Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh my, if people would simply try to see the reason behind a question...
I didn't ask "how do I win against...." or the like. My question was about balance.
Some mage types don't have it but you are right: These are the exception.
Btw, I never invested a point into loremaster, but either Loohse or the other guy have it at level 1.
That's enough to see the information, when you right click on an enemy.
Also if you feel you are stun-locked you are not using your cards right, get better armor, better placement, better initiative and CC your enemies before they do.
As a simple example I did the Orivand boss-fight with only one character losing 20% of its health and it was mostly because it was my healer (so lowest armor target). I nuked all targets one by one with good mobility and slowed enemies so they couldn't retaliate.
Some fights are unfair but they are meant to be, they litterally are ambushes and they should feel unfair. But really the balance even in the early access build is very solid at the moment. I just hope that they will give more Polymorph and Summoning spells to enemies on the release build.