbase, where game forums go to die.
Iry 30. okt. 2017 kl. 21.46 
Medusa Head generally outperforms Battle Stomp, unless you are just looking for terrain removal.
Sist redigert av Iry; 30. okt. 2017 kl. 21.46
There is no Mango 30. okt. 2017 kl. 23.25 
Knockdown being the CC of choice in the game, I would like some higher requirement in battle/stomp and battering ram.
As it stands I use both on my 2hander and rogue and do a Knockdown fest during every fight.
tahumahu 31. okt. 2017 kl. 4.51 
then get the mod where theres a cooldown between CC's so you cant just spam fest. What youre doing is called cheesing the mechanics of the game. Kinda like in darksouls you could just raise your shield and let them walk of the ledge because they step forward to attack.... Don't use cheese tactics...Like in dnd most broken spell was a lvl 1 or two and did dex damage and youd just dex whip a dragon into vegetable state and sit on its face with a pillow and gg it. Shivering touch op.
Zunnoab #931 31. okt. 2017 kl. 5.49 
Opprinnelig skrevet av DumbCustomer:
Knockdown being the CC of choice in the game, I would like some higher requirement in battle/stomp and battering ram.
As it stands I use both on my 2hander and rogue and do a Knockdown fest during every fight.
Then impose that requirement on yourself. The game is obviously difficult to get into for enough people that crippling one of the most effective tools would be ridiculous in my opinion.

I really despise "if anything is more than marginally powerful it must be nerfed" design. That nonsense has disgustingly rolled back the clock for EverQuest development, with the devs continuously removing/crippling useful tools and nerfing abilities marketed as 'powerful' into oblivion. It's to the point I don't even mind I play my cleric far more than my bard in EverQuest now. I resent how the direction of the game took a nose dive about two years ago, and they directly took aim at some actually fun abilities. Now they are rolling back the clock on my cleric too. It's to the point a large portion of the playerbase openly wonders what they will break or take away next, and have a total lack of trust in the developers. In an expansion in which progress for almost every guild halted at a certain encounter in the developers changed the event to eliminate an effective strategy months later, setting many players back months in progression having to relearn an encounter. When the players pointed out how catering design to about 20 guilds game wide makes no sense they literally added 'lol' to the names of enemies in the encounter. In my nearly decade and a half playing the game I have never seen the developers be so cruel and outright contemptuous of thier own fans. I hate to say it but after Captainslol I would be done with that game if I wasn't dedicated to my friends/guildmates.

The point of that rant is when the majority of the players find things challenging it is not wise to systematically attack anything that is actually effective at what it is designed to do. This isn't even an MMORPG so crippling the effectiveness simply would make no sense in my opinion. The abilities work exactly as they are described, unlike the reactive shot bug.
Serendipitous 31. okt. 2017 kl. 6.51 
Thing is, Battle Stomp is not even easiest way to apply knockdown. Ice surfaces are, since they don't care about armor at all. Early game when enemies with teleports are not that frequent, it can really be OP and great defense against melee guys.
Gamebot 31. okt. 2017 kl. 7.49 
Battle Stomp is for beginners. Easy to use, moderate amount of damage, even monkeys can use it properly. It might be OP on classic mode because enemies have low HP and armor, but it's not much OP on tactician or honor mode. When someone says "Battle Stomp is OP", it mostly means that he hasn't used or doesn't know how to use other 30~40 OP skills.

If I were to play co-op with 3 monkeys, I'd make them use Battle Stomp from lv1 to lv20. On the contrary, me and my human friends use evasive aura, teleportation, nether swap, corrosive spray, phoenix dive, nova, ray, necro fire surface, electrified steam cloud, vacuum aura, blinding radiance, crippling blow, and worm tremor at lv9. If you know how exactly these skills work together, you'd also know how stupid enemies can be. 4~5 crippled or entangled enemies who can't see or use skills would be just standing there moaning about their predicament for 3~4 turns. Battle Stomp is just one of many decent OP skills. Don't be a monkey. Be a human and use your brains.
Sist redigert av Gamebot; 31. okt. 2017 kl. 7.55
Heinz234 31. okt. 2017 kl. 8.01 
Gotta love Battle Stomp and Battering ram.
Almost wiped the party (lvl4) in GM mode with 2 lvl2 dogs (Battering Ram) and 2 lvl2 Spearman (Battle Stomp) and a lvl3 Xbowman on tactician. :D
There is no Mango 31. okt. 2017 kl. 8.20 
Opprinnelig skrevet av Gamebot:
Blabla, insult insult insult, feel superior, blabla.
Sist redigert av There is no Mango; 31. okt. 2017 kl. 8.21
Peaches 31. okt. 2017 kl. 10.08 
I don't know where I said I think Battle Stomp should be nerfed; just that it's disproportionately strong compared to other hard CC options.

If I were to "nerf" it, I'd just give it friendly fire so that you have to think a bit more carefully about how and where you use it, similar to how Battering Ram has to have a clear path and Line-of-sight to connect.
Sai Kyouji 31. okt. 2017 kl. 10.13 
Rather than nerfing in, it'd be better to have AI exploit it more.
I mean, mage can use battle stomp with a staff. Rogues can use battle stomp with a knife.
Game would be a whole lot crazier if enemies learned hybrid skills
Sist redigert av Sai Kyouji; 31. okt. 2017 kl. 10.14
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