Divinity: Original Sin 2

Divinity: Original Sin 2

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CHAO$$$ Sep 6, 2017 @ 3:53pm
Will time warp make all other source skills irrelevant?
I am trying to think of a situation where i would cast any other (currently known) offensive source skill instead of time warp and i cant think of a single on.

^topic
./discuss


obviously when time warp is on cooldown..
Mortal blow is good. You probably want to cast time warp on the guy spamming mortal blow anyway.
Last edited by CHAO$$$; Sep 7, 2017 @ 2:04am
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Showing 1-15 of 35 comments
Amarantamin Sep 6, 2017 @ 3:59pm 
Overpower is devastating. Maddening Song can cause absolute chaos as well.

Time Warp is aight but 4 extra AP is overshadowed by attacks that can do more in one cast than you can normally do with 4 AP.
CHAO$$$ Sep 6, 2017 @ 4:10pm 
Originally posted by Amarantamin:
Overpower is devastating. Maddening Song can cause absolute chaos as well.

Time Warp is aight but 4 extra AP is overshadowed by attacks that can do more in one cast than you can normally do with 4 AP.

Overpower only works if your own physical armor is higher than the opponents, i have not experienced a single opportunity in early access where i had more physical armor than a priority target that i wanted to remove (and the total amount of armor was relevant). Id say Overpower is probably the worst one out of all source skills so far.

Maddening Song is okayish?! Removing a target AND getting an extra turn (even though its not your own) is pretty good.
Unfortunately though you still have to remove magic armor first , and once you remove armor there are non source skills to CC people with. Might be okay if theres a boss with a huge hp pool.

Meanwhile Time Warp requires no setup to be effective and can be used for full potency on turn 1 to optimally reduce enemy strength
Last edited by CHAO$$$; Sep 6, 2017 @ 4:26pm
Amarantamin Sep 6, 2017 @ 4:13pm 
Overpower is great on a sword/shield Warfare character who can cast Fortify. Your physical armor will overwhelm most enemies, it basically removes bosses from fights in one click.
CHAO$$$ Sep 6, 2017 @ 4:13pm 
Originally posted by Amarantamin:
Overpower is great on a sword/shield Warfare character who can cast Fortify. Your physical armor will overwhelm most enemies, it basically removes bosses from fights in one click.
how high did you get your armor?

I remember that pesky caster at the bishop fight having 236 or sth phys armor, while my shield guy had around 70ish?!
Last edited by CHAO$$$; Sep 6, 2017 @ 4:15pm
Amarantamin Sep 6, 2017 @ 4:16pm 
118 at level 5, with 2 of my armor pieces (gloves and boots) dedicated to Magic armor.

I don't recall anyone, particularly a mage, with 200+ physical armor. This is on Classic difficulty in the current build. I haven't finished the whole thing yet though, just escaped Fort Joy proper, clearing every fight I could find along the way.
Last edited by Amarantamin; Sep 6, 2017 @ 4:17pm
CHAO$$$ Sep 6, 2017 @ 4:17pm 
Originally posted by Amarantamin:
118 at level 5, with 2 of my armor pieces (gloves and boots) dedicated to Magic armor.
ya i mean thats like half of what these boss dudes had >_>

And fully stacking only phys armor doesnt sound like a viable strat either way. (i.e. going higher than what you already have by sacrificing those 2 mag armor pieces seems unreasonable, depends on how smart the AI is)

thanks though!
Last edited by CHAO$$$; Sep 6, 2017 @ 4:21pm
Amarantamin Sep 6, 2017 @ 4:18pm 
Again I'm not stacking only physical armor, 2 of my gear pieces are dedicated to Magic armor.

I'll keep an eye out for enemies with physical armor that high.
Only Fane can use time warp.
Iry Sep 6, 2017 @ 4:52pm 
Originally posted by Damashi The Kaotic:
Only Fane can use time warp.
This. Fane is the only character that has Time Warp when the game launches on the 14th.
Lestragson Sep 6, 2017 @ 4:54pm 
Originally posted by Damashi The Kaotic:
Only Fane can use time warp.

Yes, and I feel they made a good choice because having four custom characters giving each other extra turns would be overkill. I imagine they'd wreck late game bosses easily. Though now since only Fane has it, you have to be a lot more strategic about using it.
kbot Sep 6, 2017 @ 6:41pm 
Originally posted by CHAO$$$:
Originally posted by Amarantamin:
Overpower is great on a sword/shield Warfare character who can cast Fortify. Your physical armor will overwhelm most enemies, it basically removes bosses from fights in one click.
how high did you get your armor?

I remember that pesky caster at the bishop fight having 236 or sth phys armor, while my shield guy had around 70ish?!

With fortitude at 8 my cleric has 255 armor and he's wearing some outdated pieces (no attribute 11 physical damage gloves, etc.). I don't know how your shield guy has armor that low, unless you're shield person is a cloth wearing caster, except for the shield (best shields in alpha are 75 physical armor).
HandsomeFridge Sep 6, 2017 @ 6:45pm 
Just out of curiosity, what do the custom characters have now that time warp is gone.
Last edited by HandsomeFridge; Sep 6, 2017 @ 6:45pm
Serrassi Effect Sep 6, 2017 @ 6:57pm 
Originally posted by DapperDanger:
Just out of curiosity, what do the custom characters have now that time warp is gone.

Dome of Protection. It's an area effect that restore physical/magical armor and raise elemental resistance for 5 turns.
Last edited by Serrassi Effect; Sep 6, 2017 @ 6:58pm
Dark3nedDragon Sep 6, 2017 @ 6:59pm 
Custom characters gain an aoe shield-zone that recovers 8 armor and magic armor per turn or so (scaling presumably with level).
Iry Sep 6, 2017 @ 7:28pm 
My tank has over 400 armor at level 8 with Fortify and a Shield.
Last edited by Iry; Sep 6, 2017 @ 7:34pm
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Date Posted: Sep 6, 2017 @ 3:53pm
Posts: 35