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Webm's can't be used as layers in scene files right now since this isn't supported on all Windows versions and hardware and the Windows media system likely doesn't support transparency for them anyway, it doesn't support transparency for any video format as far as we know. If the GIF is so large that it doesn't even import, it wouldn't really be suitable for background playback in the end, this is usually the case when a video is converted to a GIF. So using a video texture would really be the best way and the green screen method allows you to add transparency since Microsoft unfortunately neglected that.
Yeah it's the only one that gives the result I want. It's not the best solution, since the green bleeds in no matter what keying settings I use. Best I can do is to use it twice but even then it's still not great.
I'll try making the animation have binary-transparency instead of having pixels of varying transparency, so the green will bleed in less I hope.
Thanks for all the info
If you stay under 1.024 px in height or width for your image sequence chances are high that you can import it without any problems. Did that like a million times, works really good.
add your mp4 file as a video texture in WPE and you can set the blend to whatever you want and/or you can also adjust the opacity
adding transparency to a video texture is as ez as for a image
you can also get way better quality then with a gif file with less size and memory use
Anyway...here are some more hints you might find helpful: adding the suffix _t and an amount of milliseconds to the filename will pause the sequence at that frame like "mysequence_frame10_t10000.png" will pause the sequence on that frame for 10 seconds.
The frame duration you set on import is also important to make the images run smooth. If you aim for 30 fps I would recommend a frame duration between 0.03 and 0.06 seconds max. Everything above, like the standard 0.25 seconds is way to much. It makes the animation look like some kind of flip book. ^^
Hope this helps somehow and happy wallpapering.