Divinity: Original Sin 2

Divinity: Original Sin 2

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Roll Back Button / Undo in Combat
I had a lot of missclicked times in combat.
And i saw some streaming guys having a missclick to and nearly dying by this.

since the classic mode is already hard, would there be something like a move back button possible vor just moving?
you know you move around the enemy by an accident instead of clicking him to attack XD
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Showing 1-13 of 13 comments
Wakkatata Sep 11, 2017 @ 8:10am 
I could see this working 'only' with a ton of limitations, because it could very very easily be abused. I would say you could only "rewind" your movement if you a) didn't take any damage during the movement (e.g. running through poison), b) did not consume all of your AP during the movement, and c) did not perform another action after the movement.
Zorpen Sep 11, 2017 @ 8:15am 
Quick save / Quick load?
Ommadon Sep 11, 2017 @ 11:54am 
They could make this as an option but I don't want it to be a default feature. Would be too easy then.
Iry Sep 11, 2017 @ 12:43pm 
Quick Load is the closest thing.
Sombrero Sep 11, 2017 @ 12:45pm 
Originally posted by Nymeria Lannisthor:
I had a lot of missclicked times in combat.
And i saw some streaming guys having a missclick to and nearly dying by this.

since the classic mode is already hard, would there be something like a move back button possible vor just moving?
you know you move around the enemy by an accident instead of clicking him to attack XD

I mean the only games as far as I know that do that are grid based tactical RPG and they do that only because the move and action phase are pretty distinct. Here you have opportunities, elemental fields etc.

I really don't see how such thing could be implemented without affecting the experience.

The problem is mostly with some hitboxes (mainly knocked down enemies like zombies and such) that would require some fixes. Note that you can right click or press Space to cancel all actions if you missclicked it can be very helfpul to waste only 1 AP for instance. (or 0 if you have the pawn, the pawn is your friend!)
Mikoto Sep 11, 2017 @ 12:49pm 
This game requires and rewards thinking. You want to remove that? I would have to recommend a different genre if q.save and q.load isnt enough
well then...
quick save and reload...


Originally posted by Shadow Blazer:
This game requires and rewards thinking. You want to remove that? I would have to recommend a different genre if q.save and q.load isnt enough

a missed click has nothing to do with thinking.
if the cursor jumps an half inch away

and it's not just me. as i wrote, i saw a lot people straming on twitch who accidantly clicked something they didn't want and died.

same goes for stealing an item next to the merchant instead of talking to the merchant.
Sombrero Sep 11, 2017 @ 1:27pm 
Originally posted by Nymeria Lannisthor:
well then...
quick save and reload...


Originally posted by Shadow Blazer:
This game requires and rewards thinking. You want to remove that? I would have to recommend a different genre if q.save and q.load isnt enough

a missed click has nothing to do with thinking.
if the cursor jumps an half inch away

and it's not just me. as i wrote, i saw a lot people straming on twitch who accidantly clicked something they didn't want and died.

same goes for stealing an item next to the merchant instead of talking to the merchant.

To be fair it was quite an issue in DOS1 but in this one you quickly get over it. It hasn't happened to me in dozen of hours, it does at first sure but you quickly get careful with your clicks and it's fine.
Originally posted by Sombrero:
Originally posted by Nymeria Lannisthor:
well then...
quick save and reload...




a missed click has nothing to do with thinking.
if the cursor jumps an half inch away

and it's not just me. as i wrote, i saw a lot people straming on twitch who accidantly clicked something they didn't want and died.

same goes for stealing an item next to the merchant instead of talking to the merchant.

To be fair it was quite an issue in DOS1 but in this one you quickly get over it. It hasn't happened to me in dozen of hours, it does at first sure but you quickly get careful with your clicks and it's fine.

yes. you are right. after you get used to it, you get really sure if the eny is highlighted in red, before you attack him or her

Solid Snack Feb 27, 2018 @ 2:16am 
I wish this existed, because I keep having my dude ♥♥♥♥♥♥♥ move somewhere instead of casting the stuff I told him to cast, by clearly clicking the corresponding hotkey but nope - he just for some ♥♥♥♥♥♥♥ strange ♥♥♥♥♥♥♥ reason decides to instead ♥♥♥♥♥♥♥ walk over to where I wanted to cast it. ♥♥♥♥♥♥♥ infuriatingly frustrating as ♥♥♥♥.
Gregorovitch Feb 27, 2018 @ 3:08am 
As others have said, you can use quicksave during combat. Whilst you are finding your feet it is advisable to do so. As you progress I think you will find you make less mistakes.

You can set the number of rolling quicksave slots in the game options. I set mine to 10 and found that more than sufficient to cover any battle and then some. I also used 10 rolling "hard saves" which I used fairly frequently so I just used quicksaves whenver I felt the need without thinking about it, in or out of combat.

I found this was easily enough to recover from any misclicks with minimal pain. Generally the enemies will usually do the same thing in reponse to what you did so you can almost always recover the same position from a few moves back quickkly.
Engels78 Feb 27, 2018 @ 5:35am 
This game allows to save even during dialog! So if you are not sure what answer to choose, always save before! So during battle there are also as many saves you wish!? Available ;)
core one Feb 27, 2018 @ 6:19am 
I would suggest enabing an option for double click for moving.
I often making wrong moves when I use the in game chat.
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Date Posted: Sep 11, 2017 @ 8:03am
Posts: 13